Pine's Mini Normal Review


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Post Post #1 (isolation #0) » Thu Jan 05, 2017 9:15 am

Post by Pine »

Hey guys. It's a mountainous game, unless you think it'd be better with some simple roles. Should make review pretty straightforward.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3 (isolation #1) » Thu Jan 05, 2017 9:19 am

Post by Pine »

Since when? Eh, doesn't matter. I was gone for a while, must have missed that.

Cop and Doc vs Roleblocker then?
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #5 (isolation #2) » Thu Jan 05, 2017 9:23 am

Post by Pine »

Rolelocker is meant to counter follow the cop.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #7 (isolation #3) » Thu Jan 05, 2017 9:28 am

Post by Pine »

Hence why I initially wanted a Godfather. Follow the Cop also falls apart if Doc is killed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #8 (isolation #4) » Thu Jan 05, 2017 9:28 am

Post by Pine »

I could come up with a completely alternate setup, if you're not into mountainous or near-mountainous
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #11 (isolation #5) » Tue Jan 10, 2017 8:23 pm

Post by Pine »

Bump?

How does Cop, Jailkeeper, 8x VT vs Ascetic, Goon, Goon strike you?
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #13 (isolation #6) » Tue Jan 10, 2017 8:48 pm

Post by Pine »

Sure.

Daytalk or no?
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #14 (isolation #7) » Tue Jan 10, 2017 8:49 pm

Post by Pine »

Also, I'm feeling a little overwhelmed with my current game list. Some of them are rather high-intensity. I'll probably need to hold off until I die a bit.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #19 (isolation #8) » Wed Jan 11, 2017 9:56 am

Post by Pine »

Cop, JK, BP vs Goons with daytalk
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #21 (isolation #9) » Wed Jan 11, 2017 9:59 am

Post by Pine »

Maybe give scum a 2-shot rolecop or watcher? All three are 1-shot Trackers? I don't want to leave them entirely without recourse
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #25 (isolation #10) » Thu Jan 12, 2017 4:22 pm

Post by Pine »

The notion behind 3x 1-shot Trackers would be that it encourages some tactical thinking on their part. They can blow their wad all at once, and get three Townies confirmed or denied as PRs, or they can save them up for better chances later, or spread them out over time.

1-shot Tracker is about as weak a PR as you get, TBH.

This is the setup I'm looking at now:

Cop, Jailkeeper, 1-shot Bulletproof, 7x VT
vs
1-shot Tracker, 1-shot Tracker, 1-shot Tracker, daytalk

It's not the mountainous setup I was initially thinking of, but it looks balanced to me.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #27 (isolation #11) » Thu Jan 12, 2017 4:56 pm

Post by Pine »

Okay, scrap the trackers.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #30 (isolation #12) » Fri Jan 13, 2017 1:52 pm

Post by Pine »

Spoiler: VT Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Vanilla Townie
. You have no special powers.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Cop Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Cop
. Each night, you may PM me the name of one player, aside from yourself, to investigate. You will receive one of three possible results: Innocent, Guilty, or No Result. You will receive a No Result answer if your power fails for any reason whatsoever.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Jailkeeper Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Jailkeeper
. Each night you may PM me the name of one player, aside from yourself, to jailkeep. This will effectively remove the player from the game for the night, simultaneously protecting them from harm and roleblocking them. Any kill actions targeting them will fail, and any actions whatsoever that they attempt will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.

Spoiler: BP Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Bulletproof Townie
. You have no special powers, but the first night kill targeting you will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.


Spoiler: Goon Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Mafia Goon
. You have no special powers, but may communicate with your partners, Goon PLAYER and Goon PLAYER at any time in this Scum Thread.

Win Condition: You win if your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #33 (isolation #13) » Sat Jan 14, 2017 6:58 am

Post by Pine »

All good points
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #36 (isolation #14) » Sun Jan 15, 2017 11:14 am

Post by Pine »

Spoiler: VT Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Vanilla Townie
. You have no special powers.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Cop Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Cop
. Each night, you may PM me the name of one player, aside from yourself, to investigate. You will receive one of three possible results: Innocent, Guilty, or No Result.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Spoiler: Jailkeeper Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Town Jailkeeper
. Each night you may PM me the name of one player, aside from yourself, to jailkeep. This will simultaneously protect them from harm and roleblock them. Any kill actions targeting them will fail, and any actions whatsoever that they attempt will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.

Spoiler: BP Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
1-shot Bulletproof Townie
. You have no special powers, but the first night kill targeting you will fail.

Win Condition: You win if the town eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.

Mod Note: The protection of the Jailkeeper supersedes that of the Bulletproof Townie. The BPT will not have their shield wasted if the Mafia targets them while protected.


Spoiler: Goon Role PM
Welcome to Pine's Death Trap! Here's your role information:

You are a
Mafia Goon
. You have no special powers, but may communicate with your partners, Goon PLAYER and Goon PLAYER at any time in this Scum Thread.

Win Condition: You win if your team eliminates all opposing factions. At least one member of your faction must survive.

Please /confirm in thread. Day One will be started after 12/13 players have confirmed.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #37 (isolation #15) » Sun Jan 15, 2017 11:15 am

Post by Pine »

Fixed
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #42 (isolation #16) » Sun Jan 15, 2017 8:17 pm

Post by Pine »

Nah, fire it up.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #43 (isolation #17) » Tue Jan 17, 2017 10:10 pm

Post by Pine »

Bump?
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #45 (isolation #18) » Wed Jan 18, 2017 11:16 am

Post by Pine »

Okay. No rush, actually, lots going on.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #46 (isolation #19) » Thu Jan 26, 2017 4:46 am

Post by Pine »

Randomized role distribution from Random.org. Whatever official playerlist Nexus generates will be mapped to this. If Keyser's list in the Normal queue matches the official list, that'd give us a scumteam of Gamma, Gerry, and JarJar, Town PRs would be Rautherdir, Vifam, and mattblackguy.

1 VT
2 VT
3 Goon
4 VT
5 Cop
6 Goon
7 Goon
8 VT
9 VT
10 VT
11 VT
12 Jailkeeper
13 1-shot Bulletproof Townie
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #47 (isolation #20) » Thu Mar 09, 2017 2:19 pm

Post by Pine »

Hello reviewers! The Deathtrap has been defeated, with almost half of the subjects surviving to live out the rest of their days.

Go read the endgame, you each have a cameo role!
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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