Scum will only have daychat if one of their team decides to build the wonder that allows it. That person then has to survive, which makes them easier to spot (assuming we don't do the usual thing where lurkers get allowed to lurk the first few days for no fucking reason). As an added bonus, whenever the mid game mass claim arrives, that person has to lie.In post 16, Vecna wrote:Let me rephrase why science is bad for town: Scum is going to have daychat. As soon as they know what wonders come up during the next day, they have -5- persons to strategize how to obtain the most powerfull wonders for themselves.
Any vote for a resolution is a scumvote from here on out.
it is so decreed by me, vecna
And umm... limit 1 wonder per player means a scum team of (wait ... you know it's 5???) your indicated size will get to strategize exactly N-1 times all game (I'm assuming scum take daychat). I can see that being an advantage to them, sure, but there's way more town than scum. Further, scum are the informed minority. Sciences gives everyone extra info and thus closes the information gap. In other words ... your logic needs work.
Finally, we have Titus in game, and once we know we can trust Titus, that's the biggest reason to advocate for more info. For anyone who isn't aware of how absurdly good she is at synergizing town roles, go mosey on over to Suikoden mafia and watch as she takes a few seemingly weak roles and gets them working together and
Thanks for trying to shove your shitty logic down our throats though. Also, will be watching since that certainty of scum team size might be a slip. on you!
VOTE: Science
Spiffeh you're better than this. Titus is absurdly good with information and if people will let her do her thing. Throwing shade on her for doing exactly what one would expect her to do as town ... not so good.In post 61, Spiffeh wrote:The fact that Titus is not acknowledging the concerns for Sciences that a few of us have raised and keeps harping on "but we could do this with these roles!!!" is concerning.
So we're going to play sub-optimally because a couple of people screwed up in a different game with different players with different mechanics? What kind of reasoning ends up with that as an end point? Wake up sheeple ... each game is a unique entity. Take what's useful from it and leave the rest behind.In post 66, The DEO wrote:Well, that's an issue and if you feel that way, I don't think my words will stop you. It hinders my towngame to have less information, so that is why I said it is a personal choice. I still feel town coordinate better than scum if we keep asking the why factor, something that was missed in The Thing after we died.In post 52, Sondam wrote:I still have PTSDIn post 49, Spiffeh wrote:@Titus I refuse to go another game coordinating night actions unnecessarily after The Thing Mafia. The Thing was different in that everyone's role was public knowledge so it made sense to coordinate night actions and even then, scum had a pretty easy time slipping through the cracks because of every night action being public.
What you're suggesting gives scum a roadmap as to how to proceed during the night JUST like it did in that game.
~Maria
That being said, anyone who makes an argument about scum can coordinate too is *side eye*. Of course scum can, but that reeks more of denying info to town boogeyman. Saying town sucks at coordinating is different.
If I can identify town early, I am good at optimizing us.
Yet others do not play like that as a whole.
Because we outnumber scum greatly and it closes the information gap.In post 86, PeregrineV wrote:Right now, scum have to choose whether or not to pick one of the existing wonders.
Why do people want to pick science that will tell them that better scum powers are coming?
Agreed. I am tempted to just declare I'm going to take it, as I unilaterally did in Space Dandy 2 ... but that kind of caused a shitstorm.In post 156, Lil Uzi Vert wrote:I think the tree stump power is arguable the best one depending on who takes it.
Tree stump in the hands of an engaged active town player who is good in the mid and late game is like ... crazy optimal.In post 163, Leonshade wrote:That's why a townie should try to take it, to block scum from getting it.In post 153, beeboy wrote:No wonder powers so far have been 1-shot actions either so I also don't feel like playing around that either. (Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
Also I am assuming whoever takes the treestump power is scum and will ignore them.
Agreed. Treestump claims due to the negative utility associated with it. This isn't normal treestump where you KNOW that the person is town because they flipped and you basically have a voteless IC. Whomever stumps this game will only be as powerful as their ability to build town cohesion and earn trust. Also ... probably should be someone who is good at the end game.In post 198, The DEO wrote:Treestump hides flip. That's a negative utility that gets claimed. It should only go to people who we insist stay at endgame. There's only one person who has posted that I feel confident as town with that ability (not us).In post 191, Leonshade wrote:Why should the Treestump claim? If town, the Treestump drawing the night kill would be better than anyone else.In post 173, The DEO wrote:Yuck. The only player that should claim tomorrow is Stonehenge and Treestump. Maybe not Stonehenge.
The list of people who can do both of those things effectively (from among whom I've played with recently enough to be confident I know them well) isn't tremendously long.