Civilization Mafia [GAME OVER]


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Post Post #18729 (isolation #0) » Mon Apr 03, 2017 12:33 pm

Post by mastina »

MAD props to Leonshade. Throughout the game, he consistently held the best reads of any town player and is
by far
their MVP. His reads were 100% perfect. If the town had listened to him rather than calling him scum, then this game would have gone very differently.
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Post Post #18750 (isolation #1) » Mon Apr 03, 2017 12:40 pm

Post by mastina »

In post 18736, Gorkington wrote:oh also, i didnt do the nightkill when creature blocked me
i have no idea what stopped the kill
Either Creature lied and blocked us (we were the killer that night), or Maxous protected nancy which the town misinterpreted as him protecting Caesar. Because yeah. NoticeMeSempai went to kill nancy the night of the failed scum kill. (That was my call, since nancy had literally every scum in her solid green townreads as her last given readslist D3--something which would never again happen in the game and I knew it.)
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Post Post #18807 (isolation #2) » Mon Apr 03, 2017 12:58 pm

Post by mastina »

In post 18771, Leonshade wrote:Jae: What was your motivation for defending Creature so hard from the mislynch? Town cred?
Nope, Jae just...randomly did it, essentially. If I recall correctly, Jae specifically noted, "I didn't do this for town cred, I just...did it?", essentially.
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Post Post #18813 (isolation #3) » Mon Apr 03, 2017 1:03 pm

Post by mastina »

In post 18791, Creature wrote:lol for players who thought mastina would never defend me as scum. It's either towncred or rope.
Lol at you for thinking I had anything to do with any in-thread posting of Jae's.

Aside from me giving Jae advice to fake a townslip (which Jae didn't execute fairly well, but it was INTENDED to be a fake-townslip), and occasionally telling Jae "it's okay to do something as scum/NOT to do something as scum" when Jae was worried about the morality involved in an action/lack thereof, I had ZERO influence over Jae's posting in-thread.

I contributed to night actions. I also cast the hammer vote--but I had a grand total of two posts. One to greet Gin (which we preplanned), and the vote which allowed RC to hammer. That was the grand total summary of my direct contribution to the game. This was all Jae, 100% of the way. So again, lol to you for thinking I had any part in this when multiple people, repeatedly and correctly, told you I did not.
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Post Post #18838 (isolation #4) » Mon Apr 03, 2017 1:26 pm

Post by mastina »

I have to disagree, RC.
The game was swingy, but balanced.
It wasn't scumsided with five scum, given what type of roles were in the game and what town could have gotten had they made smarter decisions.
It wasn't townsided with the wonders the town had at their disposal, because the game started as mountainous (which hurts town) and the scum can and did stop the town from getting some of the roles which would have helped them win. We shut down the town's plans for an autowin, for instance.
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Post Post #18843 (isolation #5) » Mon Apr 03, 2017 1:30 pm

Post by mastina »

Oh and I realize I haven't yet given my mad props to Nahdia.
So.
Mad props to Nahdia. This game was well-balanced. The mechanics were absolutely brilliant and largely original. The game really fit the theme well. Plus, this had to be play-wise one of the hardest games ever to have possibly modded--I don't think there's any moderator who could have handled it better than you did. Be proud of what you've accomplished. <3
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Post Post #18859 (isolation #6) » Mon Apr 03, 2017 1:49 pm

Post by mastina »

Cerberus v666 wrote:How did the ssbm wagon end up dissolving?
It's called "scum refused to bus, and knew the town wouldn't be able to get majority".
Pine was a major driver of our game, remember?
Also I kinda sorta supported him there. I emphasized a few things here and there about what would happen to the town and my scumteam basically let my predictions come to pass, more or less.

Lynching scum with a chaotic, disjointed town is impossible.
That's why we killed players we felt would be uniting the town early-on. Frogger kill? Stop the town from being united. Maxous almost-killed? Same idea. PV killed? He had that potential. (PV, when he doesn't lurk, does a good job of raising many valid points.) nancy? GOD yes she could have. (I mean, we were semi-pocketing her. But that was rapidly changing and I knew it would change.) We were offing players who were town glue, essentially. And with no glue, the town couldn't unite.

We left Nero alive because lol at him uniting towns. Similarly for Mathblade, ABR, and Creature and the like. Around the midgame we had to shift our kills to be more on preventing the town from gaining the upper hand from mechanics/role-perspective, but a huge amount of our early kills were designed specifically to keep the town divided. To be honest, the strategy of this game was largely similar to Star Wars, just on a grander scale: let the town eat itself alive, prevent the town from being unified, kill the players who can do so, and then set up an endgame where town is still focused almost or entirely on town.

Basically, almost everything scum planned went well because we knew what the town was doing and were able to largely see through it and manipulate it to our advantage. Keeping the town from lynching scum was rather easy. We didn't even need to defend each other. (Defending each other, which we never did, would be expected of a typical scumteam.) We didn't even need to fucking cast shade at those wagoning scum. (The chainsaw defense, which we never did, would be expected of a typical scumteam.)

All we needed to do was cast suspicion on *any* town slot where there was vague interest from those who were wagoning scum to join, and bingo! They switched off of scum onto the wagon we suggested. And it worked every. single. time.
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Post Post #18869 (isolation #7) » Mon Apr 03, 2017 1:54 pm

Post by mastina »

Like.
You can argue "town is terrible", but.
Part of the reason the town was terrible is that the scum specifically orchestrated the gamestate to be such that the town was prevented from being NOT terrible.
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Post Post #18880 (isolation #8) » Mon Apr 03, 2017 2:05 pm

Post by mastina »

Nahdia wrote:after the game ends i really recommend checking out the scum PT, it's a very interesting read.
^Yep. Frankly, it's an even better read than the Star Wars one. Also much much much longer. 64 pages total length, to be more specific.

Not often you get a scum PT that long, but then again it's not often you have a fucking 749-page game. :P
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Post Post #18891 (isolation #9) » Mon Apr 03, 2017 2:09 pm

Post by mastina »

Incidentally, I was wrong.
I totally thought this game would be at least 750 pages. I was hoping for sub-800, but I thought we'd definitely go above that mark. (To be fair we would have if we decided to slow-roll, but all of the scum online unanimously wanted the game to just fucking be over so we orchestrated the quick-hammer.)
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Post Post #18906 (isolation #10) » Mon Apr 03, 2017 2:25 pm

Post by mastina »

TheRealGin-N-Tonic wrote:
In post 15206, Creature wrote:Wow 40 pages in 1-2 days.
In post 15207, Creature wrote:Not reading it ever.
This is my spirit animal
The best thing about being an adviser rather than a proper player this game was that I didn't have to read the game at all.

Of the 749 pages, I've probably read a little over a hundred pages' worth of posts total, but they're scattered throughout at random times and random locations.
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Post Post #18907 (isolation #11) » Mon Apr 03, 2017 2:32 pm

Post by mastina »

Nahdia wrote:as of right now no one is going for the role cop, and scum better hope it STAYS THAT WAY. it'll catch out CloudKicker, Caesar Wills It, & Gorkington if any of them are checked.
At that point, there were a grand total of three players without a wonder.
One we could roleblock.
A second we could wonder-block.
The third we lynched.

We knew the rolecop wasn't a risk because we had the game under control. We were never lynching outside of Leon/LUV/Nero that game day. As a result, we were never leaving the town an opening to take it and use it.

If we had lynched LUV rather than Nero, we would have wonder-blocked either Nero or Leon, then blocked the other.
If we had lynched Leon rather than Nero, we would have wonder-blocked LUV then roleblocked Nero.
No matter what, we were under absolutely zero threat, and we knew it.
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Post Post #18909 (isolation #12) » Mon Apr 03, 2017 2:37 pm

Post by mastina »

(I mean. We thought nancy had The Great Wall since she seemingly KNEW she was killed N3, and we were wrong about that, but. We had good reason for believing she had lied about being wonderless, so. She was admittedly not part of the plan. So nancy could have fucked things up for us, but only if she got an all-town neighborhood which included our nightkill.)
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Post Post #18910 (isolation #13) » Mon Apr 03, 2017 2:42 pm

Post by mastina »

TheRealGin-N-Tonic wrote:
In post 16571, Lil Uzi Vert wrote:Mastina, pretend I'm Gin. Make an exception and explain yourself :)
This makes me wonder if mastina would say hi to me if I was town. In all reality I would actually demand mastina to talk to me :P
I would have said hi if Jae pinged me about you (I flat-out wasn't reading the game thread at that point), but I wouldn't have engaged you unless you were asking me theory questions, specifically, theory questions which didn't have a very obvious read-bias attached to them. (For instance, if you asked me to talk about the benefits of past wonder resolutions, I would lay out detailed pro/con relations with them each but I'd avoid giving commentary on which of the options I personally would choose especially if it was for the current option.)
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Post Post #18911 (isolation #14) » Mon Apr 03, 2017 2:59 pm

Post by mastina »

nancy wrote:It's so fucking obvious that RC is scum by those NKs and nobody else is seeing it. Ugh.
Actually, those were mostly me.
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Post Post #18922 (isolation #15) » Mon Apr 03, 2017 3:12 pm

Post by mastina »

In post 18915, JaeReed wrote:I think mastina's plan was basically "leave lots of lynchbait alive for lylo and preferably have them pocketed"
Lynchbait implies that the players who would be lynched have that frequently happen to them, which isn't a part of my strategy, so much as it is leaving players likely to
be
mislynched alive, preferably with them townreading scum. But, close enough, yeah.

With the scum PT released, people are free to read through it.
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Post Post #18972 (isolation #16) » Mon Apr 03, 2017 4:27 pm

Post by mastina »

In post 18937, JaeReed wrote:Also going through and commenting on these and realizing that mastina already picked up what I want to comment on <3 <3 <3 mastina <3 <3 <3
I mean. I had your back the entire game, postgame's no different. <3
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Post Post #18973 (isolation #17) » Mon Apr 03, 2017 4:30 pm

Post by mastina »

In post 18939, Lil Uzi Vert wrote:Oh and yeah wouldn't say scum played well but as someone said earlier,
scum was just able to control the game state so well.
These two statements cannot coexist.

Controlling the game is playing well.

You could have every player in the game call you scum and be correct.

If they don't actually LYNCH you, then you're still playing well.

It's literally impossible in a game of this size to have no town player correctly scumread you. (Yet alone, not have a town player scumread at least ONE member of your team.) SOMEONE out there will. What you need to do as scum is simply prevent them from acting on lynching scum, and cause them to act towards lynching town.

And that's what we did.
Perfectly, given the scum sweep.
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Post Post #19004 (isolation #18) » Mon Apr 03, 2017 5:05 pm

Post by mastina »

In post 18991, Lil Uzi Vert wrote:lol I'm reading scum chat and Mastina thinks I'm lynch bait :(
Experience. :P
But why does she think buddying works on me?
I honestly don't remember.

Also, my streak of being remarkably able to call the flow of games continues as scum; I isoed myself and I was largely dead on the money the entire time in that topic. (I also almost got a two-page iso in a scum PT! Rather impressive, though ultimately I fell short. And was the third-highest, since RC surpassed me and Pine had by far the most. Gorkington came close, but I was ahead of him at the end.)
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Post Post #19007 (isolation #19) » Mon Apr 03, 2017 5:07 pm

Post by mastina »

In post 19002, TheRealGin-N-Tonic wrote:What color should I have for my alt?
http://imgur.com/a/dbt5i
The two purplish ones are by far the best.
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Post Post #19104 (isolation #20) » Sat Apr 15, 2017 3:15 pm

Post by mastina »

Fun fact for this game, btw: it holds
four
of the five longest days other than D1: D4 (which itself is
the fifth-longest day ever
, beating out all but four other games' day ones which're the longest in a game), D5, D3, and D2.

Its D1 is the second-longest on site ever (SaGa was somehow longer), but the fact that multiple consecutive days were themselves so much record-breakers is impressive.
You can see them here. (Though they may need some cleanup.)

And of course no need to tell y'all this was the longest game ever. Because, uh, yeah.
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