XnadrojX wrote:...have a second vote which you cast ...
EBWOP
XnadrojX wrote:I have one Mini of modding experience (Mini Normal 1862)
I currently have no modding commitments and I am currently playing in one Mini Theme, one Large Theme, and one Micro.
I currently do not have a backup moderator.
I do not want the setup distribution to be revealed.
Last edited by Nexus on Fri Jul 28, 2017 8:51 am, edited 3 times in total.
Town
Miller Doublevoter One-time PM results copier
Odd night cop
1-shot friendly neighbor
2-shot friendly neighbor
5 VTs
Probably scumsided, but mainly just weird in the mix of town/scum, and probably a LOT of swing given the cop, the multiple friendly neighbors, and the seemingly superpowered miller role.
Why 9/4 and not 10/3 as is the norm in these games?
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
the traitor is closer to a full goon than a nonentity. 3:10 is already super rough on town. Town has actually very little firepower and scum get 1.5 roles.
This is miles away from where it'd need to be to make it somewhat fair.
I haven't looked closely if the psychic is normal enough yet.
Surrender, imagine and of course wear something nice.
Well 10/3 is basically the standard alignment distribution, then it's a matter of finding the right role balance. 9/4 requires a different role balance, and I would actually suggest the the four town roles are substantially stronger than your typical set, although the overlap between the cop and the multiple friendly neighbors seems super prone to swing.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
you and I both know that although 3:10 is standard, you need to work it to make it balanced, actually throw a lot at town (as per hoopla's numbers) and give scum nothing to make it fair. That's because you start out little over 20% win chance for town. 9:4 more than halves that. I seriously doubt you can somehow make up 40% winrate with 2 mislynches for 4 scum while keeping the game normal and not broken in some way.
Like, make the Mafia JK a VT, take out the "gain all results" power the psychic got, because the more I think about it the more that's a themed ability at heart, and you are going places with a weakened scumteam. A doublevoter and an odd night cop is still not a strong town, for sure it doesn't feel townsided even then, but that should be playable?
At that point though, it's not even the same setup anymore. I think Jordan wanted to play with the psychic, I don't think that's a good idea. And then I took out the strongest mafia PR to give town another VT. It's a question if Jordan wants this, or if it's better to start from scratch then anyway.
Surrender, imagine and of course wear something nice.
I wanted to play with the idea of someone getting someone else's results, I think it's balancable with a bit of power shifting. I overestimated the power of getting someone's results though, I didn't consider the overlapping power. Possibly replace one of the friendly neighbours with a inspecting role? I can probably cut the mafia jailkeeper and/or traitor.
I think replacing Mafia JailKeppeer with another VT and replacing the omeshot friendly neighbour with a 1-shot rolecop(?) Should balance it better? Or maybe if it's hopeless I can probably remake the whole setup
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Nah, it goes through a different route than inspecting in normals. Inspections target a certain player, then you get information on that player based on a known set of rules (whether they moved, whether they had a gun, etc). Further, normals are characterised by straightforward night actions, which support the game, while this is dependent and does a lot of different things and makes the game about the role (tells you what information roles are in the game, a bunch of results, no names to go with them?). It fits much better in a role madness game than here.
Surrender, imagine and of course wear something nice.
Oh, I see.
I can probably remake the setup and change a few things, like cutting the mass result obtaining and balancing a few more things.
New setup coming in a moment.
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Changes:
Psychic having it's mass result obtaining removed (now a miller doublevoter)
Mafia JailKeeper changed to a Vanilla Townie
Mafia Traitor changed to Mafia Traitor GodFather
1-Shot Friendly Neighbour changed to Even-Night Cop
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
it got removed before you joined, about a year ago
anyway, what are we at then:
1 goons
1 1 shot ninja
1 ascetic traitor
vs
miller doublevoter
odd night cop
even night cop
2 shot friendly neighbour
VT's
Yeah I'm happy with that. There aren't too many confirmed players in all likelyhood, town has some power, but it's diffuse. This seems nicely playable.
Surrender, imagine and of course wear something nice.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
I think I'll keep them as cops, it makes the Miller Doublevoter have more of a ppint. Also I've been using MafiaScum's definition of Normal before I joined MafiaScum, on another site, and I've pretty much not really seriously looked through the list since then.
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
I'm sorry, I'm going to have to be the grump again.
The role pm's are too verbose as it is. In normals there shouldn't be flavour in them, claims should be about the day play, not how well you describe your role pm. Concretely, the cops could confirm themselves to another via the explanation that's given for the odd/even nightness. But for other roles, this could be a problem as well. It's fine for theme's, but here you want a role name, what it does, what the win condition is.
Further, if it's a miller double voter, I think it's better if it's just called that way. Makes the flip way easier to read, is understandable in claim situations.
Surrender, imagine and of course wear something nice.
mykonian's not gonna be the grouch this time; I am.
The miller double-voter is never getting lynched.
The two cops working together with a friendly neighbor give the town a lot of investigative power, and the one role that the cops fail on is a role that can get lynched because ascetic + miller claims in the game (and half of scum truthfully claim ascetic), with the miller being a double-voter = the traitor gets lynched 100% of the time. Also, because it's a traitor, the mafia are at a severe disadvantage.
I mean to be perfectly honest I think that if you play this game the town only has a 60% chance or so of winning it (rather than the more severe number), but when all is said and done by post-game I'd be calling the game ridiculously townsided because from a theoretical point of view, to me...this is ridiculously townsided. For the scum to win, the town has to make multiple misplays and/or the scum need to be on-point (virtually psychic) with their actions. The friendly neighbor is never getting lynched. (The only way for the friendly neighbor to get lynched is to be lynched before being able to send an action OR very very very poor night action choices--which the scum might still be put at a disadvantage for.) The miller double-voter is never getting lynched. These slots are both slots the mafia need to kill--and by killing those slots, the mafia are NOT killing the cops. And by NOT killing the cops, the cops are allowed to get results.
The only way the town can realistically fuck up is by lynching a cop claim, but a town can easily figure out odd/even-night cops are both in the game as a balance to one another. The town can get: four confirms on D2 (cop, result, double-voter, friendly neighbor), and six confirms by D3. (Other cop, result.) While, yes, there is the obvious chance for overlap (cop investigating friendly neighbor, cop investigating cop, cops investigating the same player), even a town playing sub-optimally has a hard time fucking this setup up. In any remotely-competent town (miller-doublevoter fullclaims, friendly neighbor actions, cop investigates), this is just not a game scum can win.
I can fix the role names and flavour and stuff, but the balance looks a bit hard.
I think I can cut the Friendly Neighbour.
I think I can make the Traitor a full goon and make one of the cops a RoleCop and change it to X-Shot(2-3?) instead.
I could also give the scum a RoleBlocker now that I've broken the balance in the other direction.
3:10 with scum having a RoleBlocker and Ascetic with Town having an OS RoleCop and Odd-Night Cop as well as delaying LyLo for a day with the Miler double voter seems balanced to me.
The Cop can force the claim off the DoubleVoter and get his inspect stopped by the Ascetic.
The RoleCop gets one-shot, which most likely hits a vanilla, the Miller DoubleVoter or the other cop, a Roleblocker or Ninja. Pretty much 9/12 times it is useless while 2/12 times it confirms a town, 1/12 it gets a scum.
RoleBlocker gets to fuck with all the investigative power but is otherwise not incredibly powerful with the VTs around.
Town potentially gets max 3 confirms day 2, possibly 2 confirms day 2, and scum has less must-kill targets, with the Miller DoubleVoter needing to be killed whle the cops can be roleblocked. It cuts the issue of the massive number of potential confos, but not too imbalanced when LyLo is further because of the miller doublevoter.
I think it looks balanced, but my balancing skills are incredibly bad, so yeah.
I've always wondered how do reviewers get so skilled at telling balance of a game.
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
I get mastins issue, I don't think you have to be too drastic about solving it.
Yes the FN and the cop inno's will not be lynched in all likelyhood, that's a threat. The miller, for sure, is on the chopping block, esspecially given his vote isn't made to be public (which makes the role way more ambiguous). I think you are overestimating that claimed roles aren't lynched. There's so many ways that town can and will screw up from your "perfect" top down view of the game. Without perfect information, a claimed even night cop after a claimed odd night cop (if he even claims his odd-night ness) is going to be way more dubious than it looks from here.
I think if you are worried about an amount of inno's taking over the scum, you take away the FN and replace it with something that won't straight up confirm itself, but does bring a little bit of power, because I think you hit the mark with that setup powerwise, Jordan. Say, a commuter, a bp, a follower would work, a neighbouriser could work, stuff like that. Plenty of other options in all likehood. I wouldn't stray too far from what you had there.
Surrender, imagine and of course wear something nice.
I always have this problem of overcompensating. ;;
I think I like the newer setup actually (looks cleaner) so I think I'm going to replace a VT with a 2-Shot Tracker, to give the Ninja an actual point. And change the RoleCop to a Gunsmith, which can catch scum more reliably but can also force a claim from a cop.
7 VT > 6 VT and a 2-Shot Tracker
3-Shot RoleCop > 3-Shot Gunsmith
And I think it looks like the old setup but with more scum power and more town power. Looks a little swingy but otherwise I think it looks like pretty balanced.
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Transcend: His name is Jordan backwards, just call him Jordan.
Something_Smart: Your name is Dnecsnart backwards, should I call you Dnecsnart?
Transcend: lol that actually sounds funny
Town
2-shot tracker
3-shot gunsmith
odd night cop
miller doublevoter
6 VTs
Scum
1-shot ninja
ascetic
roleblocker
Since I think the idea is that the tracker is a low utility cherry on top power, I'm somewhat inclined to turn the ninja into a full ninja. That gives scum three full power roles against town's four power roles, two of which (cop and gunsmith) are high utility, one of which is a passive claimable that will never get targeted by either cop role (which is strong for town). I'm slightly concerned about the over-abundance of information roles (three is a pretty strong number), but the tracker is mediocre, especially gated, and scum get to roleblock AND shoot every night, and neither of those actions can be stopped.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?