BlackVoid's Mini Normal Review


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Nexus
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BlackVoid's Mini Normal Review

Post Post #0 (isolation #0) » Fri Mar 10, 2017 9:58 pm

Post by Nexus »

BlackVoid wrote:
Nexus wrote:Hello!

Thanks for joining my queue! Please let me know, via return PM:
  1. That you'll be ready to run your game when you get to the top of the list
  2. How many players your game will have (13 or under for a mini; 14 or over for a large)
  3. Whether or not you want the setup distribution to be open or closed, and what it would be - e.g. 10:3/9:3:1 etc. See this post for details.
  4. Who your backup/co-mod will be, if you have one (compulsory for larges)
  5. What, if any, other modding experience and/or commitments you have
Also, in order to ensure that Normal games stay "normal", we require that setups be evaluated. When it is ready, please forward your full setup to me, including the following:
  1. Your opening posts (rules and flavor, if any). Remember: your opening post
    must
    contain a copy of your Vanilla Townie role, which will be public knowledge to all game participants
  2. The complete text of all role PMs
  3. Any hidden moderator information (this includes any possible result PMs)
As soon as they are available, your game will be assigned to a panel of reviewers who will check/discuss your game in a private topic with you. When they are satisfied that your game fits within the boundaries of MafiaScum's definition of Normal, they will let me know. Until I receive that go-ahead from them, your game will not enter the sign-up phase, even if you reach the top of the moderating queue.Once you've been approved, please post the role distribution in the PT so a co-/backup mod can take over in an emergency.Let me know if you have any questions. Thanks, and good luck
1. I'll be ready to run the game.
2. It is a 13 player game.
3. I want the setup distribution to be public. It is 10 town against 3 mafia.
4. No backup or co-mod.
5. First time modding. No other commitments.

Setup (10:3)


7 vanilla townies
1 1-shot weak friendly neighbor
1 1-shot vig
1 watcher

vs

2 goons
1 mafia neighborizer

Opening posts:

Mini Normal X: Chocolate mafia.

(Flavor will include pictures of chocolate-based desserts)

Still playing:

(Alive players here)

No longer in the game:

(Dead players here)

Links:

Start of each day etc.

Rules and public info:

Boilerplate game rules, 2 week days, 48 hour nights, 48 hours before prod, 24 hours before replacement. Daytalk. 3 mafia vs 10 town.

Sample Role PM:
Spoiler: Vanilla Townie
Vanilla Townie


Welcome [Player Name] to Mini Normal X. You are a Vanilla Townie.

Abilities:
  • Your weapon is your vote, you have no night actions.
Win condition:
  • You win when all mafia have been eliminated and there is at least one town player alive.
Confirm through PM by replying with your Role and Alignment. Game thread is here.


Rest of the role PMs:
Spoiler: 1-shot Weak Friendly Neighbor
Town 1-shot Weak Friendly Neighbor


Welcome [Player Name] to Mini Normal X. You are a Town 1-shot Weak Friendly Neighbor.

Abilities:
  • Once during the game at night, you can target another player and I'll mod-confirm you as Town to that player. If your target is mafia-aligned, you die.
Win condition:
  • You win when all mafia have been eliminated and there is at least one town player alive.
Confirm through PM by replying with your Role and Alignment. Game thread is here.


Spoiler: 1-shot Vig
Town 1-shot Vigilante


Welcome [Player Name] to Mini Normal X. You are a Town 1-shot Vigilante.

Abilities:
  • Once during the game at night, you may target a player to kill.
Win condition:
  • You win when all mafia have been eliminated and there is at least one town player alive.
Confirm through PM by replying with your Role and Alignment. Game thread is here.


Spoiler: Watcher
Town Watcher


Welcome [Player Name] to Mini Normal X. You are a Town Watcher.

Abilities:
  • Each night you can target a player to watch and learn who visited them that night.
Win condition:
  • You win when all mafia have been eliminated and there is at least one town player alive.
Confirm through PM by replying with your Role and Alignment. Game thread is here.


Spoiler: Goon
Mafia Goon


Welcome [Player Name] to Mini Normal X. You are a Mafia Goon.

Abilities:
  • You share a Private Topic (Mafia PT) with your fellow mafia; (partner's names) which is always open.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
Win condition:
  • You win if at least one member of the mafia is alive and all town players are dead.
Confirm through PM replying with your Role and Alignment. Game thread is here.


Spoiler: Neighborizer
Mafia Neighborizer


Welcome [Player Name] to Mini Normal X. You are a Mafia Neighborizer.

Abilities:
  • You share a Private Topic (Mafia PT) with your fellow mafia; (partner's names) which is always open.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • You have a Private Topic (Player's Neighborhood) which is always open. Each night, you can target a player. I will add them to your neighborhood topic at the end of that night.
Win condition:
  • You win if at least one member of the mafia is alive and all town players are dead.
Confirm through PM by replying with your Role and Alignment. Game thread is here.


Mod info/result PMs:
When the friendly neighbor targets a player, the target get this message in their role PM: "I am mod-confirming that [player] is town."

The watcher will get results in this format: "[Their target's name] was visited by [visitor's name] (and [visitor's name], etc.)

Other comments: The general idea with the weak friendly neighbor is that I wanted a way to get a two-way confirmation for two town players (which would be the ideal role usage) which differs from a cop and is more like a Mason Recuiter. Except, I wanted to weaken it a bit by not allowing out-of-thread discussion so I created a new role with existing roles and modifiers. The one-shot vig ideally would hold onto their shot unless the game gets to evens which happens if the friendly neighbor decides to target scum. Only way town gets punished with one less mislynch is if either of those players use their roles sub-optimally. There is one scenario where mafia could kill the vig the same night the weak friendly neighbor targets scum where town lose a mislynch and I haven't quite figured out how to fix that. Thought of using a backup vig but I'll already pretty much have four confirmed townies if everyone claims on D2 and having one more makes me worry that poe would be too easy. Also, if everyone dies, it's a draw which would happen if the vig holds onto their shot and is endgamed in 3-way lylo. I saw a lot of MD discussion regarding neighborhoods being negative utility or scum favored so I decided to just flat-out make it a scum power role so mafia can use it for private manipulation or role fishing as they see fit.
Last edited by Nexus on Thu Apr 06, 2017 7:22 pm, edited 1 time in total.
Trans rights are human rights.
User avatar
Nexus
Nexus
He
miss
User avatar
User avatar
Nexus
He
miss
miss
Posts: 6599
Joined: July 1, 2010
Pronoun: He
Location: Living rent free

Post Post #60 (isolation #1) » Wed Mar 22, 2017 7:11 pm

Post by Nexus »

I'll put it up either tonight or on Friday evening - last night was a weird night.
Trans rights are human rights.
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