Boonskiies wrote:1. That you'll be ready to run your game when you get to the top of the listYep.
2. How many players your game will have (13 or under for a mini; 14 or over for a large21
3. Whether or not you want the setup distribution to be open or closed, and what it would be - e.g. 10:3/9:3:1 etc. See this post for details.Closed
4. Who your backup/co-mod will be, if you have one (compulsory for larges)BBmolla
5. What, if any, other modding experience and/or commitments you haveNone at the moment.
Also, in order to ensure that Normal games stay "normal", we require that setups be evaluated. When it is ready, please forward your full setup to me, including the following:
1. Your opening posts (rules and flavor, if any). Remember: your opening post must contain a copy of your Vanilla Townie role, which will be public knowledge to all game participants
Spoiler:
2. The complete text of all role PMs
Spoiler:
3. Any hidden moderator information (this includes any possible result PMs)The Bunyips are obviously my 2 non normal roles. I really wanted to make use of a Mafia Traitor alongside a Neapolitan, so I created the setup with these roles in mind. To define it better, it is a Mafia Neapolitan Traitor Doctor to only Vanilla's. All normal roles, besides some of the traitor mechanics, which is why it's been chosen as my non normal roles. They have info on one of their scum team members each, the ones with the potential to not give anything because of Ascetic/Commute. The bulletproof that the bunyip provide will stop all kills at it for the night, bar a strongman kill.
Boonskiies' Large Normal Review
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Boonskiies' Large Normal Review
Last edited by Nexus on Sat Aug 19, 2017 4:10 am, edited 1 time in total.Trans rights are human rights.- Nexus
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Town:
9x VT
Night 1 vig
Night 2 vig
non-consecutive commuter
weak doctor
gunsmith
Innocent Child
Mafia 1:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-consecutive Commuter
Even-Night Strongman
Mafia 2:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Ascetic Roleblocker
Odd-Night Strongman
_______
First of all, yeah, I know this is a lot, but both my previous games I've gone with were pretty crazy too. This one just looks like it on paper.
I wasn't sure if I'm able to give a role a name or not if it doesn't exist. The role itself is basically a Traitor Neapolitan Vanilla-Only Doctor. That was a lot to say and I'm giving my game a Cryptozoologic flavor (doesn't affect gameplay, just pictures). These would be the two roles I use for my Non-Normal roles. The Traitor's are informed of 1 of their partners (the ascetic rb and the commuter). I wanted to have a way for the traitor to be able to join into their scum teams by targeting their other scum member who they wouldn't know. If their target was indeed Vanilla it would also make that target BP (which is another reason I didn't want any plain goons). This is why I have the strongmen there, as I don't think they actually help scum too much due to their traitor partner being the one to give potential doctor saves.
On the flip of this, I really wanted to run Night Specific vigilantes for a while in a game where people can avoid it. The doctor/bp from traitor/commuter/ic makes it perfect for what I wanted.
Weak doctor dies to the traitor, but lives if it shoots the commuter while it commutes or the ascetic RB. And I think that's a pretty cool WIFOM area."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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I realize it seems pretty crazy. And I see that recruiting traitor isn't Normal, so that's why I put them as my 2 Non-Normals, but everything else in the game was normal anyways, so I guess that didn't matter."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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I was waffling around with if Ascetic Roleblocker should be non-consecutive or not. I already think this is a pretty Town sided game, but scum still has a good chance and can take advantage if scum plays well enough or town plays bad enough.
because of the traitor giving a doctor shot to Vanilla's, I didn't want them to be able to protect their buddy."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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15-3-3, realized I didn't put that in the first post."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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Also, I'd probably need to add in rules or somewhere, that if it comes down to 1-1 scum, and both scum would be killed during the night, then it is a joint mafia win, and in the sense of a 1-1-1 kingmaker situation, also a joint mafia win. Ascetic RB/Non Consec Commuter can get around that, so I had to add the both scum would be killed part. I think this is why the Ascetic Rb needs to also be Non-Consecutive."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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Why do you want those situations (particularly 1-1-1) to end with a scum win?In post 7, Boonskiies wrote:Also, I'd probably need to add in rules or somewhere, that if it comes down to 1-1 scum, and both scum would be killed during the night, then it is a joint mafia win, and in the sense of a 1-1-1 kingmaker situation, also a joint mafia win. Ascetic RB/Non Consec Commuter can get around that, so I had to add the both scum would be killed part. I think this is why the Ascetic Rb needs to also be Non-Consecutive.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Cephrir
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I was thinking about putting a disclaimer of some sort. I feel the game will come off as simpler than at looks, though.
I feel scum is rather weak compared to the town. And I do always say in games and whatnot when it's a bit crazier that I like it, as my modding style I usually like to find that boundary for normal games that kind of pushes the edge, while using all normal mechanics.
To the 1-1-1 thing, I don't necessarily want a scum win there; what is the normal situation for that?
Also, I actually don't think it's a blood bath. There's a potential, though unlikely, of zero night kills for Night 1. On the flip side, there could be four deaths on night 1, but I also thought that wasn't out of the ordinary for this big of a game to dwindle down the player list. My thoughts on it are that the Night 1 Vig/Night 2 Vig have a good chance of becoming conf town, and with the weak Doctor, even more potential for conf town that scum may have to work around and WIFOM their way out of. So I do see this as very town sided, but still scum can pull through.
I personally do find higher town PR games in normal more fun that if they don't. And with the potential of the traitors never being found, scum are pretty limited. The strogmen don't actually have as much power as you'd initially think. I specifically made the team with the RB the odd night strongman so that they have a chance at not getting entirely swept out Night 1, but that chance is still there.
I came into the game wanting the Night Specific Vig's (I had night 3 instead of night 2 originally, but thought that was a bit out there), along with my traitor role. Once one of the traitor roles flipped, I would probably be able to setup spec this out, and I do a lot of advertising for my games beforehand anyways."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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I also usually tend to get my games fill up fast because of people who know me usually /in to my games due to my advertising. I already have near the full amount of pre-in's.
I believe the max amount of pre in's is 50% rounded up...? I can't find where it says the pre in amount, but that's what I remember it being. Unless it changed."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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It playing out.In post 11, Boonskiies wrote:To the 1-1-1 thing, I don't necessarily want a scum win there; what is the normal situation for that?Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Boonskiies
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In post 13, Empking wrote:
It playing out.In post 11, Boonskiies wrote:To the 1-1-1 thing, I don't necessarily want a scum win there; what is the normal situation for that?
Yeah, that was what I wanted ideally, just was going through the motions. Sweet. Yeah, that works."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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I think my first issue is allowing these roles anywhere near each other.
"I would prefer not to." --Herman Melville,Bartleby the Scrivener- Boonskiies
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i could put the non consecutive part of the ascetic roleblocker to make it so the ascetic applies only when the roleblocking is happening? So it would be a Non Consecutive Ascetic Roleblocker. I quite like the potential of the weak doctor targeting one of them and nothing happens. The Gunsmith can then get a guilty on both of those roles as well, just not on the turn they use their ability."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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In the case that it absolutely doesn't work, i'd be more inclined to switch the Weak doctor to something. Maybe an Ascetic Tracker."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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Actually, an Ascetic Watcher in the place of the weak doctor.
Although in that instant, if the watcher watches someone that the ascetic rb targeted, it would get the result of "No one visited" and not "No Result", right?"Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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if the weak doctor is out, then that means the Strongmen are there just to counter the Bunyip role, which is actually more along the lines of what I was going for. I didn't want the strongmen shots to be able to have power against town. It's neutral'd out if I take the doctor out due to town not defending themselves anyways, and protection only comes from the scum team."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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That also brings the max amount of potential deaths per night down to 3, and only for the first two nights. So definitely not a bloodbath."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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Town:
9x VT
Night 1 vig
Night 2 vig
non-consecutive commuter
Ascetic Watcher
Gunsmith
Innocent Child
Mafia 1:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Commuter
Even-Night Strongman
Mafia 2:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Ascetic-Roleblocker (I would hyphenate it there along with rewording my role PM to make it so that it is understood that the non-consecutive part is the package deal.)
Odd-Night Strongman
_________________
I still feel this leans towards more of a town win without scum pulling it together or a complete fail from town.
-The strongman are nullified and is just there so they don't get protection from their TNVOD partner, along with not being completely shut down by their own team.
-The Scum RB/Commuter gives them some power, but severely limits it.
-The watcher having ascetic gives it less power than you'd expect it to, and only really affects the gunsmith if it were to investigate it.
I do personally feel it's pretty balanced, and that the game is simpler than it seems once it gets going."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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I'm basically just categorically against fake clears on scum in normal games. I recognize that people will do gunsmith with mafia doctor and I can't stop them, but outside of that, no thank you.
why do we need all these ascetic modifiers?
why are the traitors doctors? are they expected to claim doctor?
I think rule 11 excludes the possibility of compulsive roles, dunno if that's intentional
I'm not sure having players vote in-thread for a draw is the best idea and would suggest PM instead
your night 2 vig role PM says "third night"
gunsmith PM leaves out innocent results
"At night, you may target a player by PM'ing the mod. You will recieve "Vanilla" or "Not Vanilla", depending on if they are Vanilla. If your target is Vanilla, you will also grant them bulletproof for the night." > yeah, let's just call this Bunyip, I find the longer version confusing/a poor match with what it actually does. By bulletproof I'm assuming you mean this protection works against any number of kills? Anyway the role is a tad needlessly complicated but I guess it's not broken
i would not buff the roleblocker to every night, it's already a strong ability
in terms of deaths, i wouldnt count on any of the doc saves happening. the traitors will be aiming away from likely scum nightkills anyhow. You could easily open day 3 with more than half the game dead, and im not gonna say you can't do that but you should be prepared for it and know that this is extremely swingy (and as a result pretty much impossible to balance but we can try)
yes.if the watcher watches someone that the ascetic rb targeted, it would get the result of "No one visited" and not "No Result", right?
also we need sample result PMs i think"I would prefer not to." --Herman Melville,Bartleby the Scrivener- Cephrir
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i do understand what you're going for but the traitors shouldn't be protecting anyone who looks town so it's unlikely to matterIn post 22, Cephrir wrote:why are the traitors doctors?"I would prefer not to." --Herman Melville,Bartleby the Scrivener- Boonskiies
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Yeah, it only makes the Vanillas bulletproof for the night. Strongmen still go through it. I guess it can just be a regular watcher. I'll make and fix the role pm's when I get to a computer, along with replying to other questions."Let it be known that almost everything Boonskiies said is either hilarious or annoying." - Shinobi
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