This forum is for discussion related to the game.
Antihero
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Antihero
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Post #1 (isolation #0 ) » Wed Mar 29, 2017 10:29 am
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by Antihero » Wed Mar 29, 2017 10:29 am
if it's multiball, no amount of yelling will get me to help
The distance between insanity and genius is measured only by success.
Antihero
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Post #4 (isolation #1 ) » Wed Mar 29, 2017 12:48 pm
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by Antihero » Wed Mar 29, 2017 12:48 pm
In post 2 , Ircher wrote: Town Mason
Town Mason
Town Friendly Neighbor
Town Innocent Child (D1 force-reveal)
Mafia Encryptor
2 * Mafia Goon
6 * Vanilla Townie
close to balanced
friends and enemies has a high-ish scum win rate and so adding one more confirmed probably evens it up
The distance between insanity and genius is measured only by success.
Antihero
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Post #14 (isolation #3 ) » Thu Mar 30, 2017 6:05 am
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by Antihero » Thu Mar 30, 2017 6:05 am
In post 10 , Umlaut wrote:
Townsided, there are clearly more town than mafia in this setup
someone give this man a professor mafia scummie
The distance between insanity and genius is measured only by success.
Antihero
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Post #20 (isolation #4 ) » Thu Mar 30, 2017 2:13 pm
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by Antihero » Thu Mar 30, 2017 2:13 pm
In post 16 , Firebringer wrote: Ill let antihero and Radiantcowbells comment on this since I was a reviewer, I thought this was perfectly balanced.
yep... good d("d)
The distance between insanity and genius is measured only by success.
Antihero
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Post #21 (isolation #5 ) » Thu Mar 30, 2017 2:13 pm
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by Antihero » Thu Mar 30, 2017 2:13 pm
In post 17 , Fro99er wrote: Town Backup Innocent Child
Town Backup Innocent Child (yes, two of them)
Town Odd-Night Role Cop
Town Even-Night Role Cop
Town Encryptor Enabler
5 VTs
Mafia Encryptor
Mafia Backup Encryptor
Mafia Goon
smidge scumsided. balanced enough.
The distance between insanity and genius is measured only by success.
Antihero
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Post #24 (isolation #6 ) » Thu Mar 30, 2017 2:16 pm
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by Antihero » Thu Mar 30, 2017 2:16 pm
actually... nix that
that's scumsided
The distance between insanity and genius is measured only by success.
Antihero
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Post #25 (isolation #7 ) » Thu Mar 30, 2017 2:20 pm
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by Antihero » Thu Mar 30, 2017 2:20 pm
In post 18 , Ircher wrote: Town Odd-Night Jailkeeper
Town Even-Night Roleblocker
Town Follower Neighbor
Town Voyeur Neighbor
Mafia 1-Shot Strongman Encryptor
Mafia Odd-Night Ninja
Mafia Even-Night Jailkeeper (Town RB has precedence)
6 * Vanilla Townie
ew.... that's ugly
also scumsided
The distance between insanity and genius is measured only by success.
Antihero
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Post #27 (isolation #8 ) » Thu Mar 30, 2017 2:37 pm
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by Antihero » Thu Mar 30, 2017 2:37 pm
ugh
so i'm guessing u fell into the trap of "town won so it must've been townsided"
The distance between insanity and genius is measured only by success.
Antihero
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Post #32 (isolation #9 ) » Sat Apr 01, 2017 12:27 am
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by Antihero » Sat Apr 01, 2017 12:27 am
yep, that's why i corrected myself
The distance between insanity and genius is measured only by success.
Antihero
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Post #33 (isolation #10 ) » Sat Apr 01, 2017 12:27 am
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by Antihero » Sat Apr 01, 2017 12:27 am
In post 29 , chamber wrote:
There aren't any stats in what you linked unless I'm blind.
"history" section
The distance between insanity and genius is measured only by success.
Antihero
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Post #41 (isolation #11 ) » Sat Apr 01, 2017 1:48 pm
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by Antihero » Sat Apr 01, 2017 1:48 pm
lol
nope
The distance between insanity and genius is measured only by success.
Antihero
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Post #42 (isolation #12 ) » Sat Apr 01, 2017 1:50 pm
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by Antihero » Sat Apr 01, 2017 1:50 pm
In post 39 , Ircher wrote: Town Tracker
Town Tracker
3 * Mafia Goon
8 * Vanilla Townie
special mechanic: on the first two days, scum have to nightkill one of their own after a mislynch
ok, it's balanced now
The distance between insanity and genius is measured only by success.
Antihero
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Post #48 (isolation #13 ) » Sat Apr 01, 2017 9:20 pm
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by Antihero » Sat Apr 01, 2017 9:20 pm
you live you learn
The distance between insanity and genius is measured only by success.
Antihero
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Post #52 (isolation #14 ) » Sun Apr 02, 2017 2:49 pm
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by Antihero » Sun Apr 02, 2017 2:49 pm
9v2 is 35% town ev vs 7v2 at 30% town ev. not an enormous difference.
educated guess for town ev in vijarada's setup is a town ev somewhere in the high 30s - low 40s so a little scumsided.
The distance between insanity and genius is measured only by success.
Antihero
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Post #60 (isolation #15 ) » Fri Apr 07, 2017 11:05 am
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by Antihero » Fri Apr 07, 2017 11:05 am
The distance between insanity and genius is measured only by success.
Antihero
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Post #68 (isolation #16 ) » Tue Apr 11, 2017 5:10 am
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by Antihero » Tue Apr 11, 2017 5:10 am
In post 63 , FakeGod wrote: Hey, Anti, what about this setup:
3 Scum Gentlemen/Ladies
14 Town Gentlemen/Ladies
One Town player's alignment is confirmed at game start. Players proceed to pair up via asking and answering publicly. The loser who has no dance partner then flips.
Dance pairs become lovers. Up to 2 lynches in Day 1, 1 Nightkill in Night 1, and lynch until game end in Day 2.
no suicide?
The distance between insanity and genius is measured only by success.
Antihero
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Post #69 (isolation #17 ) » Tue Apr 11, 2017 6:05 am
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by Antihero » Tue Apr 11, 2017 6:05 am
yeah... ditching the suicide mechanic might be the thing that makes this setup balanced
i say run it.
The distance between insanity and genius is measured only by success.
Antihero
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Post #73 (isolation #18 ) » Tue Apr 11, 2017 6:46 am
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by Antihero » Tue Apr 11, 2017 6:46 am
In post 70 , FakeGod wrote: What if I told you that even with suicide mechanic, it's HEAVILY townsided?
ehuehuehuehuehuehuehuehuehue
i'd say this is probably one of those times when practical ev diverges from theoretical ev. (like scumhunter speed 8p)
The distance between insanity and genius is measured only by success.
Antihero
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Post #75 (isolation #19 ) » Tue Apr 11, 2017 11:04 am
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by Antihero » Tue Apr 11, 2017 11:04 am
trick question. multiball isn't really mafia.
next.
The distance between insanity and genius is measured only by success.
Antihero
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Post #97 (isolation #20 ) » Thu Apr 13, 2017 2:35 am
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by Antihero » Thu Apr 13, 2017 2:35 am
the only advice i have for multiball is to put enough townies in there to where it's impossible for town to lynch scum every day and still lose.
i still think multiball is a mafia-like mish mash game but i do realize i'm in the minority on that.
The distance between insanity and genius is measured only by success.
Antihero
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Post #102 (isolation #21 ) » Thu Apr 13, 2017 3:12 pm
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by Antihero » Thu Apr 13, 2017 3:12 pm
assuming your site has a meta for named townies (my name is earl), that looks pretty balanced to me
The distance between insanity and genius is measured only by success.
Antihero
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Post #106 (isolation #22 ) » Fri Apr 14, 2017 4:09 am
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by Antihero » Fri Apr 14, 2017 4:09 am
In post 103 , chamber wrote: I think you need more than a joat and a named townie to make 2:7 balanced. Maybe I'm crazy though, haven't done as much with 9's as 13's.
yeah what cfj said. the 2-7 ratio starts out a solid 10 points higher in town ev than the 3-10
The distance between insanity and genius is measured only by success.
Antihero
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Post #109 (isolation #23 ) » Fri Apr 14, 2017 7:44 am
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by Antihero » Fri Apr 14, 2017 7:44 am
i'm not smart enough to be one of those but thnx anyway?
The distance between insanity and genius is measured only by success.