Balance Discussuon Thread

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Post Post #1 (isolation #0) » Wed Mar 29, 2017 10:29 am

Post by Antihero »

if it's multiball, no amount of yelling will get me to help
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Post Post #4 (isolation #1) » Wed Mar 29, 2017 12:48 pm

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In post 2, Ircher wrote:Town Mason
Town Mason
Town Friendly Neighbor
Town Innocent Child (D1 force-reveal)
Mafia Encryptor
2 * Mafia Goon
6 * Vanilla Townie
close to balanced

friends and enemies has a high-ish scum win rate and so adding one more confirmed probably evens it up
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Post Post #13 (isolation #2) » Thu Mar 30, 2017 6:03 am

Post by Antihero »

In post 11, chamber wrote:
In post 5, RadiantCowbells wrote:Townsided but not by an insane amount.
I lean towards 3 masons 3 mafia 7 vts being a balanced setup. This is considerably more townsided than that.
the stats don't bear that out https://wiki.mafiascum.net/index.php?ti ... nd_Enemies
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Post Post #14 (isolation #3) » Thu Mar 30, 2017 6:05 am

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In post 10, Umlaut wrote:
In post 7, Accountant wrote:13 mafia goons
14 vanilla townies
Townsided, there are clearly more town than mafia in this setup
someone give this man a professor mafia scummie
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Post Post #20 (isolation #4) » Thu Mar 30, 2017 2:13 pm

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In post 16, Firebringer wrote:Ill let antihero and Radiantcowbells comment on this since I was a reviewer, I thought this was perfectly balanced.
yep... good d("d)
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Post Post #21 (isolation #5) » Thu Mar 30, 2017 2:13 pm

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In post 17, Fro99er wrote:Town Backup Innocent Child
Town Backup Innocent Child (yes, two of them)
Town Odd-Night Role Cop
Town Even-Night Role Cop
Town Encryptor Enabler
5 VTs

Mafia Encryptor
Mafia Backup Encryptor
Mafia Goon
smidge scumsided. balanced enough.
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Post Post #24 (isolation #6) » Thu Mar 30, 2017 2:16 pm

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actually... nix that

that's scumsided
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Post Post #25 (isolation #7) » Thu Mar 30, 2017 2:20 pm

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In post 18, Ircher wrote:Town Odd-Night Jailkeeper
Town Even-Night Roleblocker
Town Follower Neighbor
Town Voyeur Neighbor
Mafia 1-Shot Strongman Encryptor
Mafia Odd-Night Ninja
Mafia Even-Night Jailkeeper (Town RB has precedence)
6 * Vanilla Townie
ew.... that's ugly

also scumsided
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Post Post #27 (isolation #8) » Thu Mar 30, 2017 2:37 pm

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ugh

so i'm guessing u fell into the trap of "town won so it must've been townsided"
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Post Post #32 (isolation #9) » Sat Apr 01, 2017 12:27 am

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yep, that's why i corrected myself
In post 24, Antihero wrote:actually... nix that

that's scumsided
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Post Post #33 (isolation #10) » Sat Apr 01, 2017 12:27 am

Post by Antihero »

In post 29, chamber wrote:
In post 13, Antihero wrote:
In post 11, chamber wrote:
In post 5, RadiantCowbells wrote:Townsided but not by an insane amount.
I lean towards 3 masons 3 mafia 7 vts being a balanced setup. This is considerably more townsided than that.
the stats don't bear that out https://wiki.mafiascum.net/index.php?ti ... nd_Enemies
There aren't any stats in what you linked unless I'm blind.
"history" section
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Post Post #41 (isolation #11) » Sat Apr 01, 2017 1:48 pm

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lol

nope
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Post Post #42 (isolation #12) » Sat Apr 01, 2017 1:50 pm

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In post 39, Ircher wrote:Town Tracker
Town Tracker
3 * Mafia Goon
8 * Vanilla Townie
special mechanic: on the first two days, scum have to nightkill one of their own after a mislynch

ok, it's balanced now
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Post Post #48 (isolation #13) » Sat Apr 01, 2017 9:20 pm

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you live you learn
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Post Post #52 (isolation #14) » Sun Apr 02, 2017 2:49 pm

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In post 51, mhsmith0 wrote:Also 9/2, rather than 7/2, is an edge to town.
9v2 is 35% town ev vs 7v2 at 30% town ev. not an enormous difference.

educated guess for town ev in vijarada's setup is a town ev somewhere in the high 30s - low 40s so a little scumsided.
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Post Post #60 (isolation #15) » Fri Apr 07, 2017 11:05 am

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In post 59, Faraday wrote:did town win? bc that comment makes more sense if they did
you would be amazed...
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Post Post #68 (isolation #16) » Tue Apr 11, 2017 5:10 am

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In post 63, FakeGod wrote:Hey, Anti, what about this setup:

3 Scum Gentlemen/Ladies
14 Town Gentlemen/Ladies

One Town player's alignment is confirmed at game start. Players proceed to pair up via asking and answering publicly. The loser who has no dance partner then flips.
Dance pairs become lovers. Up to 2 lynches in Day 1, 1 Nightkill in Night 1, and lynch until game end in Day 2.
no suicide?
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Post Post #69 (isolation #17) » Tue Apr 11, 2017 6:05 am

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yeah... ditching the suicide mechanic might be the thing that makes this setup balanced

i say run it.
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Post Post #73 (isolation #18) » Tue Apr 11, 2017 6:46 am

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In post 70, FakeGod wrote:What if I told you that even with suicide mechanic, it's HEAVILY townsided?

ehuehuehuehuehuehuehuehuehue
i'd say this is probably one of those times when practical ev diverges from theoretical ev. (like scumhunter speed 8p)
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Post Post #75 (isolation #19) » Tue Apr 11, 2017 11:04 am

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trick question. multiball isn't really mafia.

next.
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Post Post #97 (isolation #20) » Thu Apr 13, 2017 2:35 am

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the only advice i have for multiball is to put enough townies in there to where it's impossible for town to lynch scum every day and still lose.

i still think multiball is a mafia-like mish mash game but i do realize i'm in the minority on that.
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Post Post #102 (isolation #21) » Thu Apr 13, 2017 3:12 pm

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assuming your site has a meta for named townies (my name is earl), that looks pretty balanced to me
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Post Post #106 (isolation #22) » Fri Apr 14, 2017 4:09 am

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In post 103, chamber wrote:I think you need more than a joat and a named townie to make 2:7 balanced. Maybe I'm crazy though, haven't done as much with 9's as 13's.
yeah what cfj said. the 2-7 ratio starts out a solid 10 points higher in town ev than the 3-10
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Post Post #109 (isolation #23) » Fri Apr 14, 2017 7:44 am

Post by Antihero »

In post 107, Firebringer wrote:Ur such a nerd, antihero
i'm not smart enough to be one of those but thnx anyway?
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