Spoiler: second (rules) post
Spoiler: Role PMs
Welcome to Mini Normal NUMBER, NAME!
You are a.Vanilla Townie
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a.Town 1-shot Loyal Friendly Neighbor
Once during the game, at night, you may target a player. That player will be informed that you are aligned with the town. If that player is not aligned with the town, your action will fail. You will not be informed if your action fails.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a.Town Rolestopper
During the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a.Town Backup Rolestopper
If a rolestopper dies during the game, you will become a rolestopper.
If you become a rolestopper, during the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a.Town Neighbor
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a.Town Neighbor Motion Detector
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
During the night, you may target a player. You will be informed whether or not you see any motion on that player. You will see motion if either that player acts that night, or another player other than you targets that player that night.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a, along with NAME (who is also a goon), and NAME (who is a rolecop).Mafia Goon
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a, along with NAME and NAME (who are both goons).Mafia Rolecop
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
Each night, you may target a player and learn their role. You may kill and use this ability in the same night if desired.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Spoiler: Interactions etc
A player is still considered to have acted for the purpose of the motion detector even if their action fails (either because of the loyal modifier or because of the rolestoppers).
No daytalk for mafia or neighborhood (I'm very open to flipping this, though; it would make both the rolecop and the motion detector stronger).
Mafia can act and kill on the same night.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, 1slfn on the 1slfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."
No daytalk for mafia or neighborhood (I'm very open to flipping this, though; it would make both the rolecop and the motion detector stronger).
Mafia can act and kill on the same night.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, 1slfn on the 1slfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."