implosion's Mini Normal Review


Forum rules
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #4 (isolation #0) » Mon Apr 17, 2017 3:19 pm

Post by implosion »

opening post
Mini Normal NUMBER: WITTY TITLE

Spoiler: Alive
PLAYERS

Spoiler: Dead
No one yet!


Spoiler: second (rules) post
General Rules
  1. The Basics

  2. All site-wide rules apply.
  3. Play to your win condition.
  4. Do not privately communicate with other players about this game, except where explicitly allowed.
  5. Be respectful of other players; do not insult them. Attack the argument, not the person.
  6. Do not quote your role PM; do not quote any private communication with other players. Do not pretend to quote your role PM or any private communication, as doing so will be treated as if you actually quoted them. Paraphrasing either of these is fine.
  7. Do not use provable randomness.
  8. Do not use cryptography, robust steganography, invisible text, etc.
  9. As the moderator, I reserve the right to make any judgment call I deem fit, regardless of whether or not any explicit rule exists.
  1. During the Day

  2. Day phases will last 12 days.
  3. During the day, votes must be posted with either
    bold tags
    or VOTE: tags. Don't try to get tricky; if it looks like a vote and is bolded, I will count it as a vote. Any attempt to abuse voting with trick votes or fake votes will be punished harshly.
  4. When a majority of votes is reached, that player will be lynched. If no majority exists at deadline, no lynch will occur.
  5. Prods will be issued upon 48 hours of inactivity; if unanswered after 24 hours, I will begin seeking a replacement. If the player posts in thread before a replacement is found, they will retain their spot.
  6. I may or may not grant deadline extensions if asked.
  1. During the Night

  2. All nights will last 48 hours.
  3. All night actions must be received by the deadline; if no action is received, or if an action is received after the deadline, no action will be taken.
  1. Setup specifications

  2. Unless otherwise specified, private topics are only open at night.
  3. Any mafia member who has a night action other than their nightkill may both use that action and kill on the same night.


Sample Role PM
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.


Spoiler: Role PMs
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town 1-shot Loyal Friendly Neighbor
.
Once during the game, at night, you may target a player. That player will be informed that you are aligned with the town. If that player is not aligned with the town, your action will fail. You will not be informed if your action fails.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Rolestopper
.
During the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Backup Rolestopper
.
If a rolestopper dies during the game, you will become a rolestopper.
If you become a rolestopper, during the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor Motion Detector
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
During the night, you may target a player. You will be informed whether or not you see any motion on that player. You will see motion if either that player acts that night, or another player other than you targets that player that night.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Goon
, along with NAME (who is also a goon), and NAME (who is a rolecop).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Rolecop
, along with NAME and NAME (who are both goons).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
Each night, you may target a player and learn their role. You may kill and use this ability in the same night if desired.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Spoiler: Interactions etc
A player is still considered to have acted for the purpose of the motion detector even if their action fails (either because of the loyal modifier or because of the rolestoppers).
No daytalk for mafia or neighborhood (I'm very open to flipping this, though; it would make both the rolecop and the motion detector stronger).
Mafia can act and kill on the same night.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, 1slfn on the 1slfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #6 (isolation #1) » Mon Apr 17, 2017 3:22 pm

Post by implosion »

I'm a bit wary of a full loyal friendly neighbor just because it would potentially enable follow-the-cop. This would partially be a problem because i think site meta has gone to the point where if the mafia see what is essentially a cop claim and they see that they don't have a roleblocker or strongman they'll assume there's no protective role. I'd be fine with it in conjunction with something like a mafia 1-shot strongman or mafia 1-shot roleblocker. I'd also be fine with making it 2-shot.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #8 (isolation #2) » Mon Apr 17, 2017 3:27 pm

Post by implosion »

FB wrote:Maybe include that their isn't day talk without encryptor in one of the opening posts though?
It's in the last section of the rules.

I've actually been a bit unsure about that interaction (generally, the interaction between anything in the tracker/watcher family and anything in the roleblocker/rolestopper family) for a while; i can't find anything about it on the wiki, which makes sense because there's no real logical place to put a standardization of it. I don't think there's an official ruling but i'm happy to flip it to the other way.

Although i think it'd still make sense for them to see motion if they targeted the loyal friendly neighbor and the loyal friendly neighbor targeted mafia?

It's a bit ambiguous.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #11 (isolation #3) » Mon Apr 17, 2017 3:36 pm

Post by implosion »

loyal friendly neighbor has the potential to get guilties as well; if they target mafia and the mafia doesn't act like they got the message, then they get a pseudo-guilty (they know that they either got a guilty or were roleblocked). I guess it is a bit more ambiguous as a guilty than I was giving it credit for since either the mafia could figure it out if they've already claimed, or they could claim there's a mafia roleblocker. I'm fine with making it full.

The logic behind the full rolecop is that it gives them a way to deal with the fact that the town will have a way to protect the loyal friendly neighbor for most of the game with two rolestoppers, and it empowers the motion detector to potentially get more useful information. I'm fine with limiting it (odd-night or 2-shot or something of the like) if there's a consensus thereof.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #12 (isolation #4) » Tue Apr 18, 2017 2:14 pm

Post by implosion »

A couple other things:

-Is there a standard for flipping converted backup roles? I presume flipping as "Town Rolestopper (previously Town Backup Rolestopper)" is fine.

-If the NRG is understaffed at the moment i'm happy to join it. Or if it's not. Idk how applying to it works.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #16 (isolation #5) » Mon Apr 24, 2017 7:06 pm

Post by implosion »

I'm happy to take that version of the setup, or with the rolecop changed to odd-night or 2-shot. They all seem reasonable after more evaluation of the loyal friendly neighbor.

With regards to the motion detector results, just to be crystal clear, there are two situations I see as ambiguous:

(A) Loyal friendly neighbor and rolestopper both target vanilla townie, and motion detector targets the loyal friendly neighbor; ambiguous because the friendly neighbor acted but was rolestopped so did nothing.
(B) Loyal friendly neighbor targets mafia goon (who does not act), and motion detector targets either of those two players; ambiguous because the loyal friendly neighbor acted but their action failed because of the loyal modifier.

Do you think the motion detector should return "no motion" in both of these cases? I don't actually care which way it is, I can see justification any way, so if you prefer no motion in each of these cases then that's fine. It might require rephrasing the role pm, which is currently phrased as:
You will see motion if either that player acts that night, or another player other than you targets that player that night.
which IMO implies that they would see motion in both cases. Not sure how to phrase it if those results should be no-motion.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #20 (isolation #6) » Sun Apr 30, 2017 9:40 am

Post by implosion »

HRM

how about rolecop->night 2 rolecop? Guarantees that they won't be able to use the info until night 3, but still gives them some amount of an out if the LFN claims early.
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #27 (isolation #7) » Mon May 01, 2017 3:21 pm

Post by implosion »

Setup wrote:
Loyal Friendly Neighbor
Rolestopper
Backup Rolestopper
Motion Detector Neighbor
Neighbor
VT
VT
VT
VT
VT
Mafia Night Two Rolecop
Mafia Goon
Mafia Goon

Only difference is changing rolecop and friendly neighbor PMs. Interactions are still same; let me know if I should change them.

opening post
Mini Normal NUMBER: WITTY TITLE

Spoiler: Alive
PLAYERS

Spoiler: Dead
No one yet!


Spoiler: second (rules) post
General Rules
  1. The Basics

  2. All site-wide rules apply.
  3. Play to your win condition.
  4. Do not privately communicate with other players about this game, except where explicitly allowed.
  5. Be respectful of other players; do not insult them. Attack the argument, not the person.
  6. Do not quote your role PM; do not quote any private communication with other players. Do not pretend to quote your role PM or any private communication, as doing so will be treated as if you actually quoted them. Paraphrasing either of these is fine.
  7. Do not use provable randomness.
  8. Do not use cryptography, robust steganography, invisible text, etc.
  9. As the moderator, I reserve the right to make any judgment call I deem fit, regardless of whether or not any explicit rule exists.
  1. During the Day

  2. Day phases will last 12 days.
  3. During the day, votes must be posted with either
    bold tags
    or VOTE: tags. Don't try to get tricky; if it looks like a vote and is bolded, I will count it as a vote. Any attempt to abuse voting with trick votes or fake votes will be punished harshly.
  4. When a majority of votes is reached, that player will be lynched. If no majority exists at deadline, no lynch will occur.
  5. Prods will be issued upon 48 hours of inactivity; if unanswered after 24 hours, I will begin seeking a replacement. If the player posts in thread before a replacement is found, they will retain their spot.
  6. I may or may not grant deadline extensions if asked.
  1. During the Night

  2. All nights will last 48 hours.
  3. All night actions must be received by the deadline; if no action is received, or if an action is received after the deadline, no action will be taken.
  1. Setup specifications

  2. Unless otherwise specified, private topics are only open at night.
  3. Any mafia member who has a night action other than their nightkill may both use that action and kill on the same night.


Sample Role PM
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.


Spoiler: Role PMs
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Loyal Friendly Neighbor
.
During the night, you may target a player. That player will be informed that you are aligned with the town. If that player is not aligned with the town, your action will fail. You will not be informed if your action fails.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Rolestopper
.
During the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Backup Rolestopper
.
If a rolestopper dies during the game, you will become a rolestopper.
If you become a rolestopper, during the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor Motion Detector
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
During the night, you may target a player. You will be informed whether or not you see any motion on that player. You will see motion if either that player acts that night, or another player other than you targets that player that night.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Goon
, along with NAME (who is also a goon), and NAME (who is a rolecop).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Night Two Rolecop
, along with NAME and NAME (who are both goons).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
On night two, you may target a player and learn their role. You may kill and use this ability in the same night if desired.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Spoiler: Interactions etc
A player is still considered to have acted for the purpose of the motion detector even if their action fails (either because of the loyal modifier or because of the rolestoppers).
No daytalk for mafia or neighborhood.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, lfn on the lfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #29 (isolation #8) » Mon May 01, 2017 6:02 pm

Post by implosion »

ssssh :p
Setup wrote:
Loyal Friendly Neighbor
Rolestopper
Backup Rolestopper
Motion Detector Neighbor
Neighbor
VT
VT
VT
VT
VT
Mafia Night Two Rolecop
Mafia Goon
Mafia Goon
opening post
Mini Normal EVEN BETTER NUMBER: EVEN WITTIER TITLE

Spoiler: Alive
THE BEST PLAYERS

Spoiler: Dead
No one yet!


Spoiler: second (rules) post
General Rules
  1. The Basics

  2. All site-wide rules apply.
  3. Play to your win condition.
  4. Do not privately communicate with other players about this game, except where explicitly allowed.
  5. Be respectful of other players; do not insult them. Attack the argument, not the person.
  6. Do not quote your role PM; do not quote any private communication with other players. Do not pretend to quote your role PM or any private communication, as doing so will be treated as if you actually quoted them. Paraphrasing either of these is fine.
  7. Do not use provable randomness.
  8. Do not use cryptography, robust steganography, invisible text, etc.
  9. As the moderator, I reserve the right to make any judgment call I deem fit, regardless of whether or not any explicit rule exists.
  1. During the Day

  2. Day phases will last 12 days.
  3. During the day, votes must be posted with either
    bold tags
    or VOTE: tags. Don't try to get tricky; if it looks like a vote and is bolded, I will count it as a vote. Any attempt to abuse voting with trick votes or fake votes will be punished harshly.
  4. When a majority of votes is reached, that player will be lynched. If no majority exists at deadline, no lynch will occur.
  5. Prods will be issued upon 48 hours of inactivity; if unanswered after 24 hours, I will begin seeking a replacement. If the player posts in thread before a replacement is found, they will retain their spot.
  6. I may or may not grant deadline extensions if asked.
  1. During the Night

  2. All nights will last 48 hours.
  3. All night actions must be received by the deadline; if no action is received, or if an action is received after the deadline, no action will be taken.
  1. Setup specifications

  2. Unless otherwise specified, private topics are only open at night.
  3. Any mafia member who has a night action other than their nightkill may both use that action and kill on the same night.


Sample Role PM
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.


Spoiler: Role PMs
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Loyal Friendly Neighbor
.
During the night, you may target a player. That player will be informed that you are aligned with the town. If that player is not aligned with the town, your action will fail. You will not be informed if your action fails.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Rolestopper
.
During the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Backup Rolestopper
.
If a rolestopper dies during the game, you will become a rolestopper.
If you become a rolestopper, during the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor Motion Detector
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
During the night, you may target a player. You will be informed whether or not you see any motion on that player. You will see motion if either that player acts that night, or another player other than you targets that player that night.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Goon
, along with NAME (who is also a goon), and NAME (who is a night two rolecop).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Night Two Rolecop
, along with NAME and NAME (who are both goons).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
On night two, you may target a player and learn their role. You may kill and use this ability in the same night if desired.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Spoiler: Interactions etc
A player is still considered to have acted for the purpose of the motion detector even if their action fails (either because of the loyal modifier or because of the rolestoppers).
No daytalk for mafia or neighborhood.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, lfn on the lfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #33 (isolation #9) » Thu May 04, 2017 11:52 am

Post by implosion »

Clarify?
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #35 (isolation #10) » Sat May 06, 2017 8:49 am

Post by implosion »

Cool. Missed that line in the wiki, glad to see there's an explicit ruling.
Made one other change: added a clause "and for the first 48 hours of d1" to when private topics are open.
Setup wrote:
Loyal Friendly Neighbor
Rolestopper
Backup Rolestopper
Motion Detector Neighbor
Neighbor
VT
VT
VT
VT
VT
Mafia Night Two Rolecop
Mafia Goon
Mafia Goon
opening post
Mini Normal EVEN BETTER NUMBER: EVEN WITTIER TITLE

Spoiler: Alive
THE BEST PLAYERS

Spoiler: Dead
No one yet!


Spoiler: second (rules) post
General Rules
  1. The Basics

  2. All site-wide rules apply.
  3. Play to your win condition.
  4. Do not privately communicate with other players about this game, except where explicitly allowed.
  5. Be respectful of other players; do not insult them. Attack the argument, not the person.
  6. Do not quote your role PM; do not quote any private communication with other players. Do not pretend to quote your role PM or any private communication, as doing so will be treated as if you actually quoted them. Paraphrasing either of these is fine.
  7. Do not use provable randomness.
  8. Do not use cryptography, robust steganography, invisible text, etc.
  9. As the moderator, I reserve the right to make any judgment call I deem fit, regardless of whether or not any explicit rule exists.
  1. During the Day

  2. Day phases will last 12 days.
  3. During the day, votes must be posted with either
    bold tags
    or VOTE: tags. Don't try to get tricky; if it looks like a vote and is bolded, I will count it as a vote. Any attempt to abuse voting with trick votes or fake votes will be punished harshly.
  4. When a majority of votes is reached, that player will be lynched. If no majority exists at deadline, no lynch will occur.
  5. Prods will be issued upon 48 hours of inactivity; if unanswered after 24 hours, I will begin seeking a replacement. If the player posts in thread before a replacement is found, they will retain their spot.
  6. I may or may not grant deadline extensions if asked.
  1. During the Night

  2. All nights will last 48 hours.
  3. All night actions must be received by the deadline; if no action is received, or if an action is received after the deadline, no action will be taken.
  1. Setup specifications

  2. Unless otherwise specified, private topics are only open at night and for the first 48 hours of day 1.
  3. Any mafia member who has a night action other than their nightkill may both use that action and kill on the same night.


Sample Role PM
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.


Spoiler: Role PMs
Welcome to Mini Normal NUMBER, NAME!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Loyal Friendly Neighbor
.
During the night, you may target a player. That player will be informed that you are aligned with the town. If that player is not aligned with the town, your action will fail. You will not be informed if your action fails.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Rolestopper
.
During the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Backup Rolestopper
.
If a rolestopper dies during the game, you will become a rolestopper.
If you become a rolestopper, during the night, you may target a player. All other actions (including kills) that target that player that night will fail.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Town Neighbor Motion Detector
.
You are in a neighborhood with PLAYER. You may talk with them at night here: LINK
During the night, you may target a player. You will be informed whether or not you see any motion on that player. You will see motion if either that player acts that night, or another player other than you targets that player that night.
You win when all anti-town players are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Goon
, along with NAME (who is also a goon), and NAME (who is a night two rolecop).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
Welcome to Mini Normal NUMBER, NAME!
You are a
Mafia Night Two Rolecop
, along with NAME and NAME (who are both goons).
You may talk with the other mafia members at night here: LINK
As a faction, at night, one of you may kill a player.
On night two, you may target a player and learn their role. You may kill and use this ability in the same night if desired.
You win when all players not aligned with you are dead and at least one player aligned with you is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Spoiler: Interactions etc
A player is not considered to have acted for the purpose of the motion detector if their action fails (either because of the loyal modifier or because of the rolestoppers). The motion detector will see no motion in either of these cases (unless they see motion for some other reason).
No daytalk for mafia or neighborhood.
Rolecop gets full role name: Neighbor on the neighbor, Motion Detector Neighbor on it, Rolestopper on the rolestopper, lfn on the lfn. If the rolecop targets the backup rolestopper, then they get "rolestopper" if they've become an actual rolestopper, "backup rolestopper" otherwise. Kills resolve before investigations, so if they kill the rolestopper and investigate the backup, they will receive a result of "rolestopper."
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #37 (isolation #11) » Sun May 07, 2017 8:40 pm

Post by implosion »

I really don't think it's a good idea to resolve them differently. The page for ascetic is somewhat ambiguous because it explicitly states both what you say, and "More precisely, Ascetic reflexively Roleblocks all actions taken against them except kills" which in conjunction with what you said earlier about roleblocking implies that it should not be seen.

I think it's too confusing to resolve a roleblocker and a rolestopper's effects differently. Rolestopper's page does only say it's "effectively" an ascetic bulletproof, and i think in this edge case it should be treated like they were roleblocked, not like they're an ascetic.

It doesn't make sense for there to be two different ways for an action to "fail."
Post Reply