Fro99er/Alisae's Large Normal
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- Antihero
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Antihero al;kdjfal;kj
- Antihero
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- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
- Antihero
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Antihero al;kdjfal;kj
- Antihero
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
i revised that mid sentence and it doesn't make sense, but... this is the game i'm talking about:In post 48, Antihero wrote:hey so if you want to see how an all scum neighborhood turns out for the mod, get ready to be on the wrong end of pitchforks postgame
https://forum.mafiascum.net/viewtopic.php?f=56&t=59516The distance between insanity and genius is measured only by success.- Antihero
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Antihero al;kdjfal;kj
- Antihero
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- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
- Antihero
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Antihero al;kdjfal;kj
- Antihero
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- al;kdjfal;kj
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- Joined: March 30, 2009
sorry to hear that frogger
hope things get better for youThe distance between insanity and genius is measured only by success.- Antihero
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Antihero al;kdjfal;kj
- Antihero
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- Joined: March 30, 2009
works,,In post 68, Fro99er wrote:yeah I think I have to nerf the gunsmith or this can become a bit follow the cop-ish
macho gunsmith probably works.
could also add some sort of strongman to the scumteam. breaks the follow the gunsmith while adding vulnerability to the rolecop.The distance between insanity and genius is measured only by success.- Antihero
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Antihero al;kdjfal;kj
- Antihero
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- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
if the rolecop/gunsmith has good enough reads to pull this off, more power to himIn post 101, Fro99er wrote:The rolecop being a full rolecop worries me a tiny bit if they hit the traitor then the cop. that would be like 2 guilties, plus the gunsmith can get a guilty or two. Could might nerf one of them and then adda mediocre town power to the "town something"The distance between insanity and genius is measured only by success. - Antihero
- Antihero
- Antihero
- Antihero
- Antihero
- Antihero