Fro99er wrote:Post 0:
Rules
Spoiler: Sample Role PM
Fro99er wrote:Setup
Town (13):
2-shot Jailkeeper
2-shot Private Thread Cop
2-shot Gunsmith
Miller Neighbor (Hood A)
Miller Neighbor (Hood A)
Mason
Mason
6 VTs
Mafia:
Traitor Neighbor (Hood B)
Traitor Neighbor (Hood B)
2-shot Rolecop
Traitor-Enabler
If the traitor-enabler dies, the Traitors no longer possess traitor ability (which means they essentially become goons and lose all traitor abilities meaning theycanmake night kills, they join the main mafia PT, they don't get endgamed if they are the only scum alive, and they report as DO have a gun to a gunsmith). I talked this over with mastina -- can we request her as a reviewer?
PMs:
You are a Citizen
You aren't special. You only have your voice and your vote. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a 2-shot Jailkeeper
During the night, you may target one other person that is not yourself. If successful, they will be protected from all kills, but will also be roleblocked. This may only be used twice per game. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a 2-shot PT Cop
During the night, you may target one person. If successful, you will learn if they are part of a game-relevant PT. This may only be used twice per game. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a 2-shot Gunsmith
During the night, you may target one person. If successful, you will learn if they have a gun. This may only be used twice per game. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a Mason
You are aMasonwithX
You may find your masonry here. This topic will be open at all times.
You win when all threats to town have been eliminated. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a Miller Neighbour
You will return a guilty result to Cop investigations.
You are also apart of a neighbourhood which you may find here. This topic will be open at all times. You win when all threats to town have been eliminated| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
--
You are a Traitor Neighbour
You knowX, Y, Z (other traitor)to be mafia aligned, but your mafia identity is unknown toX, Y.
As a traitor:However, you are also part of a Neighbourhood with Z. You may find your neighbourhood here.
- If you are the last surviving member of your team, you will be automatically endgamed.
- You may not submit any factional kills.
- You return "Mafia" to Cops, "No gun" to Gunsmiths, and "Traitor" to Rolecops.
- You do not have access to the main Mafia PT.
You win when your faction controls 50% of the votes.| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a 2-shot Rolecop
You are aligned withXwho is aTraitor-Enabler.
You may talk here at all times.
During the night, you may target one person. You will learn their role. This may only be used twice per game.
You also know there are two Traitors in the game. You win when your faction controls 50% of the votes.| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!
You are a Traitor Enabler
You are aligned withXwho is a2-shot Rolecop
You may talk here at all times.
You also know there are two Traitors in the game. If you were to die, the Traitors will lose all traitor abilities including joining the main Mafia PT. You win when your faction controls 50% of the votes.| Gamethread | Please send your Role Name as confirmation! And lastly, have fun!