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Ircher's Mini Normal

Post Post #0 (ISO) » Wed Jun 07, 2017 9:19 am

Post by Nexus »

Ircher wrote:
Basic Info:

Number of Players: 11
Backup Mod: To be determined, but I definitely am getting one.
Setup: 8 Town, 2 Mafia, 1 Mafia Traitor

Public Info:

1. Setup is guaranteed to have at least 8 town and only 1 scum faction.

Role List:

1.
Town Watcher

2.
Town 3-Shot Doctor
(Protects from one kill attempt)
3.
Town 2-Shot Vigilante

4.
Town Vanilla

5.
Town Vanilla

6.
Town Vanilla

7.
Town Vanilla

8.
Town Vanilla

9.
Mafia Encryptor

10.
Mafia Goon

11.
Mafia Traitor N2 Roleblocker


Setup Notes:

1. I want to keep the mafia traitor, and the player size at 11. I would prefer to keep the town vigilante (and allow it to fire N1) as well, but I can ditch it if it prevents this setup from passing.
2. While town can technically lose with just two mislynches, I think this is mitigated by a full (!) Watcher as well as a 3-shot doctor. (Plus maybe the vig won't shoot N1 in a 11p game.... but I'm not counting on that)
3. The Mafia N2 roleblocker is more so to keep town from having a strong positive feedback loop if scum get lynched D1.
4. The town vigilante (in most people's hands) is more likely to cause harm than good N1 in this setup; I count it as somewhat negative utility as a result.
5. I could change the Watcher to a Jack-of-all-Trades (Watch, Cop, Neopolitan) if you think full watcher is too strong.
6. If I strengthen scum (with the vigilante in the setup), then it will be the traitor. (N2+ Roleblocker would work there if necessary.)
7. I'm half tempted to make the Vigilante 1-Shot Compulsive but that probably isn't good for balance.
Last edited by Nexus on Fri Aug 18, 2017 8:55 pm, edited 3 times in total.
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Post Post #1 (ISO) » Wed Jun 07, 2017 9:20 am

Post by Nexus »

Ircher wrote:
Welcome to Mini 0!

Moderator: Ircher
Backup: ???

Reviewed by: ???, ???, and ???


Spoiler: Player List
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

Key: + = Confirmed, * = Prod, ^ = Prod Dodge,
Replaced

Spoiler: Alive Players (13)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Spoiler: Dead Players (0)
No one

Spoiler: VC History
Dawn (Pregame)

Spoiler: Event History
Ircher wrote:
Rules


Respect

1. Follow the golden rule:
Do unto others as you would have them do unto you.
(As a clarification, the rule is
not
do unto others as they do unto you.)
1a.
You are to assume good faith for all players that request replacement, regardless if you believe it to be a tactical replacement or not.
It is the moderator's responsibility to investigate if there is reasonable evidence to believe it is a tactical replacement. Otherwise, suggesting such is disrespectful and unethical. Furthermore, it brings an outside influence into the game so just do not do it.
1b.
Avoid bringing major real-life events into the game. Do not question other people's motives should they bring major real-life events into the game.
The best thing to do is to keep real life out of this game, but if something major does happen and it affects your ability to play then others should accept it as-is rather than engage in the unethical practice of assigning ulterior motives to it.
2.
Play to win.

2a.
You must read your role pm, and confirm that you understand your role.

2b.
Do not state, whether honest or false, that you have not read your role pm
in-thread. If I somehow forget to send you a role pm or send you multiple role pms, please contact me
by pm
.
2c. You can claim scum, and you can claim scum with someone else procided that the moderator can reasonably suspect non-malicious motives behind such.
2d. Scum can night kill their teammates, but I must see evidence that such a move is not game-throwing.
3.
Avoid using the plain spoiler (blackout tag). Use spoiler= instead!
This is wrong.

4.
Please use spoiler tags when posting videos or animated GIFs.

5. Cryptography and other forms of codes are generally not allowed. Breadcrumbs are generally okay.
5a. All text should be
at least this big.

5b. Do not attempt to use BBCode to hide messages.
6.
Constant off-topic posting will not be tolerated.

7.
Provable randomness is strongly discouraged.
In particular, do not use the dice tag.

Honour

1.
Discussion of ongoing games at any time, through any means, and regardless of content, is prohibited except as noted below.

1a. You
are allowed
to refer to the
number of games you are currently playing.

1b. To be clear, you are allowed to pm your thoughts about this game to the moderator and backup/co-moderator(s).
2. Do not attempt to impersonate the moderator.
Purple is my color, but you may use it as long as you are not attempting to impersonate me with it.
I generally use yellow in private topics.

3. Do not edit or delete your post.
4.
Do not attempt to get the moderator to influence the game; in particular, do not try to use the moderator to confirm your role.

4a. Any VC-related question or V/LA should be declared in-thread.
4b.
Everything else should be discussed by pm and by pm only.

4c.
Do not discuss any disciplinary actions that the moderator takes in-thread.

5.
Trust tells are prohibited.

5a.
Do not replace out in such a manner as to confirm your alignment.

6.
Do not quote or copy-paste moderator communications and other forms of private communications.

6a. Post links to anything except the main thread, timestamps, and read statuses should never be referenced in the game thread.
Access list numbers in private topics are also covered by this rule.

6b. You may directly copy-paste
unflavored night action results
(usually in bold) as well as your alignment, flip role, and effective role from your role pm, but
do not directly quote them
.
6c. Scum may quote result pm's and role pm's in their scum PT. The same applies for a mason group in their mason PT.
6d. You may paraphrase, but please be careful.
Also, surrounding things in quotation marks (") is NOT acceptable.
(Quotation marks are used for direct quotes; as a result, they should never surround paraphrased material.)
7.
When you are dead, you may not post in the main thread until the game is concluded.


Miscellaneous

1. Follow the spirit of the rules.
1a.
Do not attempt to find loopholes in the ruleset.

1b. While the moderator will generally assume good-faith, action can be taken against inadvertent rule breaks if deemed necessary.
2. The moderator reserves the right to update this ruleset as necessary.
New items will be underlined
, and
deleted items will be striked through.
(Note: The markup on this line is an example.)


Setup-Specific Rules

Activity and Deadline Rules

1. Day 1 lasts 14 days. Day 2 lasts 10 days. All other days last 7 days. Nights last 48 hours.
2.
Day extensions are rare and are evaluated on a case-by-case basis.
In particular, the deadline will not be extended for only one replacement.
3.
Nights may be extended if a replacement is needed.
There will be a minimum of 24 hours between the time a replacement is found and when night actions are due.
4. You will be prodded after
48 hours
of inactivity (
60 hours on Saturday through Monday
). All prods should be responded to
in-thread unless the thread is locked in which case pm is acceptable.

5.
You can prod dodge, but 2 prod dodges are equivalent to a single prod.
If you are prodded again from prod-dodging, you may not prod dodge. While a subjective rule, prod dodges are objectively defined as posts that consist of little or no content related to the game with the sole purpose of avoiding prodding. Minimum content is not defined here as to mitigate abuse, but do realize that this rule is applied as objectively as possible.
6.
V/LAs should generally be announced in-thread, not by pm.
You should also set V/LA in the User CP to make sure I do not forget.
7. If you have regular weekend V/LA, it is your reponsibility to either inform me at the end of each week or to remember to set V/LA status.
8.
V/LA players must post at least once every 96 hours.
Excessively long V/LAs (
14 days or longer
) may have stricter requirements imposed on them.
9. This game may have a brief, initial pre-game phase titled "Dawn". The mod wilk track votes for reference purposes, but all votes will be reset at the start of Day 1.
You are expected to post during this phase if able.
Dawn will end within 36 hours (or less) of all players confirming.
10. Your activity will be closely monitored.
I reserve the right to warn and replace players whom I believe are exploiting loopholes in the activity rules.


Voting, Lynching, and Twilight Rules
  1. To vote, use
    Vote: Player
    or VOTE: Player. The latter is highly preferred as the former was used before the introduction of vote tags (and ought to be deprecated.)
  2. To unvote, use
    Unvote: Player
    or UNVOTE: Player. The latter is again preferred as the former was used before the introduction of vote tags.
  3. You do not have to unvote to change votes.
    Furthermore, I will only track the last *valid* vote in your post.

  4. Player abbreviations are allowed, and the moderator may consistently abbreviate names in VCs.
  5. Invalid or ambiguous votes will not be counted, though the moderator will note such instances.
  6. Hammer occurs when half of all living players (rounded down) plus one cast  vote against the same player (or No Lynch). All votes after a hammer will not be counted, and the hammered player is the one who will flip. The time following a hammer is Twilight, and all players may continue talking.
  7. No lynch will occur if deadline is reached without a hammer.
  8. Players should cease talking as soon as twilight ends.
    Twilight exists mainly for the moderator, not the players. Do not rely too heavily upon it.
Setup Details
  1. This setup is confirmed to have at least 8 town and no scum fction besides mafia.
  2. Scum may or may not have daytalk based on their roles.
  3. A copy of the vanilla townie role pm is shown below.
Spoiler: Vanilla Townie
Welcome to Mini 0!
You are a
Vanilla Townie
!
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.
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Post Post #2 (ISO) » Wed Jun 07, 2017 9:21 am

Post by Nexus »

Role PMs:

Spoiler: Town Watcher
Welcome, Player, to Mini 0!
You are a
Town Watcher
!
  • Watcher (Night, Active)
    - Each night, you may attempt to watch a player to learn who, if anyone, visits them.
    • [quote=Watcher Saw]
      You saw that X was visited by Y and Z.
      [/quote]
    • [quote=Watcher Nothing]
      You did not see anyone visit X.
      [/quote]
    • [quote=No Result]
      No Result
      [/quote]
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Watcher
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 3-Shot Doctor
Welcome, Player, to Mini 0!
You are a
Town 3-Shot Doctor
.
  • 3-Shot Doctor (Night, Active, 3-Shot)
    - Thrice per game, you may attempt to protect a player from a single kill attempt.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 3-Shot Doctor
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Town 2-Shot Vigilante
Welcome, Player, to Mini 0!
You are a
Town 2-Shot Vigilante
.
  • 2-Shot Vigilante (Night, Active, 2-Shot)
    - Twice per game, you may attempt to kill a player.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: 2-Shot Vigilante
  • Win:
    You win when all threats to the town are eliinated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Encryptor
Welcome, Player, to Mini 0!
You are a
Mafia Encryptor
!
  • Encryptor (Day, Passive)
    - While you are alive, the mafia team can chat in the day.
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Encryptor
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Goon
Welcome, Player, to Mini 0!
You are a [color=#FF00)0]Mafia Goon[/color]!
  • Mafia Kill (Night, Factional, Active)
    - Each night, one mafioso may attempt to kill a player.
  • Mafia Chat (Night, Facional, Passive)
    - The mafia may converse in a private topic during yhe night. The name of your partner (as well as their role) will be posted there.
  • You are aware that a traitor exists, but you are unaware of his or her identity.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if the traitor is the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Mafia Traitor N2 Roleblocker
Welcome, Player, to Mini 0!
You are a
Mafia Traitor N2 Roleblocker
!
  • Traitor (Day, Night, Passive)
    - You are aware that X and Y are part of the mafia, but you cannot communicate directly with them, and you cannot perform the mafia night kill. They know a traitor exists bu not your identity; if they shoot you, you will die.
  • N2 Roleblocker (Night, Active, Night 2 Only)
    - On night 2, you may attempt to block a player and prevent them from taking any actions.
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Traitor N2 Roleblocker
  • Win:
    You win when nothing can prevent mafia from maintaining a voting majority.
  • Lose:
    You lose if you are the only remaining mafioso.
Confirm by pm'ing me your alignment and effective role.

Spoiler: Vanilla Townie
Welcome to Mini 0!
You are a
Vanilla Townie
!
  • You possess both a vote and a voice. Use them well!
  • You know that there are at least 8 town players and only one scum faction.
  • Effective Role: Vanilla
  • Win:
    You win when all threats to the town are eliminated and at least one townie remains!
Confirm by pm'ing me your alignment and effective role.


I got two more pms to send you.
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Post Post #3 (ISO) » Sun Jun 18, 2017 6:06 am

Post by Firebringer »

This looks fine to me actually.
A little townsided but I think it's acceptable to run as is.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #4 (ISO) » Sun Jun 18, 2017 6:08 am

Post by Firebringer »

Actually considering Town gets one less lynch because it's 11 players, it's probably just fine and not Town sided.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5 (ISO) » Sun Jun 18, 2017 6:12 am

Post by fferyllt »

To mitigate the vig-swing, you could make it a 1 shot. Or if you want town to have multiple kills, even night?

I think I'd like 1-shot better.
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Post Post #6 (ISO) » Sun Jun 18, 2017 6:20 am

Post by fferyllt »

I'm a little confused by this rule.
Players should cease talking as soon as twilight ends. Twilight exists mainly for the moderator, not the players. Do not rely too heavily upon it.
Do you need it, since you'll lock the thread when twilight ends?
Amid the pressure of great events, a general principle gives no help.

On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologist
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Post Post #7 (ISO) » Sun Jun 18, 2017 2:45 pm

Post by Ircher »

1-shot is fine.

The twilight rule is just insurance if I for whatever reason forget to lock the thread.
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Post Post #8 (ISO) » Sun Jun 18, 2017 2:56 pm

Post by fferyllt »

ok.

Firebringer, what do you think about the vig shots?
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Post Post #9 (ISO) » Sun Jun 18, 2017 5:09 pm

Post by RadiantCowbells »

Have you considered making it a novice 2-Shot vigilante?

So that the game is considerably less likely to end night 2 and you still get the ability to bring it down to odds?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Sun Jun 18, 2017 5:11 pm

Post by RadiantCowbells »

Aww fk we didn't normalize novice.

Even-night vigilante serves the same purpose though.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Sun Jun 18, 2017 5:12 pm

Post by RadiantCowbells »

So no docs

d1 11
d2 9
d3 6 ??

Like ugh Novice is beautiful for this setup because it forces shot to be held and informed decision to be made.
I'd say the next best option is actually 2-shot vig.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Sun Jun 18, 2017 5:13 pm

Post by RadiantCowbells »

If you even-night vig then town either waste their PR and don't prove themselves or risk shooting into loss.
Which is a terrible thing to encourage and it's something I'd strongly like to avoid.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #13 (ISO) » Sun Jun 18, 2017 5:18 pm

Post by RadiantCowbells »

What about night 3 vigilante?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #14 (ISO) » Sun Jun 18, 2017 5:20 pm

Post by Firebringer »

In post 8, fferyllt wrote:ok.

Firebringer, what do you think about the vig shots?
I am personally not against them here.
Normally I hate vigilantes but given this setup, it is kind of needed.

I would think one shot is also fine instead of 2 but I think it's better with 2 given 11 players
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #15 (ISO) » Sun Jun 18, 2017 5:22 pm

Post by RadiantCowbells »

In post 14, Firebringer wrote:
In post 8, fferyllt wrote:ok.

Firebringer, what do you think about the vig shots?
I am personally not against them here.
Normally I hate vigilantes but given this setup, it is kind of needed.

I would think one shot is also fine instead of 2 but I think it's better with 2 given 11 players
I don't like the idea of encouraging a shot that will give day 2 endgame. At least if it's day 2 endgame with 2 vig shots that's sort of okay.

So I 'could' go with 2-shot vig but if you'd be willing to drop the roleblocker off the traitor and put it onto a full scum (which is a good idea in general because it's really hard for the scum to play arund the roleblock) I think 2-shot novice vig cleans up a lot of loose ends in this situation
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (ISO) » Sun Jun 18, 2017 5:24 pm

Post by Firebringer »

Day 2 doesn't endgame with two shots....
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #17 (ISO) » Sun Jun 18, 2017 5:25 pm

Post by Firebringer »

Worst case is on day 3 scum have 3 and Town have 3.

That seems fine since vigi has to miss twice and doc has to miss twice on protecting town also.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #18 (ISO) » Sun Jun 18, 2017 5:27 pm

Post by Firebringer »

Ohh ur talking about town winning by day 2 with lynching and shooting correctly.
No.

I am fine with that 100%
Scum kind of deserve a lose if they play that bad imo.

But I think RC suggested changes would be probably alright too, if not swinging balance more to scum but still in acceptable range
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his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #19 (ISO) » Sun Jun 18, 2017 5:32 pm

Post by Firebringer »

Out of curiosity, why did you want this to be 11 players instead of 13, Ircher?
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #20 (ISO) » Sun Jun 18, 2017 5:46 pm

Post by fferyllt »

Novice vig is normal?
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Post Post #21 (ISO) » Sun Jun 18, 2017 5:51 pm

Post by Firebringer »

In post 20, fferyllt wrote:Novice vig is normal?
No I think he is talking about giving the one non normal to that.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #22 (ISO) » Sun Jun 18, 2017 5:59 pm

Post by RadiantCowbells »

I dont' mean ending during the dya, I mean the night.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #23 (ISO) » Mon Jun 19, 2017 4:56 am

Post by Ircher »

In post 19, Firebringer wrote:Out of curiosity, why did you want this to be 11 players instead of 13, Ircher?
We haven't had a 11p setup in quite awhile.
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Post Post #24 (ISO) » Mon Jun 19, 2017 4:59 am

Post by Ircher »

Mislynch D1 : 7-3 then 5-3 then 4-3 then 2-3 w/ a 2-shot vig is the worst case scenario.
With 1-shot vig, worst case is 3-3 at the start of Day 3.
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