Dierfire Mini Normal Review


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Post Post #5 (isolation #0) » Mon Jun 19, 2017 12:30 pm

Post by PenguinPower »

Normal, yes. I like the lack of protectives, and subbing in a backup instead.

I'm going to think about it more over the night, but I'm not a fan of three investigatives with a UB. I see mastina's point with the Loyal Cop not getting a clear guilty, but if I put myself as a player in that role, knowing my modifier, while I wouldn't out a guilty, they would be the main focus of the next day phase for me. That said - I think it's balanced when I think of possible interactions - but any setup which can potentially solve the game after one night phase (however unlikely)...as I said I need to think about it.

Maybe a Friendly Neighbor or some sort of FN-variant instead of tracker.

Not sure what you mean by UB/Neighborizer interactions being a pain, but that could be viable.
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Post Post #10 (isolation #1) » Mon Jun 19, 2017 11:25 pm

Post by PenguinPower »

In post 8, implosion wrote:The first way I interpreted it was actually that they'd become an entirely new neighborizer, which could also work.
From experience, this is correct. UB becomes a new neighborizer with a new hood, and no access to the previous hood.
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Post Post #14 (isolation #2) » Tue Jun 20, 2017 2:26 pm

Post by PenguinPower »

I like it.

/pass

p.s. I'm a fan of your formatting. Thank you.
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Post Post #16 (isolation #3) » Tue Jun 20, 2017 2:56 pm

Post by PenguinPower »

Not sure that's necessary, because the backup role isn't explicitly town or scum. It's a backup. So when the neighborizer dies, the backup takes the roll - either alignment.

If a neighborhood is created at game start, but isn't populated and posted in until the flip of the neighborizer...is there really a difference?
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Post Post #18 (isolation #4) » Tue Jun 20, 2017 3:02 pm

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Good point. So it becomes, in effect, a a backup friendly neighbor that has a PT.
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Post Post #26 (isolation #5) » Tue Jun 20, 2017 11:46 pm

Post by PenguinPower »

^this
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