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hitogoroshi ¯\_(ツ)_/¯
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hitogoroshi ¯\_(ツ)_/¯
- hitogoroshi
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I think 10/real day is more than enough with the bank of 20 overs.
When I ran a day one with a similar post restriction mechanic (Abarat II), a few people infracted right away because they weren't used to paying attention. But by the end only the serial offenders were doing it. And that was with penalites happening north of 5/day. 10/day is already ludicrous headroom - I think in my setup 10 posts in one day meant instant death and ending the day."Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- hitogoroshi
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My rules were - over five a day puts a permanent vote on you, over seven roleblocks your active ability (but not kill), over nine is death. But I only took such severe stances because this was only for day one of my game - I was attempting to stop the huge D1 bloat that makes these games impossible to find replacements for. Plus I had a concern to make the post restriction feel thematic, which you aren't bound by. I think all you REALLY need is some sort of small consequence so people get feedback that they've gone over, and so having posts per day plus a small bank of overs is great. Losing posts from your bank is the perfect mashup of being a permanent consequence you instantly notice and feel bad about, while not compromising game integrity one whiff.In post 130, Korts wrote:Okay, 10 it is. Is it better for it to be 10 across the board, or is there value in the 10/5 system I proposed?
hito, what penalties were you using? Was it only instadeath?"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- hitogoroshi
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hitogoroshi ¯\_(ツ)_/¯
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Yeah I think if I had to do the rules by gut feel, it would be something like:
10 posts/day for the first two rl days of a day phase
5 posts/day thereafter
Unrestricted if the deadline is <24 hours
Bank of 15 posts to go over with
If someone exhausts their bank, they are considered to be the lynch for that day phase. (This means your setup has to guarantee no mechanics that rely on a well-defined "hammerer", but I think small price to pay)"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- hitogoroshi
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If you use my system of "replenishment votecounts", where "per day" isn't actually per 24 hours but instead "per these special votecounts I'll post AROUND the same time every day", it streamlines things a lot. You need to skim posts looking for votes anyway, so you just keep up the tallies as you do so. It didn't add too much burden to my VCs (although my VCs are already high-maintenance, giving me something of a tolerance for this).Papa Zito wrote:That all seems reasonable, it's just a headache for a moderator to keep track of."Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- hitogoroshi
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hitogoroshi ¯\_(ツ)_/¯
- hitogoroshi
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You need to define what 24 hours is.
Defining it by a "replenishment votecount" once every 24-ish hours has the advantage of being easiest to maintain for the mod and check for everyone else. It has the disadvantage of not being 24 hours exactly. It also requires the moderator to be able to post a VC around the same time every day. Defining it by a consistent time makes it easiest to remember and means that the bank can be retroactively calculated even if the mod is truant for a bit. But doing the VC is harder because you need to finish out the tally in the middle of the VC. It's even worse if you fall multiple days behind. There's also defining it by day start every day, which lets you ensure the first 24 hours of gametime follow the rules but makes it a bit harder to remember when "midnight" is because it keeps changing.
Having run this myself, I think the first one is the best option personally, because it really does make the VC's easier. But it does mean that the game freezes and dies if the mod is lazy.
I also do still think some allowance should be made <24 hours from deadline, whether it's eliminating the limit or just giving more posts."Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- hitogoroshi
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