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Formula De Qualifying Melbourne Realeo

Posted: Fri Sep 22, 2017 4:00 am
by inspiratieloos
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The weather is
Sunny
, the track is
Dry


For qualifying keep in mind:
Spoiler: rules
Before your first roll you must choose a tyre compound, hard, soft or rain.
You start in the middle of the track on the square before the start/finish line.
You start with rolling for first gear, you do not roll for good/bad start.
You do not take damage during this lap, so you can downshift as much as you want.
You are not allowed to break.
Your qualifying run ends when you finish the lap and post an image of the route you took or if you crash out of a corner.

For every die roll you take to finish the lap you get +1 to your score.
For every point of tyre damage you would have taken you get +1 to your score. (1 per overshot tile on hards, 2 per overshot tile on softs or rains)
For every mistake you make you get +1 to your score.
For every roll you save through a mistake you get +1 to your score.
The starting grid is lowest to highest score, people who crash out start in the back. Tiebreaker is the person that finished qualifying first.

Posted: Fri Sep 22, 2017 4:29 am
by Realeo
HARD

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1

Posted: Fri Sep 22, 2017 4:30 am
by Realeo
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2

Posted: Fri Sep 22, 2017 4:32 am
by Realeo
Gear 2
Original Roll String: 1d3+1 (STATIC)
1 3-Sided Dice: (2)+1 = 3

Posted: Fri Sep 22, 2017 4:33 am
by Realeo
I rolled max but I can only go 5 spaces straight? Bloody hell.

Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (1)+3 = 4

Posted: Fri Sep 22, 2017 4:39 am
by Realeo
I'm going forward and following the blue track.

Posted: Fri Sep 22, 2017 4:40 am
by Realeo
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8

Posted: Fri Sep 22, 2017 4:41 am
by Realeo
Stay on the outer lane

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12

Posted: Fri Sep 22, 2017 4:42 am
by Realeo
Move forward 6 steps, move into inner lane and follow the blue trajectory.

Posted: Fri Sep 22, 2017 4:43 am
by Realeo
Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (3)+3 = 6

Posted: Fri Sep 22, 2017 4:47 am
by Realeo
Following the blue tracjetory just to step exactly before corner end.

Image

Posted: Fri Sep 22, 2017 4:52 am
by Realeo
Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (4)+10 = 14

Posted: Fri Sep 22, 2017 4:56 am
by Realeo
Gear 5
Original Roll String: 1d10+1 (STATIC)
1 10-Sided Dice: (10)+1 = 11

Posted: Fri Sep 22, 2017 4:56 am
by Realeo
Ah wrong addition
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (2)+10 = 12

Posted: Fri Sep 22, 2017 4:57 am
by Realeo
Worst case scenario.

Go forward 11 steps then move to right.

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (4)+6 = 10

Posted: Fri Sep 22, 2017 5:01 am
by Realeo
Nicely done recovery!

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The line is a little bit wobbly so you may miscount it's 10 when it's 9.

Gear 5

Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (10)+10 = 20

Posted: Fri Sep 22, 2017 5:02 am
by Realeo
Go on 13 steps and go up 1 steps

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12

Posted: Fri Sep 22, 2017 5:07 am
by Realeo
Image

Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (3)+10 = 13

Posted: Fri Sep 22, 2017 5:08 am
by Realeo
Go straight 13 boxes and go down by 1.

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8

Posted: Fri Sep 22, 2017 5:12 am
by Realeo
Image

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (4)+6 = 10

Posted: Fri Sep 22, 2017 5:14 am
by Realeo
Image

Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (2)+3 = 5

Posted: Fri Sep 22, 2017 5:16 am
by Realeo
Follow the blue path

Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (2)+3 = 5

Posted: Fri Sep 22, 2017 5:17 am
by Realeo
Go straight 4 squares

Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12


Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (6)+10 = 16

Posted: Fri Sep 22, 2017 5:19 am
by Realeo
18. It could be 13, but feel good about the damage control.

Posted: Fri Sep 22, 2017 6:47 am
by inspiratieloos
I think there were 4 mistakes, one of which gave a 1 roll advantage, so that would be +5.

Could you check whether I made any mistakes tracing your route?
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