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Formula De Qualifying Melbourne Realeo
Posted: Fri Sep 22, 2017 4:00 am
by inspiratieloos
The weather is
Sunny
, the track is
Dry
For qualifying keep in mind:
Posted: Fri Sep 22, 2017 4:29 am
by Realeo
HARD
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1
Posted: Fri Sep 22, 2017 4:30 am
by Realeo
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2
Posted: Fri Sep 22, 2017 4:32 am
by Realeo
Gear 2
Original Roll String: 1d3+1 (STATIC)
1 3-Sided Dice: (2)+1 = 3
Posted: Fri Sep 22, 2017 4:33 am
by Realeo
I rolled max but I can only go 5 spaces straight? Bloody hell.
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (1)+3 = 4
Posted: Fri Sep 22, 2017 4:39 am
by Realeo
I'm going forward and following the blue track.
Posted: Fri Sep 22, 2017 4:40 am
by Realeo
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8
Posted: Fri Sep 22, 2017 4:41 am
by Realeo
Stay on the outer lane
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12
Posted: Fri Sep 22, 2017 4:42 am
by Realeo
Move forward 6 steps, move into inner lane and follow the blue trajectory.
Posted: Fri Sep 22, 2017 4:43 am
by Realeo
Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (3)+3 = 6
Posted: Fri Sep 22, 2017 4:47 am
by Realeo
Following the blue tracjetory just to step exactly before corner end.
Posted: Fri Sep 22, 2017 4:52 am
by Realeo
Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (4)+10 = 14
Posted: Fri Sep 22, 2017 4:56 am
by Realeo
Gear 5
Original Roll String: 1d10+1 (STATIC)
1 10-Sided Dice: (10)+1 = 11
Posted: Fri Sep 22, 2017 4:56 am
by Realeo
Ah wrong addition
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (2)+10 = 12
Posted: Fri Sep 22, 2017 4:57 am
by Realeo
Worst case scenario.
Go forward 11 steps then move to right.
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (4)+6 = 10
Posted: Fri Sep 22, 2017 5:01 am
by Realeo
Nicely done recovery!
The line is a little bit wobbly so you may miscount it's 10 when it's 9.
Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (10)+10 = 20
Posted: Fri Sep 22, 2017 5:02 am
by Realeo
Go on 13 steps and go up 1 steps
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12
Posted: Fri Sep 22, 2017 5:07 am
by Realeo
Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (3)+10 = 13
Posted: Fri Sep 22, 2017 5:08 am
by Realeo
Go straight 13 boxes and go down by 1.
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8
Posted: Fri Sep 22, 2017 5:12 am
by Realeo
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (4)+6 = 10
Posted: Fri Sep 22, 2017 5:14 am
by Realeo
Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (2)+3 = 5
Posted: Fri Sep 22, 2017 5:16 am
by Realeo
Follow the blue path
Gear 3
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (2)+3 = 5
Posted: Fri Sep 22, 2017 5:17 am
by Realeo
Go straight 4 squares
Gear 4
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12
Gear 5
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (6)+10 = 16
Posted: Fri Sep 22, 2017 5:19 am
by Realeo
18. It could be 13, but feel good about the damage control.
Posted: Fri Sep 22, 2017 6:47 am
by inspiratieloos
I think there were 4 mistakes, one of which gave a 1 roll advantage, so that would be +5.
Could you check whether I made any mistakes tracing your route?