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Formula De Qualifying Melbourne inspiratieloos

Posted: Fri Sep 22, 2017 4:01 am
by inspiratieloos
Image
The weather is
Sunny
, the track is
Dry


For qualifying keep in mind:
Spoiler: rules
Before your first roll you must choose a tyre compound, hard, soft or rain.
You start in the middle of the track on the square before the start/finish line.
You start with rolling for first gear, you do not roll for good/bad start.
You do not take damage during this lap, so you can downshift as much as you want.
You are not allowed to break.
Your qualifying run ends when you finish the lap and post an image of the route you took or if you crash out of a corner.

For every die roll you take to finish the lap you get +1 to your score.
For every point of tyre damage you would have taken you get +1 to your score. (1 per overshot tile on hards, 2 per overshot tile on softs or rains)
For every mistake you make you get +1 to your score.
For every roll you save through a mistake you get +1 to your score.
The starting grid is lowest to highest score, people who crash out start in the back. Tiebreaker is the person that finished qualifying first.

Posted: Fri Sep 22, 2017 10:17 pm
by inspiratieloos
Soft tyres
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1

Posted: Fri Sep 22, 2017 10:17 pm
by inspiratieloos
+1, 3 straight

2nd gear
Original Roll String: 1d3+1 (STATIC)
1 3-Sided Dice: (2)+1 = 3

Posted: Fri Sep 22, 2017 10:19 pm
by inspiratieloos
+1, 3 straight

3rd gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (5)+3 = 8

Posted: Fri Sep 22, 2017 10:21 pm
by inspiratieloos
+1, 2 straight, 1 left, 5 straight

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8

Posted: Fri Sep 22, 2017 10:22 pm
by inspiratieloos
12 straight

3rd gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (1)+3 = 4

Posted: Fri Sep 22, 2017 10:26 pm
by inspiratieloos
+1, 2 straight, 1 right, 3 straight

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (1)+6 = 7

Posted: Fri Sep 22, 2017 10:28 pm
by inspiratieloos
left, right, 7 straight

3rd gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (4)+3 = 7

Posted: Fri Sep 22, 2017 10:29 pm
by inspiratieloos
+1, 5 straight

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (6)+6 = 12

Posted: Fri Sep 22, 2017 10:33 pm
by inspiratieloos
+1, 1 right, 8 straight

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8

Posted: Fri Sep 22, 2017 10:35 pm
by inspiratieloos
+1, left, 8 straight, right, 3 straight

5th gear
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (4)+10 = 14

Posted: Fri Sep 22, 2017 10:39 pm
by inspiratieloos
16 straight, 1 left, 2 straight

5th gear
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (9)+10 = 19

Posted: Fri Sep 22, 2017 10:41 pm
by inspiratieloos
11 straight

3rd gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (2)+3 = 5

Posted: Fri Sep 22, 2017 10:45 pm
by inspiratieloos
+1, 5 straight

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (1)+6 = 7

Posted: Fri Sep 22, 2017 10:47 pm
by inspiratieloos
6 straight, 1 left, 1 straight

3rd gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (3)+3 = 6

Posted: Fri Sep 22, 2017 10:49 pm
by inspiratieloos
4 straight, 2 right

4th gear
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (5)+6 = 11

Posted: Fri Sep 22, 2017 10:52 pm
by inspiratieloos
4 straight, 2 left, 6 straight, overshoot 1

5th gear
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (10)+10 = 20

Posted: Fri Sep 22, 2017 10:53 pm
by inspiratieloos
+1, 12 straight

6th gear
Original Roll String: 1d10+10 (STATIC)
1 10-Sided Dice: (3)+10 = 13

Posted: Fri Sep 22, 2017 10:53 pm
by inspiratieloos
Wrong roll (not that it matters)
*
Original Roll String: 1d10+20 (STATIC)
1 10-Sided Dice: (10)+20 = 30

Posted: Fri Sep 22, 2017 10:54 pm
by inspiratieloos
Cross line.

17+2

Posted: Fri Sep 22, 2017 10:56 pm
by inspiratieloos
Image