Newbie 1863: Rugby - Game Over


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Newbie 1863: Rugby - Game Over

Post Post #0 (ISO) » Tue Apr 10, 2018 3:55 pm

Post by mhsmith0 »

NEWBIE 1863
[/color]


Image


Welcome to Newbie 1863: Rugby!

Your moderator is mhsmith0.

Playerlist:
  1. Oxy (replaced DirtyDishSoap)
  2. Irrelephant11 (replaced ImBad14)
  3. James Brafin
  4. Flicker (repalced CH4M3L30N)
  5. teacher
  6. brassherald (replaced Nauci) (SE)
  7. Meji Fan (replaced Cedrick) (SE)
  8. Not Known 15 (replaced TheGoldenParadox) (SE)
  9. Thor665 (IC)
Spoiler: Living Players
  1. Irrelephant11 (replaced ImBad14),
    Mafia Rolecop
    , survived and won!
  2. Quick (replaced brassherald replaced Nauci) (SE),
    Mafia Goon
    , survived and won!


Spoiler: Deceased Players
  1. James Brafin,
    Vanilla Townie
    , lynched day 1
  2. Thor665 (IC),
    Vanilla Townie
    , lynched day 2
  3. Not Known 15 (replaced TheGoldenParadox) (SE),
    Town Jailkeeper
    , killed night 2
  4. Flicker (repalced CH4M3L30N),
    Vanilla Townie
    , lynched day 3
  5. Oxy (replaced DirtyDishSoap),
    Vanilla Townie
    , endgamed
  6. teacher,
    Town Tracker
    , endgamed
  7. Meji Fan (replaced Cedrick) (SE),
    Vanilla Townie
    , endgamed


Spoiler: Replacement Queue


Spoiler: PT Links - to be released post-game
Last edited by mhsmith0 on Tue May 15, 2018 12:22 pm, edited 13 times in total.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #1 (ISO) » Tue Apr 10, 2018 5:15 pm

Post by mhsmith0 »

General Site Rules:
  • Follow all site rules. Play to your wincon but above all play to have fun. Do not ruin the game for others.
  • If you have something that you need to communicate with me
    bold
    your text or I cannot guarantee I will see it.
  • As the MOD I reserve the right to modkill or force-replace players as I see fit.
  • If you feel I have erred send me a PM and let me know.
  • That said, do not bring disagreements with me into the thread. That is what the PM is for. The same goes for disagreements with other players.
  • Do not use invisible or in some way encrypted fonts or typing.
  • Do not quote communications with the moderator (in particular, your role PM). Quoting the timestamp of your role PM counts as quoting your role PM. Paraphrasing communications, however, is usually ok.
General game rules:
  • I will use the colour
    #FFAA00
    . This is my color and only my color. Don't use it.
  • A lynch is reached when a majority of all players (half rounded down plus one) are voting for the same target.
  • If a majority is not reached by the deadline, a No Lynch will occur.
  • You may vote No Lynch in the same way that you vote for a lynch. Once a majority has voted for a no lynch the day immediately ends.
  • Abuse of an infinite no-lynch/no-kill loop will not be tolerated. Do not even contemplate it.
  • Votes must be written in
    bold
    as
    Vote: Player
    or use the VOTE: Player tag. Votes that are not tagged will not be counted.
  • Votes in quotes, spoiler tags or otherwise hidden will also not be counted.
  • Votes that misspell or have other minor errors will be counted as normal as long as I understand what you are getting at.
  • Unvotes are helpful, but not necessary. Let me know if I make an error in vote counts and I will correct them.
  • I will try and do vote counts often but if you want one just let me know. In general, I will be mainly available evenings (5 PM - 12 PM Pacific) and weekends, so you may not get a quick VC if it's in the middle of the day.
  • As the MOD I will keep communication down to the absolute minimum possible (aside from vote counts and the like). I do not want to influence the game itself – that is for the players to do.
  • Flips will have full role revealed. For details on what roles mean, please see the sample role PMs below.
Game Flow:
  • The Game will begin and the thread will be unlocked after 7 players confirm via PM, or 48 hours after role PMs are sent, whichever is faster. I will not, however, unlock the game thread before 24 hours have passed.
  • I will auto-replace any player who has not picked up their role PMs within 72 hours after I send out role PMs.
  • If you have not posted for 48 hours you will receive a prod. If you do not post within 24 hours of a prod you will be replaced. A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
  • Please announce if you are going on V/LA. I prefer this announced in thread unless there is a specific reason not to. If you are on V/LA, you are still expected to post in thread at least every 96 hours. If this is an issue for you, please discuss it with me PRIVATELY via PM.
  • Three prods may result in being replaced at my discretion. Three prods in the same day phase, or four prods in the span of two day phases, WILL result in you being force replaced for inactivity.
  • Day phases will last a maximum of 14 days.
  • Each Night Phase will last 48 hours.
  • Mafia may
    only chat during pregame and during night phases; during day phases, when the main game thread is unlocked, mafia may not talk to each other.
    chat at any time.
  • You may communicate as normal during the twilight phase until I close the thread but votes/un-votes will not count.
  • Extensions may be granted for replacements or extenuating circumstances.
  • A missed Night Action will result in a No Action.
  • The game will end when all threats to town have been eliminated or that is not possible.
  • If you must replace out, PM me privately and stop posting in thread.
  • If a player replaces out while having a vote active, that vote will remain active until such time as the replacement chooses to unvote or vote elsewhere. The sole exception is when a player replaces out while self-voting. In that case, the act of replacing in is considered an automatic unvote.
Last edited by mhsmith0 on Wed Apr 11, 2018 7:08 pm, edited 1 time in total.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #2 (ISO) » Tue Apr 10, 2018 5:17 pm

Post by mhsmith0 »

basic game and site functionality
  1. Using the "code" tag will let you show something in code to demonstrate, see below
  2. Voting is done by using the vote tags:

    Code: Select all

    [vote]mhsmith0[/vote]
    gets you VOTE: mhsmith0
  3. Unvoting is done by using the unvote tags:

    Code: Select all

    [unvote]mhsmith0[/unvote]
    gets you UNVOTE: mhsmith0, or you can simply vote someone else
  4. As a reminder, Discussion of Ongoing Mafia Games is Not Allowed. This includes discussion ongoing games here or this game elsewhere.
  5. It is not an official rule, but as a courtesy, please do not use the spoiler tags, but instead the spoiler=tag. This is because phones cannot read spoiler tag.

    Code: Select all

    [spoiler=]blah blah blah[/spoiler]
    .
    Spoiler:
    blah blah blah
    can be read on any device.
    blah blah blah
    can only be read on a computer.
  6. It is generally recommended to choose an avatar. This is a courtesy to fellow players, so that they can more easily differentiate you from other players when reading the thread. You can do this by going to User Control Panel, then Profile, then "Edit Avatar", and you can upload a picture or gif that will go along with your user name when you post.
  7. If you have any questions about basic rules, or the newbie setup, feel free to ask them in thread or PM me directly.
  8. Good Luck Everyone!



important setup information
Newbie Setup

2d3 (as designed by Cabd):

ABC
Mafia
Mafia Roleblocker
Mafia Rolecop
Mafia Goon
Row 1
Town Cop and Town Neopolitan
Town Cop and Town Tracker
Town Cop and Vanilla Townie
Row 2
Town Jailkeeper and Town Doctor
Town Jailkeeper and Town Tracker
Town Jailkeeper and Vanilla Townie
Row 3
Town Cop and Town Doctor
Town Neopolitan and Town Doctor
Town Tracker and Town Doctor

Each Newbie Game will be given a setup that incorporates one mafia role from the top of a column, and then two town roles from a row below the selected mafia role. The remaining six roles will be filled in by
one mafia goons
and
five vanilla townies
appropriately, to create a
2-mafia
and
7-town
setup.

All Newbie games use the Natural Action Resolution system for determining Night action effects.
Mafia Roleblocker
action takes precedence over a
Town Jailkeeper
action should that apply




Sample Role PM's (click on the spoiler button to reveal)

Spoiler:
Vanilla TownieWelcome!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.

Town JailkeeperWelcome!

You are a
Town Jailkeeper
.

You may target one player per night phase. This player will be protected from kills and be prevented from using their own action, if they have one, during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.

Town CopWelcome!

You are a
Town Cop
.

You may target one player per night phase. At the end of the night phase, you will be informed if they are
Town
or
Mafia
. If your action is blocked, you will be informed that you have received No Result.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.

Town NeapolitanWelcome!

You are a
Town Neapolitan
.

You may target one player per night phase. At the end of the night phase, you will be informed if they are
Vanilla Townie
or
Not Vanilla Townie
. If your action is blocked, you will be informed that you have received No Result.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.

Town TrackerWelcome!

You are a
Town Tracker
.

You may target one player per night phase. At the end of the night phase, you will be informed what player or players they visited, if any. If they visited nobody, you will be told they did not visit anyone. If your action is blocked, you will be informed that you have received No Result.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.

Town DoctorWelcome!

You are a
Town Doctor
.

You may target one player per night phase. This player will be protected from kills during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here.

Confirm by replying with your role name and alignment.


Mafia GoonWelcome!

You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.

Mafia RolecopWelcome!

You are a
Mafia Rolecop
.

You may target one player per night phase. At the end of the night phase, you will be informed of their role but not their alignment.
Vanilla Townies
and
Mafia Goons
will both return "Vanilla". If your action is blocked, you will be informed that you have received No Result.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a role cop in the same night phase. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.
Mafia RoleblockerWelcome!

You are a
Mafia Roleblocker
.

You may target one player per night. This player will be prevented from performing their own action, if any.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #3 (ISO) » Tue Apr 10, 2018 5:19 pm

Post by mhsmith0 »

Welcome to MafiaScum!

The following is information that should help you acclimate to the game of mafia, mafiascum site meta, and the newbie game format specifically.

Basic Game Mechanics

Spoiler: Alignment and Role Randing
Every single player is randed into a role and alignment by a random, unbiased process (typically random.org, dice tags ,etc). In particular, an IC is no more or less likely to be town or mafia (or a power role for either alignment) than an SE or a newbie.


Spoiler: How to Vote
You vote either by bolding someone’s name or using vote tags, which look like:

Code: Select all

[v]Player Name[/v]

Most mods will accept minor misspellings of a player’s name as being a valid vote.
While we’re at it: don’t self-vote. Self-voting can sometimes be appropriate behavior for mafia; it is virtually never appropriate behavior for town. Do not do it.


Spoiler: Lynching
When a majority of living players votes for someone, that person is lynched.


Spoiler: MYLO and LYLO
The mafia will win when they equal or outnumber the town. This means that, for the mafia to win, they must at some point reach what is known as MYLO (mislynch and lose) or LYLO (lynch correctly or lose).
MYLO happens when the town only outnumbers the mafia by 2 during a day phase, and LYLO happens when the town only outnumbers the mafia by 1 during a day phase. In the newbie game format, this can happen as early as day 3 given two mislynches and one or two successful night kills.
In MYLO/LYLO, the mafia have the ability to win by quick-hammering a town that has votes on them. As a consequence, it is important to have all of the relevant information you can get as town. For starters, during MYLO/LYLO there is typically a mass claim of power roles if any still survive. This helps ensure that there is a cleared town member, or if there are countering claims, it helps to narrow down who might or might not be mafia. If you are in MYLO/LYLO, and it is possible or outright known (based on flipped roles) that at least one town PR still exists, DO NOT VOTE before the mass claim happens.



MafiaScum Site Meta

Spoiler: Random Voting Stage (RVS)
On MafiaScum, games typically begin with what is known as RVS. Because town has not information about who is or is not mafia, while mafia know everyone’s alignment (though not roles), games typically begin with voting and questioning other people. RVS usually starts with silly-looking votes for silly-looking reasons, but it is through these votes and the reactions to them that we can start to determine who seems likeliest to be mafia.


Spoiler: Basic Lynch Mechanics and Role Claiming
When a majority of living players vote for the same slot, that person is lynched. On day one, the fifth player to vote for someone is what is known as the “hammer” vote. If you are the third or fourth voter, it is common and courteous to make this very explicitly clear (L-2, L-1 notation after your vote, preferably in bold and/or large letters).
If there are four votes on someone and you intend to be the fifth, you should state hammer intent. This gives the player you want to hammer a chance to make a final defense and potentially role claim. DO NOT hammer someone without giving them a chance to defend themselves and if necessary role claim.
If you are a vanilla townie, this is appropriate behavior because someone who seems suspicious or “off” may simply be a town PR (power role), and because it is considered highly suspicious behavior and may get you lynched the next day.
If you are a town PR, this is appropriate behavior because you may end up hammering the OTHER town PR, and because hammering without caring for a claim is often a signal that YOU are a town PR, and because it is considered highly suspicious behavior and may get you into a situation where you are forced to claim your role the next day.
If you are a mafia, this is appropriate behavior because it is considered highly suspicious behavior and may get you lynched the next day.
If you are a vanilla townie who is up against hammer intent on you, DO NOT FAKE CLAIM. It is common for the actual town PR(s) to counter claim you, and that will allow the mafia the ability to kill the town PR at night. Defend yourself, but if you have to claim a role, do not lie.
If you are mafia who is up against hammer intent on you, do whatever you think will advance your win condition. This may be self-defense, or fake claiming a town power role, or may simply be claiming vanilla townie. Use your judgement about what will help your team the most.
For the town, lynching each day is essential, with very specific exceptions. Do not ever no lynch on day 1.


Spoiler: Scum-Hunting
Scum-hunting is hard! But even harder than scum-hunting is fake scum-hunting. If all town-aligned players invest into the game, and are truly trying to figure out who is and is not mafia, then it becomes massively harder for mafia players to blend in and either actively drive mislynches or sit back and watch town destroy itself; moreover, their insincere attempts to pretend to be trying to sort and solve players’ alignments stands out starkly against a town that is collectively engaged in sincere, energetic and aggressive attempts to find the mafia. If most to all town-aligned players are inactive, or lazy, or just choose to let someone else do the work, then it becomes much harder for town to win. Moreover, it’s simply a much more fun game when everyone is active and engaged.


Spoiler: Do Not Talk About Ongoing Games
Do not discuss ongoing games. This is an important aspect to site rules; as long as a different game is ongoing, it should be treated as if it doesn't even exist. For example, consider:
Subject: Newbie 1809 | Gentoo | Endgame
mhsmith0 wrote:Also a lesson about not posting about ongoing games...

(Pm sent to penguin)
mhsmith0 wrote:Subject: Newbie 1806 - The Ffery Garden: GAME OVER!
UnaBombaH wrote:
In post 867, fferyllt wrote:
In post 861, UnaBombaH wrote:I think MafiaScum might not be for me. GG to all.
I hope you'll give it another try. I watched your other game, and you replaced into a slot that was going to be nearly impossible to rehabilitate. Which was a problem for you here, too.

Maybe try playing from the start of a game next time, so you're not stuck with whatever problems another player created before being replaced.


Kind of a side thought, but I've been thinking about running a game in the micro queue sometime soon that could be a good transition from the newbie game format to something just a little more challenging.
I cant speak of ongoing games, but you could possibly find somewhere what happens when I finally get to start my own slot. It just might be that I die while sleeping because someone is bored.
Im so frustrated with that specific possibility, that I will always be a townie to be lynched. It might be a newbie game problem, but people lynching just to fast forward to D2/D3 really grinds my gears.. :igmeou:
This post very strongly implies that the jackass who LOLhammered him in your game was town, and cabd is a backup mod in this game and an IC in yours. I don't know what optimal approach is, but you should be aware of it.
Bold/underline mine. That specific language very strongly implied creative was town because if creative was scum, why would it be anything other than good scum play to quicklynch and get away w it? This was something that got redacted QUICKLY by fferyllt (mod in other game) especially since rc and cabd were both involved in that game and could have seen the post.
Scum have the absolute right to not have their alignment revealed due to someone (especially someone who already has been told peoples' alignments) talking about the game in a public forum.
This is something this site takes VERY seriously.



Newbie Game Format

Spoiler: Newbies, SEs, and ICs
Players are split between newbies, semi-experienced players, and (typically) one inexperienced-challenged player.
Newbies are players who are, well, new. That does NOT necessarily mean that they are new to the game of mafia; they may simply be new to this site.
Semi-experienced players have met experience requirements and can generally be assumed to have some level of familiarity with the game mechanics, site meta, etc. Please note that SE players DO NOT have any particular obligations to be helpful or do anything beyond the obligations of any other player in a mafia game.
Inexperience-challenged players (ICs) are players who have met experience requirements that are more stringent than SE players and who DO have obligations beyond those standard to any player in a mafia game. In particular, IC players are bound by the standards as laid out in Being a Good IC.


Spoiler: The Setup
The current newbie game setup is 2d3. The most important things that you need to know are:
  1. There are seven town players and two mafia players.
  2. There are probably (but NOT definitely) two town power roles. Unlike matrix6, there are many different possible combinations of town power roles; for example, the existence of a cop does not prevent the existence of a tracker; nor does the existence of a jailkeeper prevent the existence of a doctor.
  3. There may (or may not) be a single mafia power role.
  4. Each possible combination of town power roles appears only once in the setup. This means that if a cop and neapolitan flip, then you know that all other town roles are vanilla townies, and that scum have a goon and a roleblocker. On the other hand, if a mafia goon and a cop flips, it is not public knowledge whether the setup is A1 (town neapolitan, mafia roleblocker), A3 (town doctor, mafia roleblocker), B1 (town tracker, mafia rolecop), or C1 (vanilla townie, mafia goon).
Show
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #4 (ISO) » Tue Apr 10, 2018 5:26 pm

Post by mhsmith0 »

Role PM's have been sent out.

It is now Pregame.


Good luck everyone!
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
User avatar
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Joined: March 7, 2016
Location: Phoenix, AZ

Post Post #5 (ISO) » Wed Apr 11, 2018 5:16 pm

Post by mhsmith0 »

At least seven players have confirmed their role PM's.

It is now Day One.


Time to get busy lynching!

Good luck everyone!
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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mhsmith0
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Post Post #6 (ISO) » Wed Apr 11, 2018 6:32 pm

Post by mhsmith0 »

Votecount 1.00Image

Not Voting (9)
everyone

Day one deadline is Wednesday April 25th, 9 PM PST. (expired on 2018-04-25 21:00:00)


With 9 alive it takes 5 to lynch!
[/size]
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #7 (ISO) » Wed Apr 11, 2018 7:14 pm

Post by Nauci »

@mod:


The setup description says:

https://wiki.mafiascum.net/index.php?title=2d3
The Mafia team have day-and-night access to a private thread for chat (i.e. daytalk). This is a departure from previous Newbie setups, because an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members. It was not implemented originally because the setup was not designed for it and scum winrates went through the roof, but as this setup is designed for it, this should not be an issue (in theory).
But your rules say:
Mafia may only chat during pregame and during night phases; during day phases, when the main game thread is unlocked, mafia may not talk to each other.
Do scum have day chat, or no?
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Post Post #8 (ISO) » Wed Apr 11, 2018 7:15 pm

Post by Nauci »

Also hi again TGP and Thor

VOTE: Thor665
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Post Post #9 (ISO) » Wed Apr 11, 2018 7:34 pm

Post by Nauci »

Ah, scum do have day chat apparently.

I don't think I've played against scum with day chat before, so I'm not sure how that changes the meta/strategy. Any thoughts, IC?
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Post Post #10 (ISO) » Wed Apr 11, 2018 8:36 pm

Post by DirtyDishSoap »

VOTE: ImBad14

No one is worse than me at this game!

Wait...

:(
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Post Post #11 (ISO) » Wed Apr 11, 2018 9:01 pm

Post by Nauci »

WOOOOOOOOOOOO

After like 7 fucking hours of troubleshooting I've fixed the OS on my laptop and found my schpiel thing

Hello all!

Friendly neighborhood Town Macho Even Night Commuter here, providing some info!

People use a lot of abbreviations and terminology on this site that I used to get super confused about so I'll do my best to explain the ones I remember having to look up:

AI/NAI
- Alignment Indicative/Not Alignment Indicative - denotes whether or not someone thinks <event> has something to do with what alignment they are
PR
- Power Role (e.g. town cop, or mafia roleblocker)
pr
- post restriction. Sometimes in flavor games people get silly post restrictions, sometimes people self impose them. Examples can be silly stuff like only posting haikus, or using rainbow text, or having to make puns
FOS
- Finger of Suspicion - To FOS someone is to suspect them
OMGUS
- "oh my god you suck" - usually used as a response to a perceived bad post or vote, like if I think someone's vote on me is for stupid reasoning I might respond OMGUS. If I vote the person it might get called an OMGUS vote
WIFOM
- "wine in front of me" - refers to the infamous wine scene in The Princess Bride, and denotes the bottomless spiral of "hmm scum wouldn't do that but maybe they did it because they think we would never think they did that but then we would think they thought that" type of reasoning
IGMEOU
- "I got my eye on you" - watching someone closely but not necessarily suspecting them of being scum
V/LA
- vacation/low activity - someone can preemptively message the mod to explain why they might have low activity
ISO
- refers to a player's body of posts in isolation from the whole game - click ISO button on their posts to see this
Bus
- throwing someone under the bus - usually means one mafia member pushing to lynch another mafia member
Wagon
- when someone gets multiple votes, this refers to the group of people voting them
Counter wagon
- the idea that a wagon for someone was created to prevent another person from being lynched (e.g. scum trying to save a teammate by throwing suspicion elsewhere)
VC/VCA
- Vote Count (Analysis) - the vote counter, and any resulting analysis from who voted who
PL
- Policy Lynch - to vote lynch someone not because you think they're scum, but because of some arbitrary policy (e.g., this guy is such a dick, or someone has been lurking too much, or is doing explicitly anti town things like refusing to read the thread)
Null
- neither town or scum read
RVS
- Random Vote Stage - the first few posts where there's no useful information yet so everyone cracks jokes and votes for people at random until something potentially alignment indicative happens
Crumb/crumbing/breadcrumbing
- a post that might be a hint at something, like if a doctor during RVS makes a joke about amberlamps
Loafing/breadloafing
- throwing out such an enormous hint or hints that it's really more like a trail of bread instead of crumbs (e.g. a jailkeeper hinting/saying they can roleblock scum)
LAMIST
- Look At Me I'm So Town - a sarcastic way of saying a post is a bad and obvious grab for town credibility
IIOA
- Information Instead of Analysis - Content that leans towards facts and recounting events, without opinion or analysis information.

Oh and since I got confused on this before, in this newbie setup, Mafia do NOT have day chat.


Also, useful forum tags (spaces added for appearance)

[ Vote ] name[/ Unvote ]
[ B ]name[/ b ]
[ Unvote ][/ unvote ]

For voting/unvoting

[ Post ]post#[/ post ] to direct link the post by number

To quote multiple posts at a time press the + next to the quote button and once you have all the posts you want to quote, click reply.
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Post Post #12 (ISO) » Wed Apr 11, 2018 11:31 pm

Post by Cedrick »

VOTE: nauci
One thing about life, you going to lose more than you going to win, but are you going to get up?
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Post Post #13 (ISO) » Thu Apr 12, 2018 2:16 am

Post by Nauci »

I'm not sure how many people here are totally new or have at least seen a newbie game or two.

The old newbie BP6 setup (and subsequent backup6) was "breakable" sort of, with a BP/UB claim. It was really popular but I really disliked it because it didn't really teach how to play mafia except in this very specific set of circumstances. I wanted to learn how to read people and other strategies that aren't just reliant on setup logic.

I heard that the new setup was designed to alleviate this problem, but I'm not sure how effective it is. I saw that at least 1 game tried tracker claims since 2/3 possible setups with trackers have a way to protect the tracker, but I haven't thought about all of the implications and reasoning around it (does it give too much info to scum? Is it easily faked? idk). I'm similarly against tracker claiming as I was against the previous "breaks." I'll let the IC explain this stuff though, because I don't think I can do it justice. And also because ICs are bound by the rules to tell the truth about theory.
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Post Post #14 (ISO) » Thu Apr 12, 2018 2:21 am

Post by DirtyDishSoap »

If at all possible, I would like to avoid 8 pages discussing why it is and is not a good idea to tracker claim.
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Post Post #15 (ISO) » Thu Apr 12, 2018 2:23 am

Post by Thor665 »

tl:dr - this entire commentary block is all about introducing myself as the IC, blathering about my duties, and offering a basic idea of some of the strategy of the RVS. If this interests you, please read on (especially if this is your first time playing here) if not, feel free to skip.
Spoiler: IC Intro
===========================================================================================

Greetings,

I am Thor665 and I am the Inexperienced Challenged (IC) player of this group. What this means is first and foremost - I am here to play this game with you in a way that will show you what it is like to play on Mafiascum.net. I am here to win and should be treated as such.

My goals and the rules governing my actions are covered in this handy article: Being a good IC
That article is part of our amazing MafiaWiki System. I *highly* recommend this system as a good way to get your feet wet and to find out what a lot of the common abbreviations mean. There is a lot of play strategy discussed in there too. A lot of players consider that advice almost all outdated now. I don't recommend trying to run verbatim with anything there, but a lot of the basic advice is very good to at least be aware of as it can help you avoid blatant pitfalls as you become familiar with the game play here.

Now, as an IC I am here as a resource for you to ask questions of concerning game theory. I WILL NOT lie about game theory answers and will answer them to the best of my ability. I will also offer you the following quick pieces of advice;

1. Don't self vote. (there are really no points during a Newbie setup where this is a good idea, please avoid it however logical you may think it is)
2. This site frowns on lying if you are a vanilla town role. I strongly advise against lying if you have this role as usually it will only hurt town in the end.
3. It's a game - have fun.

We are now starting what is known as the RVS (random voting stage). We are in a low information period because scum already know who they are, and even have a rough idea of what power roles may or may not be in the game. It is now town's job to root them out. Because the start of the game leaves us with no information to start with generally the way to start is to begin voting and questioning other people to see if you can catch them doing something scummy (scummy actions being acts that a scum player is more likely to do then a town player).

In post 9, Nauci wrote:Ah, scum do have day chat apparently.

I don't think I've played against scum with day chat before, so I'm not sure how that changes the meta/strategy. Any thoughts, IC?
Some suggest it changes everything because *scum can plan!*
I suggest it changes very little except town getting paranoid about how much it changes.
I tend to ignore it, myself, doesn't appear to affect my scum spotting accuracy.
In post 13, Nauci wrote:(does it give too much info to scum? Is it easily faked? idk). I'm similarly against tracker claiming as I was against the previous "breaks." I'll let the IC explain this stuff though, because I don't think I can do it justice. And also because ICs are bound by the rules to tell the truth about theory.
The current "break" is not a "break".
It is a strategy that is not inherently bad.
I suggest that optimal Tracker play is to claim Day 2, but many would disagree with me both arguing earlier and later and no singular group is overwhelmingly correct (except me, my answer is the best).

Vote: Nauci


Because I don't feel like allowing him to let personal feelings dictate votes instead of evidence.
Or maybe he's scum.
Win either way.
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Post Post #16 (ISO) » Thu Apr 12, 2018 2:24 am

Post by Thor665 »

In post 14, DirtyDishSoap wrote:If at all possible, I would like to avoid 8 pages discussing why it is and is not a good idea to tracker claim.
Why do you oppose setup theory discussion in a semi-open setup?
Also, what would you rather talk about?
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Post Post #17 (ISO) » Thu Apr 12, 2018 2:31 am

Post by DirtyDishSoap »

In post 16, Thor665 wrote:
In post 14, DirtyDishSoap wrote:If at all possible, I would like to avoid 8 pages discussing why it is and is not a good idea to tracker claim.
Why do you oppose setup theory discussion in a semi-open setup?
Also, what would you rather talk about?
It would be the 3rd consecutive newb game where there's a large debate about whether or not the tracker claim has any merits behind it. We've both agreed previously we inherently disagree with the stratagem behind it. I don't think delving into it any further would bring about anything. That and it focuses on the mechanics rather than actually scum hunting.

Hi, how are you? :D
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Post Post #18 (ISO) » Thu Apr 12, 2018 2:41 am

Post by Nauci »

I think I get what you mean bout it not being a "break."

I also think that A: people tend to lose interest in games dependent on setup mechanics (at least, this has happened in every newbie game I've had where claim mechanics happened and half the players went AFK), and B: talking about setup mechanics lets scum avoid talking about actual substance and analysis while saying lots of words. Which is why I brought this up during page 1 RVS so we can all acknowledge it and move on immediately. This is going to be my last post on it unless directly questioned.
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Post Post #19 (ISO) » Thu Apr 12, 2018 2:46 am

Post by Cedrick »

In post 14, DirtyDishSoap wrote:If at all possible, I would like to avoid 8 pages discussing why it is and is not a good idea to tracker claim.
This. Nobody claims unless they have to please.
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Post Post #20 (ISO) » Thu Apr 12, 2018 10:22 am

Post by James Brafin »

Hi all, your friendly neighborhood GM here. Totally not going to plug and say you should check out R2D because it's the best thing since sliced bread. :)

That being said, VOTE: Nauci
Semi-serious. I'm not sure why town cares about there being a scumchat, but if the mod forgot to set it up, it would not surprise me if scum had a comment.
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Get to know a handsome potato: https://forum.mafiascum.net/viewtopic.php?f=61&t=76837
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Post Post #21 (ISO) » Thu Apr 12, 2018 11:18 am

Post by Nauci »

The forum where I used to play mafia had daychat for scum (which I thought was the standard). In my first game here I had seen posts about scum trying to signal each other in thread and kept scoffing about why the hell they would do that instead of just posting in scumchat until I was eventually finally corrected, so It's something I had made a habit of mentioning at the beginning of every newbie game to clarify since then.

https://forum.mafiascum.net/viewtopic.p ... 0#p9697350
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Post Post #22 (ISO) » Thu Apr 12, 2018 1:48 pm

Post by James Brafin »

Oh, kk. Still suspect, but it's a valid albi.
Unvote


That being said, Thor, I think the answer to your question in #16 is "Who is scum." Also not a fan of post 15, I'll explain in a bit.
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Post Post #23 (ISO) » Thu Apr 12, 2018 3:01 pm

Post by Nauci »

Slow game :o

Back in the hospital tonight; occasionally checking from mobile
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Post Post #24 (ISO) » Thu Apr 12, 2018 3:15 pm

Post by Thor665 »

In post 17, DirtyDishSoap wrote:It would be the 3rd consecutive newb game where there's a large debate about whether or not the tracker claim has any merits behind it. We've both agreed previously we inherently disagree with the stratagem behind it. I don't think delving into it any further would bring about anything. That and it focuses on the mechanics rather than actually scum hunting.

Hi, how are you? :D
Mechanics can be used to gamesolve though - it's a fine conversation.

I'm fine.
I note you still don't appear to be doing anything except a mild complaint about a conversation.
Want to sheep me for yuks?
In post 22, James Brafin wrote:Oh, kk. Still suspect, but it's a valid albi.
Why would you expect scum to post in thread as opposed to, say, PMing the mod?
In post 22, James Brafin wrote:That being said, Thor, I think the answer to your question in #16 is "Who is scum."
If that's true, why isn't he doing it?
In post 22, James Brafin wrote: Also not a fan of post 15, I'll explain in a bit.
Cool, I look forward to the detailed and full analysis requiring the pause to collect your thoughts ;)
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