This game uses the setup called
Pick Your Poison. This setup contains:
- 3x
Mafia Goon
- 0-1
Innocent Child
- 0-1
Tracker
- 0-1
1-Shot Cop
- 0-1
Jailkeeper
- 0-1
2-Shot Vigilante
- 7x
Vanilla Townie
Note: To begin, all townies will get a Vanilla townie role message, you will need to confirm twice.
Welcome, [Player Name]. You are a
Mafia Goon
, along with your partners [Player Name] and [Player Name].
Abilities:
Factional communication: During the day or night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Before the game begins, you must choose which three of the following abilities to give to town:
Innocent Child
Tracker
1-shot Cop
Jailkeeper
2-shot Vigilante
Win condition:
You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Welcome, [Player Name], you are a
.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
.
Abilities:
At any time during the game, you may PM the moderator and he or she will announce you as an Innocent Child in their next post, confirming you as town.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
.
Abilities:
Each night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
.
Abilities:
Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
.
Abilities:
Each night, you may jailkeep a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a
.
Abilities:
Twice at night, you may select a player in the game to target for a nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
I've only made one good post, and don't you dare accuse me of doing it again.