Changes to Normal Games (update September 2022)
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- Amrun
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Amrun Killed the Radio Star
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I don’t see any of these as barriers to normal. I do think a normal version should know their role has changed.In post 229, callforjudgement wrote:
It works best in role madness, so if a game wants a vanillaiser it probably also wants to be a Theme game. In games with only a few power roles, town vanillaisers normally backfire, and scum vanillaisers are hard to balance (roleblockers are hard enough to balance in games with few power roles, and vanillaisers have a much stronger version of the same effect).In post 228, Amrun wrote:Why isn’t vanillizer normal?
There are also two versions of the role, so you'd have to pick one to Normalise if you were going to (the version where the player knows their role has changed, and the version which leaves a permanent roleblocking effect on them).
Something being “hard to balance” or an implication it would be used rarely doesn’t make it not normal.- Amrun
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I agree with the above. However, I think a vanillizer is a perfectly normal role and should be whitelisted. This is my campaign.- Amrun
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- Amrun
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- Amrun
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I don’t think the way vanillizer changes roles (if the target is told, which they should be, in a normal version) is inherently abnormal. Neapolitan is normal, so vanillizer should be.In post 264, TemporalLich wrote:Vanillaizer is probably the one role I'd unblacklist but it's very hard to justify it being fit for Normal because even though it's a weaker way to completely hose a PR than a Vigilante it involves a role change (assuming it's the Vanillaizer that informs the target their role was changed and flips like "turnedNamed Townie"). (named townie isn't normal but named with the allowed names being Named or Chocolate might be worth considering).Vanilla Townie
And the alternate forme, Seraph Rogue (fixed roleblocker), would have a very hard time being normalized since Seraph Knight (fixed doctor) isn't normal.
It would be best considered for unblacklisting when we inevitably get the greylist back, though I want Lynchproof (and by extension Deathproof) blacklisted since the lynch is supposed to be normal in a normal.
I highly doubt Vanillaizer will be considered Normal even in a greylist world though, mostly because role changes are not normal.- Amrun
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I don’t think any of your suggestions so far should be normal. The player base for normals don’t want role madness layers. There’s a place for this type of role: in themes.In post 269, Wake1 wrote:Are there any current ideas close to being normalized?
I feel like there aren't too many options considering Normal Mafia has so few layers.- Amrun
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Uh truthfully I’d have to look up what is current on that one. I’m out of date.In post 276, gobbledygook wrote:
Do you disagree about the current form of traitor?In post 272, Amrun wrote:
I don’t think any of your suggestions so far should be normal. The player base for normals don’t want role madness layers. There’s a place for this type of role: in themes.In post 269, Wake1 wrote:Are there any current ideas close to being normalized?
I feel like there aren't too many options considering Normal Mafia has so few layers.- Amrun
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Is it the no recruitment you take issue with?In post 276, gobbledygook wrote:
Do you disagree about the current form of traitor?In post 272, Amrun wrote:
I don’t think any of your suggestions so far should be normal. The player base for normals don’t want role madness layers. There’s a place for this type of role: in themes.In post 269, Wake1 wrote:Are there any current ideas close to being normalized?
I feel like there aren't too many options considering Normal Mafia has so few layers.- Amrun
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@gobble: it is bizarre that traitor can’t win alone.- Amrun
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Yes thank you! Also plz reconsider vanillizer as normal (at least for scum).- Amrun
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I agree Ninja shouldn’t be normal. I was shocked it was when I checked.- Amrun
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Just didn’t fit what I fundamentally felt was normal. For me, normals you should generally be able to trust that your results are accurate.In post 318, Gamma Emerald wrote:
whyIn post 315, Amrun wrote:I agree Ninja shouldn’t be normal. I was shocked it was when I checked.- Amrun
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Idk I just feel like if you track X to nowhere in a normal you shouldn’t have to speculate “but what if they’re a ninja?”
That’s for themes.- Amrun
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Ninja implies tracker though, just by existing.- Amrun
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True. Watcher is an unpopular role.
I agree ninja/watcher combo is much less odious though.
I think ninja should just not be normal though.
Wouldn’t cry if miller wasn’t normal either tbh.- Amrun
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I completely agree. We need to agree on what, fundamentally, IS the concept of a normal game, and then allow/disallow roles based on their adherence to that concept.In post 330, TemporalLich wrote:
Instead of having the permitted roles and mechanics outline the principles and expectations of Normal, have the principles and expectations of Normal outline the permitted roles and mechanics.In post 329, RadiantCowbells wrote:What do you mean by 328
There's BooneyToonz if you want a bottom-up Normal game.
Axe ninja and Miller. They’re not needed and contradict the idea of Normal IMO.
Vanillizer, on the other hand, does not, IMO. At this point in time the “normal” designation seems arbitrary.
Personally, I would also axe multitasking! But that’s more debatable.
P-edit: Yes, it would be powerful. That’s a question of balance, not which roles are normal. Currently, ungated cops are not usually used, and that trend would continue.Last edited by Amrun on Wed Dec 11, 2019 12:33 pm, edited 1 time in total.- Amrun
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It doesn’t directly defy normality in the way that ninja does.In post 337, gobbledygook wrote:Amrun, what is your concept of a normal that multitasking defeats?
It complicates the mechanics of scum. Let’s say in a mini, you have one scum left alive, and you are able to know through role information that X player performed Y action. A kill also happens.
With multitasking in the game, this means little. Without multitasking in the game, this is a mechanical clear.
For NORMAL, I prefer not to have that type of WIFOM. Mechanical clears DO NOT happen very often and that situation is rare, so I don’t worry about it giving the town an advantage. It lets everyone play off of the same expectations, scum and town included.- Amrun
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Also, exactly what RC said, if his response was better stated.- Amrun
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I think roles like multitasking, ninja, Miller, all have their place in mafia, but not in normals. To me, normals should be a space in which everyone knows the rules, the norms, and what to expect, exactly. Themes are where we turn those expectations on their heads.- Amrun
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I don’t even know what combined is.In post 343, TemporalLich wrote:Ideally balance concerns as it concerns a setup should be reserved for review.
I really don't agree with axing Multitasking unless you want Normal to be synonymous with boring. If so, Combined should go as well (as it isn't clear if it counts as 1 or 2 actions).
I mean mountainous is fun. Basic mafia is fun and brings it back to basics. That’s the space for normals to occupy, IMO. PLUS, I have seen TONS of really cool set ups that didn’t utilize any of the above roles. Look at Plum’s last mini normal. It was really neat and kept town guessing and setup spec continuously through the game, but still met every expectation I have of a normal game.- Amrun
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How? Design balanced games, period.In post 347, gobbledygook wrote:Don’t we have a problem with town winning the majority of normal games? I feel like getting rid of multitasking makes that more of an issue.
A completely OK compromise is if it must be disclosed in rule set.- Amrun
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Agree 100%!In post 352, RadiantCowbells wrote:I think you can very easily have fun, interesting games using only basic roles and thinking that's not true defeats the point of normalcy
Here’s the Plum set up that I referred to earlier. I think it’s a fantastic positive example.
https://forum.mafiascum.net/viewtopic.php?f=2&t=81010
P-edit: ew, combined can go too, for sure.
I preferred the grey list too.- Amrun
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For the record, so am I.
I hate the WIFOM of “can they or can’t they?” It needs to be standardized one way or the other.- Amrun
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It should be normalized for normals though.In post 386, Dunnstral wrote:It depends on what the role pm says
If it says you get the other guys role, then yeah you're an indecisive whatever
If it says you become a cop if a cop dies, and an indecisive cop dies, then no you're not indecisive- Amrun
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I know. I was just saying. I would have chosen the former.- Amrun
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No.In post 391, Wake1 wrote:Could a Bodyguard that also kills the attacker (while still dying) be possible in Normal?- Amrun
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I don’t see a problem with it. It’s just a permanent roleblock. However, that’s not really my hill to die on, just my two cents. I could see it being very interesting in combo with Neapolitan or similar.In post 411, Gamma Emerald wrote:
Tbh what grounds do you consider vanillaizer normal byIn post 336, Amrun wrote:
I completely agree. We need to agree on what, fundamentally, IS the concept of a normal game, and then allow/disallow roles based on their adherence to that concept.In post 330, TemporalLich wrote:
Instead of having the permitted roles and mechanics outline the principles and expectations of Normal, have the principles and expectations of Normal outline the permitted roles and mechanics.In post 329, RadiantCowbells wrote:What do you mean by 328
There's BooneyToonz if you want a bottom-up Normal game.
Axe ninja and Miller. They’re not needed and contradict the idea of Normal IMO.
Vanillizer, on the other hand, does not, IMO. At this point in time the “normal” designation seems arbitrary.
Personally, I would also axe multitasking! But that’s more debatable.
P-edit: Yes, it would be powerful. That’s a question of balance, not which roles are normal. Currently, ungated cops are not usually used, and that trend would continue.
Like I wouldn’t want to be able to lose my role in a Normal, that just doesn’t seem fun at all
That seems like solid reason for it to not be normal
Ninja and gunsmith aren’t similar at all, as RC said. You know what types of roles return guns. I think gunsmith role is great, btw.- Amrun
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I don’t see why?In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
I mean, straight up mountainous is fun. For me at least.
I don’t think it should be used often. I just don’t know why it’s not an option.- Amrun
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I wholeheartedly disagree with this.In post 429, gobbledygook wrote:
For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.In post 427, Amrun wrote:
I don’t see why?In post 426, gobbledygook wrote:I will hard veto and lobby against any game especially normals to include Vanillalizer as a role. That role is so incredibly unfun to play against as town.
I mean, straight up mountainous is fun. For me at least.
I don’t think it should be used often. I just don’t know why it’s not an option.
It would need to be balanced carefully but it is NOT like a vigilante kill.- Amrun
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I don’t think those types of roles belong in Normals. However, they could be very fun in a theme.- Amrun
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A vanillaizer is a long standing role that everyone is familiar with.In post 440, Gamma Emerald wrote:Says the guy lobbying for Normalized Vanillaizer
These new variants change how we think about the game and would have people needing to look them up, so they’re not normal. Totally viable roles though.- Amrun
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If I thought vanillizer was unfair, I’d agree with you. Being long-standing doesn’t give it a pass. Being new doesn’t make it not good. I don’t think there’s a need for Tailor, but if we normalized/standardized what roles had what clothes, it could work. I just think that design space is already filled with gunsmith.In post 445, Gamma Emerald wrote:
Wasn't Gunsmith like that when it was introduced?In post 443, Amrun wrote:
A vanillaizer is a long standing role that everyone is familiar with.In post 440, Gamma Emerald wrote:Says the guy lobbying for Normalized Vanillaizer
These new variants change how we think about the game and would have people needing to look them up, so they’re not normal. Totally viable roles though.
And "long standing" + "familiar" doesn't make it fair at all.
But I agree that vanillizer rewards good scum play and can even have cool design application as town. I don’t think it should be used a lot but I think nothing makes it ABNORMAL.- Amrun
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- Amrun
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I disagree about the degree of strength, but I think an ungated vanillizer would be exceedingly rare anyway. Just because something is difficult to balance doesn’t make it not normal - that’s what reviews are for.In post 447, TemporalLich wrote:vanillaizer is a very strong scum role and a pretty weak town role
It's almost as strong as giving scum a vigilante, but town might see it as negative utility.- Amrun
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Pops makes a good point re: fakeclaims. I would be fine with vanillizer being town only.- Amrun
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How? There are many town-only roles, such as vig.In post 457, Romeo and Juliet wrote:However, that essentially clears a slot.- Amrun
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Agree with this.In post 463, TemporalLich wrote:I don't think Town Vanillaizer would be too much to ask for but it does technically violate an expectation of Normal (Roles should never change), but Backup (technically not if you consider it a modifier and not part of a role) and UBackup (no excuse there) also violate that expectation.
I really think we need to outline the expectations of Normal and then decide if Town Vanillaizer is normal or not.- Amrun
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Amrun Killed the Radio Star
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I agree with this version of normal and that maybe vanillizer shouldn’t be normal if we use that. However, what “Normal” is isn’t standardized and needs to be.In post 469, Plum wrote:
Agreed, and Ninja should be removed from the whitelist and Miller has less direct need for that but probably should as well.In post 468, TemporalLich wrote:Having to worry about uncommon roles that place a lot of undue influence on a Normal just by possibly existing is not Normal. - Amrun
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