Changes to Normal Games (update September 2022)

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Post Post #130 (isolation #0) » Sat May 12, 2018 6:48 pm

Post by BBmolla »

Can we have a modifier for an activated passive ability? So like a 1-shot Bulletproof but you have to choose the night you become bulletproof, or same thing with ascetic. Or would it be better just to call it a different role?
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Post Post #140 (isolation #1) » Sun May 13, 2018 3:38 pm

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In post 132, callforjudgement wrote:
In post 130, BBmolla wrote:Can we have a modifier for an activated passive ability? So like a 1-shot Bulletproof but you have to choose the night you become bulletproof, or same thing with ascetic. Or would it be better just to call it a different role?
That was normalised as part of these changes: Activated. (1-Shot Activated Bulletproof does exactly what you're suggesting, as the 1-Shot modifier applies to the Activated activation.)
I missed that, I'm dumb
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Post Post #176 (isolation #2) » Wed Jul 25, 2018 6:35 pm

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Knifesmith should be normal
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Post Post #249 (isolation #3) » Fri Dec 06, 2019 2:56 pm

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I'm gonna go on a old tirade

I still think the Motion Detector should be broken down into its two halves as normal roles as well.

To be clear what I mean:

Motion Detector - Learns if any actions were performed by or on a player, but not what they were, or who else was involved.
Role1 - Learns if any actions were performed on a player, but not what they were, or who else was involved.
Role2 - Learns if any actions were performed by a player, but not what they were.

CFJ gave his opinion a while back and basically said they'd go unused and cited Follower's low usage as an example, but I personally hate Followers because categorizing abilities is fucking nonsense and awkward as fuck anyway. I think these would fill very specific niches where town is just slightly slightly underpowered. Role1 may be less useful, but I could absolutely use Role2 in multiple setups.
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Post Post #260 (isolation #4) » Sat Dec 07, 2019 10:14 am

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In post 254, TemporalLich wrote:Motion Detector - Gets a positive result if it sees that the target has acted or if the target has been acted upon. Can't tell the difference between the two.
Reporter - Gets a positive result if it sees that the target has acted.
Inspector - Gets a positive result if it sees that the target has been acted upon.
Combined Reporter Inspector - The name for a motion detector that can tell the difference.
Name the last one Action Detector and I’m for these names

I suggested Reporter then split as Motion Detector and Action Detector but people thought it’d be confusing to change what Motion Detector does
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Post Post #287 (isolation #5) » Mon Dec 09, 2019 3:49 pm

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In post 283, Menalque wrote:
In post 271, gobbledygook wrote:I think traitor needs to be reworked again.
I wouldn’t be opposed to Mafia being informed of traitor by default instead of the other way around
Makes it so the traitor is literally not an informed minority

Like also think how unfun that is as a traitor
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Post Post #401 (isolation #6) » Thu Dec 12, 2019 11:21 am

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Isn't a Tracker-Miller called a Sleepwalker? I think there's one in great idea, not that that is a great sense of role names but I think it fits. He just appears to always target the NK.

I'm all for not having that though.
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Post Post #402 (isolation #7) » Thu Dec 12, 2019 11:21 am

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Mafia Suicide Bomber should be normal 100%.
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Post Post #404 (isolation #8) » Thu Dec 12, 2019 11:42 am

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I'm all for nixxing ninja.

Multitasking is problematic as hell for the concept of visiting. Tracker can only track a player to two targets if they're mafia.

As a sidenote, I think a Tracker/Watcher variant that can't see nightkills could be useful in setups. Maybe a modifier that could be applied to investigatives that fails upon determining nightkills.

Edit: oh it exists and it's called Personal, that should 100% be whitelisted
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Post Post #406 (isolation #9) » Thu Dec 12, 2019 11:53 am

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that's gross AF though
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Post Post #481 (isolation #10) » Thu Jan 30, 2020 11:39 am

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Would a modifier where you could only target any given player once per game be useful?
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Post Post #497 (isolation #11) » Wed Apr 22, 2020 8:27 pm

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In post 496, Knightmare491 wrote:can someone link me to a write up of any sort where they've explained how to balance closed setups? Mafia is played casually on my home site and the mods there have a history of making scum sided setups. If I post an example here, you lot won't be able to stop laughing. Thanks in advance!
Maybe make a thread in the open setup forum where you can post examples and we can point out the flaws?

Does your site focus as much on day play as this site?
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