Changes to Normal Games (update September 2022)
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- BBmolla
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BBmolla Open Book
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I missed that, I'm dumbIn post 132, callforjudgement wrote:
That was normalised as part of these changes: Activated. (1-Shot Activated Bulletproof does exactly what you're suggesting, as the 1-Shot modifier applies to the Activated activation.)In post 130, BBmolla wrote:Can we have a modifier for an activated passive ability? So like a 1-shot Bulletproof but you have to choose the night you become bulletproof, or same thing with ascetic. Or would it be better just to call it a different role?- BBmolla
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I'm gonna go on a old tirade
I still think the Motion Detector should be broken down into its two halves as normal roles as well.
To be clear what I mean:
Motion Detector - Learns if any actions were performed by or on a player, but not what they were, or who else was involved.
Role1 - Learns if any actions were performed on a player, but not what they were, or who else was involved.
Role2 - Learns if any actions were performed by a player, but not what they were.
CFJ gave his opinion a while back and basically said they'd go unused and cited Follower's low usage as an example, but I personally hate Followers because categorizing abilities is fucking nonsense and awkward as fuck anyway. I think these would fill very specific niches where town is just slightly slightly underpowered. Role1 may be less useful, but I could absolutely use Role2 in multiple setups.- BBmolla
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Name the last one Action Detector and I’m for these namesIn post 254, TemporalLich wrote:Motion Detector - Gets a positive result if it sees that the target has acted or if the target has been acted upon. Can't tell the difference between the two.
Reporter - Gets a positive result if it sees that the target has acted.
Inspector - Gets a positive result if it sees that the target has been acted upon.
Combined Reporter Inspector - The name for a motion detector that can tell the difference.
I suggested Reporter then split as Motion Detector and Action Detector but people thought it’d be confusing to change what Motion Detector does- BBmolla
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Makes it so the traitor is literally not an informed minorityIn post 283, Menalque wrote:
I wouldn’t be opposed to Mafia being informed of traitor by default instead of the other way aroundIn post 271, gobbledygook wrote:I think traitor needs to be reworked again.
Like also think how unfun that is as a traitor- BBmolla
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I'm all for nixxing ninja.
Multitasking is problematic as hell for the concept of visiting. Tracker can only track a player to two targets if they're mafia.
As a sidenote, I think a Tracker/Watcher variant that can't see nightkills could be useful in setups. Maybe a modifier that could be applied to investigatives that fails upon determining nightkills.
Edit: oh it exists and it's called Personal, that should 100% be whitelisted- BBmolla
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Maybe make a thread in the open setup forum where you can post examples and we can point out the flaws?In post 496, Knightmare491 wrote:can someone link me to a write up of any sort where they've explained how to balance closed setups? Mafia is played casually on my home site and the mods there have a history of making scum sided setups. If I post an example here, you lot won't be able to stop laughing. Thanks in advance!
Does your site focus as much on day play as this site? - BBmolla
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