Changes to Normal Games (update September 2022)
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I mean there's some stuff I object to, like outright cutting serial killers, but the 'hey we need non-normal stuff in normal games' confuses me
when I /in to normal games I hope that there's no random non-normal shit that I won't like. but maybe I see normals differently than other people. idk.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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He was complaining about ffery, I'm fairly sureIn post 75, mastina wrote:You know the only other female member of the review team is Ether and she rarely reviews any more, right?
In post 74, callforjudgement wrote:2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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I agree that Multitasking is a very problematic role in design and really should be axed. Honestly I think all normals should be only 1 action per night.
I don't agree that everything else necessarily is.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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Because in practice we end up with games where someone has a confirmable action like a fruit vendor and the game reaches 1 scum remaining and if that fruit vendor is multitasking scum win the game on account of having been reduced to one player and having multitasking.In post 338, Ircher wrote:Why should we axe multitasking?
The argument can be made that town can account for it existing but I think that them having to creates a massive amount of entirely pointless swing where town have to try to decide if they want to play around the modifier or not2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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Not synonymous with boring it's simply a bad kind of swing
Would be equally fine with all scum having multitasking or requiring the game to be entirely multitasking or not but be outed in ruleset.
It narrows some design space but makes the games better.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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I don't think a setup needs five word combined roles with a billion affixes to be good
I think gunsmith vig 1-shot JK backup cop 6 by vs goon goon doctor is a very interesting setup to play2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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A vig kill speeds up lyloIn post 429, gobbledygook wrote:For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.
This is a really bad take2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins. - RadiantCowbells
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