Changes to Normal Games (update September 2022)

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Post Post #110 (isolation #0) » Fri May 11, 2018 6:10 am

Post by Something_Smart »

I applied to join the NRG several months ago, and I also got no response. Should I send it again?
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Post Post #359 (isolation #1) » Wed Dec 11, 2019 12:53 pm

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In post 339, RadiantCowbells wrote:I agree that Multitasking is a very problematic role in design and really should be axed. Honestly I think all normals should be only 1 action per night.
I'm at the other end of the spectrum here btw, I think the multitasking modifier should be removed and all scum should be multitasking by default. Forcing scum to give up their action if they're the last one alive creates positive feedback which is already a pretty big issue with mafia in general, and the tactical depth it adds is minimal (especially when people don't know if the last scum is non-multitasking or not).
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Post Post #370 (isolation #2) » Wed Dec 11, 2019 1:36 pm

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In post 369, Oversoul wrote:I would like to put forth the role modifier if Fragile - dies if targeted by an ability or if it uses an ability.
That sounds so unfun to play...
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Post Post #372 (isolation #3) » Wed Dec 11, 2019 1:39 pm

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That's closer, but I think it would encourage mods to put in roles like Suicide Doctor.
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Post Post #403 (isolation #4) » Thu Dec 12, 2019 11:23 am

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Gravedigger I believe. They passively visit everyone who dies, or a random person who dies, depending on who you ask.

I think it has merit, but it's a little skeevy on the grounds that they don't know who they're going to visit.
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Post Post #562 (isolation #5) » Sat Nov 21, 2020 5:58 am

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I like that. Seems more useful design-wise than specific finder.
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Post Post #699 (isolation #6) » Tue Jul 06, 2021 4:23 pm

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In post 697, Jake The Wolfie wrote:Concept: Roles that implicitly lie to the players (eg. A Jailkeeper-finder when there is no Jailkeeper, which is functionally a Named Visitor) should not be allowed in Normal Games.
Why not?
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Post Post #706 (isolation #7) » Wed Jul 07, 2021 3:51 am

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It's not a lie. People are aware of the possibility of a curveball with roles like this. Calling it an implicit lie is pretty fair.

However these roles do have use besides just toying with the players. In the case of the game that likely sparked this, the point was to encourage the neighborizer to target scum. That said, in retrospect, it was probably a bad idea because of what happened in the game.

What it is is a violation of expectations, if you happen to expect than an X-Finder would never exist without an X. It's always possible for people to have incorrect expectations violated, so we have to strike a balance of which expectations are reasonable and which ones are unreasonable. In retrospect, I do feel that the expectation "there is a strongman" was reasonable enough, I just didn't expect it to matter in the way that it did. But overall, people should be familiar enough with normal rules and design philosophies that expecting no red herrings is unreasonable.
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Post Post #707 (isolation #8) » Wed Jul 07, 2021 3:56 am

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About that role, Isis said (and I quote), "It's the kind of red herring that's never harmful."

Hopefully she'll agree with me that that's clearly wrong.
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