Changes to Normal Games (update September 2022)

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Post Post #12 (isolation #0) » Mon May 07, 2018 4:01 pm

Post by Srceenplay »

In post 9, northsidegal wrote:
In post 7, chamber wrote:I personally don't see them as losses. normal games shouldn't be unique. The experience can be unique because of the players, the setup should be somewhat standard.

And they said why they were making the changes, to streamline the review process.
You and I seem to have very different philosophies.

I think all games should be unique or put something interesting forward in some way. Having a "standard" setup doesn't mean that it can't be unique, or that it has to be uninteresting or anything. Most graylist roles are some sort of combination of existing whitelisted roles anyways - I can think of very few examples of a game deviating in any serious fashion from
entirely
basically normal.

Like, in the strict sense of the word it is a loss.



Did non-standard role PMs and rulesets really add a significant amount of time to the review process? If so, I guess I'll stop talking on that point, but it doesn't seem likely to me.
Im on your side NSG.


I don't think Greylist roles caused an unbearable amount of time. My option its that having to get a pass from 3 people makes it take more time.
you have 2 that are happy and 1 who isn't. When you change something to make the one happy someone else becomes un happy.
i don't think its fair to blame it on grey list roles but thats just my experience.
"A man can not be too careful on the choices of his enemies." Oscar Wilde
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Post Post #81 (isolation #1) » Wed May 09, 2018 1:32 pm

Post by Srceenplay »

I /in March 8 so I can start before my vacation at the end of the month.
Finally had to /out
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Post Post #131 (isolation #2) » Sat May 12, 2018 6:50 pm

Post by Srceenplay »

1-shot normal role
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Post Post #139 (isolation #3) » Sun May 13, 2018 10:07 am

Post by Srceenplay »

Sounds like a grey area that the reviewers can help the mod with.
"A man can not be too careful on the choices of his enemies." Oscar Wilde
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