Changes to Normal Games (update September 2022)
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The current version of Motion Detector strikes me as more flavorful imo.
The role that is to a Watcher what a Reporter is to a Tracker should be called an Inspector or something like that.
Flavor is based on seeing if the target has been "tampered with".
Basically how I'd do the action investigators that can see neither who did it nor what kind of action it was:
Motion Detector - Gets a positive result if it sees that the target has acted or if the target has been acted upon. Can't tell the difference between the two.
Reporter - Gets a positive result if it sees that the target has acted.
Inspector - Gets a positive result if it sees that the target has been acted upon.
Combined Reporter Inspector - The name for a motion detector that can tell the difference.time will end- TemporalLich
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There are multiple reasons a vote alterer isn't Normal.In post 257, Wake1 wrote:Is it possible to add any Normal roles that can affect votes?
Like a role that can either null a vote or force someone who isn't voting to vote?
1. Day roles aren't Normal.
2. It isn't clear on whether vote alterers take effect immediately or when the next VC is posted.
3. Either resolution to reason 2 would result in a bastard role, either for introducing uncertainty where your vote is (and by potentially making the votes lie), or byallowing direct moderator influence
4. Voting roles in general affect how lynching takes place, and having to worry about someone being a doublevoter or governor and ruining a plan to L-1 with intent is not normal.time will end- TemporalLich
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Vanillaizer is probably the one role I'd unblacklist but it's very hard to justify it being fit for Normal because even though it's a weaker way to completely hose a PR than a Vigilante it involves a role change (assuming it's the Vanillaizer that informs the target their role was changed and flips like "turnedNamed Townie"). (named townie isn't normal but named with the allowed names being Named or Chocolate might be worth considering).Vanilla Townie
And the alternate forme, Seraph Rogue (fixed roleblocker), would have a very hard time being normalized since Seraph Knight (fixed doctor) isn't normal.
It would be best considered for unblacklisting when we inevitably get the greylist back, though I want Lynchproof (and by extension Deathproof) blacklisted since the lynch is supposed to be normal in a normal.
I highly doubt Vanillaizer will be considered Normal even in a greylist world though, mostly because role changes are not normal.time will end- TemporalLich
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If someone shot the person the Seraph Knight is protecting the Seraph Knight doesn't die, so Seraph Knight is a fixed doctor, not a fixed bodyguard.In post 266, Gamma Emerald wrote:P sure Seraph Knight is fixed BG but whatever
Speaking of BG I recall once being told BG is a redirection of a kill onto the user, does that mean it shouldn’t be normal? FYI this is a joke but if we want to get serious about it I don’t mind.time will end- TemporalLich
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Multiball is allowed in Large Normals afaik
I think Mafia Traitor (and Werewolf Traitor for those multiball large normals) are a good way to put in "half a scum". It's probably the best as is, since:
Removing the endgame rule results in weird endgames involving a Mafia Traitor and two town-aligned roles for example.
Making the scum know the Traitor's identity inherently removes design space as you can just make all the scum Informed (knows who the Traitor is).
Banning Traitor removes design space and makes it harder to balance weird game sizes.time will end- TemporalLich
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Instead of having the permitted roles and mechanics outline the principles and expectations of Normal, have the principles and expectations of Normal outline the permitted roles and mechanics.In post 329, RadiantCowbells wrote:What do you mean by 328
There's BooneyToonz if you want a bottom-up Normal game.time will end- TemporalLich
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I only agree with blacklisting Ninja if Miller gets blacklisted as well, since the principle changes from "Moderators shall not lie except in results." to "Moderators shall never lie about game info".
I know this makes Cop broken in Normals, but balance is secondary to principles outlining Normalcy if we're going with a top-down Normal. (unless of course Balance is put first which is very reasonable for a top-down Normal)time will end- TemporalLich
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Ideally balance concerns as it concerns a setup should be reserved for review.
I really don't agree with axing Multitasking unless you want Normal to be synonymous with boring. If so, Combined should go as well (as it isn't clear if it counts as 1 or 2 actions).Last edited by TemporalLich on Wed Dec 11, 2019 12:42 pm, edited 1 time in total.time will end- TemporalLich
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actually I think greylist should come back to encompass multitasking and the like. (and consider whether inherent multitasking should be a normal mechanic or not, I'm eh)
I really wish Greylist were normal again, I could think of a lot of interesting variants such as Loyalblocker, 1-shot Ascetic, Strongman as a modifier, Superstar, and Follower-Cop. It's the spice on top of the normal cake, I'd be okay with hybrid/multitasking/combined roles going in favor of restoring the greylist.
pedit: Combined allows you to use multiple role abilities, however you must use both abilities on one target.Last edited by TemporalLich on Wed Dec 11, 2019 12:50 pm, edited 1 time in total.time will end- TemporalLich
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Loyalblocker isn't the same thing as Loyal Roleblocker for example.In post 355, RadiantCowbells wrote:Most of those can already be made
Here's how I'd define the variant roles:
Loyalblocker - Make a player unable to target players that they don't share an alignment with for the night (effectively making them Loyal for the night, or roleblocking them if they target outside their alignment)
1-shot Ascetic - Immune to non-kill actions the first night they are targeted by a non-kill action.
Strongman as a modifier - A modifier making you ignore roleblocking, protection, rolestopping, and immunities. Does not allow targeting commuting commuters.
Superstar - IC without the innocent part i.e. it doesn't confirm alignment. A variant of this might be publically revealing your role as if you were public role copped.
Follower-Cop - A weakened role cop that gets results in the term of a Follower. (probably a bad name tbh since it sounds like a hybrid role)
pedit: yeah confusing roles like Town 1-shot Weak Loyal Combined Neighborizer Friendly Neighbor isn't really normal and the normalcy part of the reviews should weed that out imo.
I prefer the idea of inherent multitasking being something the mod puts in the ruleset imoLast edited by TemporalLich on Wed Dec 11, 2019 1:04 pm, edited 1 time in total.time will end- TemporalLich
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I'm not sure whether it is more normal for a mutual rolestop to result in the target being rolestopped or not... If the former is true a mutual rolestop should kill a Fragile target.
Bulletproof Fragile would be immune to kill actions (except Strongman) but die from non-kill actions. Fragile should be an unavoidable death anyway since otherwise a Doctor would be able to safely target a Fragile role as an effective Visitor.time will end- TemporalLich
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I don't know RAR but two jailkeepers absolutely should not be able to doctrain.In post 399, callforjudgement wrote:IMO the most sensible resolution to the double rolestop is that the rolestoppers rolestop each other and other actions go through (RAR produces this result, it's a bit less clear under NAR). In that situation, it seems strange for the rolestopped action to trigger the Fragile (unless you think that roleblocked actions would).
And I agree two rolestoppers should end up causing each other to fail in a mutual rolestop, therefore Fragile should live in a mutual rolestop assuming no other actions.time will end- TemporalLich
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yeah, I think the main problem would be determining if Personal is viable on these roles:
Gunsmith, Detective, Psychologist (which have investigations relying on the factional kill but are role investigators and not action investigators)
Traffic Analyst, PT Cop (which have investigations relying on the factional PT instead of the factional kill)
Encryptor (which has potential to affect a factional PT)
imo these should be viable for a Personal modifier, like this:
Personal Gunsmith gets a "no gun" result on a Mafia Goon but a "gun" result on a Role Cop regardless of alignment.
Personal Detective and Personal Psychologist gets negative results on Mafia Goons and Serial Killers regardless of whether they have killed or not.
Personal Traffic Analyst and Personal PT Cop can't see a Mafia PT and thus both get negative results on a Mafia Goon.
A Mafia Neighbor Personal Encryptor grants daytalk to the neighborhood but not the Mafia PT.
Personal being whitelisted would make me less likely to agree with Ninja being removed btw (since Personal interferes with an action investigator in such a way that it gives a false negative, but at least in the case of Personal it was spelled out in the Personal action investigator's Role PM).time will end- TemporalLich
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I don't think Town Vanillaizer would be too much to ask for but it does technically violate an expectation of Normal (Roles should never change), but Backup (technically not if you consider it a modifier and not part of a role) and UBackup (no excuse there) also violate that expectation.
I really think we need to outline the expectations of Normal and then decide if Town Vanillaizer is normal or not.time will end- TemporalLich
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In that case Vanillaizer shouldn't be Normal based on that alone, that indicates it would alter Normal expectations a lot and make Normal feel very different (similar to the reason Supersaint isn't normal).
Normal games should feel like Normal games. Having to worry about uncommon roles that place a lot of undue influence on a Normal just by possibly existing is not Normal.time will end- TemporalLich
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personally I like that modifier, I wouldn't know what to call it.In post 481, BBmolla wrote:Would a modifier where you could only target any given player once per game be useful?
Maybe Overconfident might work, as they're sure their ability worked fine and that they don't need to try again? Though an Overconfident investigative role might be confusing flavor-wise.time will end- TemporalLich
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Cop gets Town/Not Town (and can be fooled by a Miller), Alignment Cop gets Town/Mafia/Werewolf/Serial Killer (and can't be fooled by a Miller)In post 500, Alisae wrote:yeah its called a Cop.time will end- TemporalLich
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I ISOed implosion and found out Miller is allowed because Miller can claim Miller and it wouldn't detract from Cop being a reliable investigative.In post 502, Alisae wrote:A. Implo most likely will not want to have a role that nullifies the Miller. He doesn't want Godfathers in queue but wants Millers and he talked about why somewhere in this thread.
B. I'm pretty sure in normal games Cops get Town or Mafia and that only comes up in Multiball games but even then I still think its Town or Mafia but not 100% on this.
Since an Alignment Cop can suss out the difference between a Miller claiming Miller and a scum claiming Miller it might be distinct enough to be worth considering outside the daydream of the greylist coming back, as non-Large normals must be standard alignment.
Alignment Cop being a perfect investigative is obviously very powerful though, so I feel balancing might be the reason Alignment Cop isn't normal.
The wiki tells me Cop is Town/Not Towntime will end- TemporalLich
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I'd say the target's name should be in the Tagger's results because Tagger is an investigative role (namely, the null investigative role) and redirection shouldIn post 522, Isis wrote:Normal queue role names convey what the role actually does in a way that minimizes flavor and aesthetics and maximizes understanding. Even to the point of roles having names like rolecop and pt cop. Tagger is more aesthetically pleasing but Fruit Customer borrows terminology from a similar role to grant understanding, similar to babysitter/hider.
I don't think redirection is allowed in normal queue right now but if that was a factor at play it'd be preferable not put the target's name in the result PM if detecting redirection isn't the point of the role.neveract like a pseudo-Tailor in Normal games.
Though if you get a No Result, those likely will be generic.
That being said I don't think redirection is Normal regardless of investigative role concerns, namely because it means your target may not be your target and it can result in strange Night Action choices.time will end- TemporalLich
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Thanks for the update.
1. Is a Role Tracker (target a player, if they successfully act and aren't a Ninja you will learn their role, if not you will be told you didn't see anything, if your action fails you will get No Result) not a thing?
2. Is a Finder-Finder a possible role? If so, does it get a positive result on say a Combined-Finder?time will end- TemporalLich
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A PT Cop is a minor variation on a Traffic Analyst - both are binary investigatives that concern private communication (PT Cop gets In a PT/Not in a PT, Traffic Analyst gets Can Communicate Privately/Can't Communicate Privately)
Logically speaking if Gunsmiths get positive results on PT Cops mechanics-wise they should get positive results on Traffic Analysts as well.time will end- TemporalLich
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I feel like multiball / serial killer change the game's expectations a lot and should probably be something that is declared on signups (standard alignment, multiball, serial killer, or multiball with serial killer)
bear in mind I'd usually consider something that changes the game's expectations a lot not Normal but I think Normal Multiball is a valid type of game.time will end- TemporalLich
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A no-lim in a 4p MeLo (which the 50% issue matters the most - as it is even and low) would require a bad Vigilante shot to result in the game ending in Night.
Scum Vigilante isn't normal, so this would usually be the result of the Town Vig being overconfident.
A no-lim in a 4p Dilemma (possible in a Large game) usually will end in Night, allowing 50% to no-lim would allow both Townies to no-lim without needing one of the scum to agree.time will end- TemporalLich
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Roles I'd personally want to see discussed for Normality:
Reporter(checks if someone acted or not),Inspector(checks if someone was targeted or not),Superstar(allows your role (as a Role Cop sees it) to be revealed),Strongman as a modifier(makes an action unblockable),Modifier Cop(learns what modifiers apply to someone),[modifier]-Finder([role]-Finder with a modifier e.g. 1-shot-Finder or Loyal-Finder),Security Guard(lets someone know who targeted them besides you - basically a reverse Watcher),Visionary(lets someone know what targeted them besides you - basically a reverse Voyeur).
Alternate role names I want to see discussed:
Mailman >Messenger
Strongman >Juggernaut
Probably won't be normal but I can wish:
Moonlight Dancer(can reveal that they are a Moonlight Dancer once every phase)
Interceptor(redirects someone's actions to you)
Paladin(redirects actions targeting someone to you)time will end- TemporalLich
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Bodyguard is a redirection role.In post 623, Umlaut wrote:I doubt that redirection of any kind will ever be normal.
In fact, it's very close to aPaladinif it were limited to affecting kills (Bodyguard can't protect from a multikill, while a kill-specific Paladin still could).
I want to add one more role to the discussion, aShieldthat is to the Interceptor as a Bodyguard is to a Paladin. That is, theShieldcan target someone performing a kill to take the kill instead of the target.time will end- TemporalLich
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Superstar announces the entire role, it can also be seen as a role modifier to make an attached role able to be revealed publically.In post 625, Gamma Emerald wrote:Would Superstar announce the full role, or just the Superstar portion?
Besides that question, I have no qualms with TL’s ideas that aren’t already addressed by the normal guidelines
A Superstar Cop can mod confirm themselves to be a Cop (but not necessarily Town).time will end- TemporalLich
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well the Bodyguard variants I have from least to most tenuous are these:
VIP- A reverse Bodyguard, redirects a kill targeting you to your target. If Bodyguard does not redirect, best described as "You will attempt to kill your target if targeted by a kill, and you will protect yourself from a single kill."
Shield- The flip side of a Bodyguard, allows you to intercept a kill, redirecting a kill action from the performer to you. If Bodyguard does not redirect, best described as a kill roleblocker that dies if it blocks a kill.
Paladin- A generalized Bodyguard, redirects all abilities targeting your target to you. Absolutely requires redirection to work properly.
Shield is easiest to describe without using redirection, no redirection VIP is best explained with a cop-out "Your target becomes a Bodyguard targeting you that Night", and Paladin is impossible to describe without redirection.
And tbh I'd actually preferStrong-Willedbeing Normal for the Strongman as modifier but Strong-Willed mentions redirection.
and the wiki page for Bodyguard mentions it is a redirection role with nothing to the contrary: "The only benefit from a successful protection is essentially aredirectionof the kill from someone who is presumably more valuable to keep alive."
and I put Moonlight Dancer as probably not Normal as it's a reusable Any Time action (and with how I'd resolve an Any Time action it resolves instantly even in the Night), something that has never been Normal.
And yeah Regretful is a modifier but it doesn't allow for making a non-redirecting bodyguard in it's current wording as it requires the target to actually die.time will end- TemporalLich
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I've made wiki articles on these role proposals: Inspector, Security Guard, Visionary, Role Guard, Shield, VIP
Reporter was edited to have the proposal as the standard version, and Superstar already existed.
Role Guard is the Role Watcher version of the Security Guard and Visionary.time will end- TemporalLich
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A Traitor is endgamed if all other (presumably all non-Traitor) Mafia are dead. Also Mafia Vigilante isn't Normal.In post 645, Cook wrote:Does a Traitor Vigilante surrender if the main contingent dies?
The same would apply to a Backup Traitor if a Traitor is dead. (if a Traitor isn't dead a Backup Traitor isn't a Traitor yet)time will end- TemporalLich
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Where I think my role proposals go on the "NAR ladder":
IC Land - Superstar, Moonlight Dancer
Blocking - Shield
Kill - VIP
Role Investigation - Modifier Cop, [modifier]-Finder
Action Investigation - Reporter, Inspector, Security Guard, Visionary, Role Guard
Backup Traitor would have to be treated as a non-Traitor for the purposes of role PMs - the Traitor-notifying ability never gets a chance to fire as a Backup Traitor is not a Traitor in the setup phase. It still could work as expected for the other abilities: Backup Traitors when a Traitor dies would lose access to the scum PT, not be able to send in factional nightkills at all, and get endgamed if an "active" Backup Traitor is the only scum left.
A Backup Traitor would immediately know if they are a red herring or not because of the Traitor-notifying ability of the regular Traitor though.
My intuition would say that a Backup Traitor would not have a gun (unless it was like a Backup Traitor with a Cop ability or something).time will end- TemporalLich
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Moonlight Dancer is a null IC, it only confirms its own flavor... an Innocent Child is a town only role that confirms they are Town, and Innocent Child is already Normal.In post 659, Dunnstral wrote:Is Moonlight Dancer a town only role, or does it only confirm its own flavor?time will end- TemporalLich
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yeah, it's similar to Named, though Moonlight Dancer can confirm themselves as such.In post 661, Umlaut wrote:I can't conceive of a normal setup in which Moonlight Dancer is a useful role that couldn't equally be filled by some other role.
I don't think Moonlight Dancer is likely to be Normal unless Named becomes Normal.
also, setup WIFOM is very likely the reason Moonlight Dancer gets added.time will end- TemporalLich
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Nope, Moonlight Dancer gives no clues to its role, Superstar (with no other roles) on the other hand can reveal as being effectively Vanilla.In post 663, Cook wrote:isn't moonlight dancer just a superstar?
can you even attach modifiers to roles that have no powers (e.g. vanillas)?time will end- TemporalLich
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Novice Macho Townie would parse correctly - they can be protected from kills on Night 1 but not after that.
Loyal Innocent Child would be needlessly applying a modifier at best if you consider Innocent Child to self-target. On the same note, Disloyal Innocent Child would be a red herring. The Normal design space for (Dis)Loyal requires a targeted ability (merely asking for an active ability means Loyal Activated passive role is Normal), though in Themes there's nothing stopping you from having a Disloyal Ascetic or Loyal Bulletproof.
3-shot Vengeful would be a pointless modifier and I'd question if you meant to use Day 1-3 instead, though Day-specific is technically not Normal.
Combined Cop would technically be correct but also is wrong - You're meant to put at least two things in a Combined container but it's not like you're going to crash the game if Combined has 1 or 0 things in it.
Combined Even-Night Cop Odd-Night Doctor would be a red flag saying "the setup designer likely meant Even-Night Cop Odd-Night Doctor" as the two combined abilities have scheduling restrictions thatnever coincide. Combined Odd-Night Cop Novice Role Cop would parse correctly, and would be a lot cleaner than "Night 1 Cop Even-Night Role Cop Novice Odd-Night Combined Cop Role Cop" which is what you seem to want people to use.
A Combined role that looks like "Combined Fruit Vendor Non-Consecutive Doctor" would be the hardest to parse of combined roles with mismatched targeting limiters. But it still can be parsed in my mind, if the role acted on both N1 and N2 the Doctor would not work on N2.
Serial Killer Enabler would be like having a Goon Enabler. I am pretty sure messing with a factional kill like that is not Normal.
Joat makes the most sense with active abilities and the wiki page for Joat should be updated so that a Joat (BP, Doc) isn't Normal. 1s BP 1s Doc will mean the same thing as Joat (BP, Doc) though. "BP Doc" in a Joat would have to be Combined Doctor Activated Bulletproof, it wouldn't make much sense even if Joat (BP, Doc) did.
and yeah unusual combinations like Neighbor Enabler (this one did actually appear in a Normal game) should be decided by reviewer fiat - it might be Normal one game and Themey the next.time will end- TemporalLich
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2-Shot Townie would be an example of a red herring modifier - do you really think "Twice in the game during night, you have no special abilities." makes sense?
I can't tell if that would crash or not. I'm not a programmer. But you're basically adding a Named Townie and Named isn't Normal.Last edited by TemporalLich on Wed Jun 23, 2021 8:06 am, edited 1 time in total.time will end- TemporalLich
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