Changes to Normal Games (update September 2022)
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Gypyx She/HerVirtute Ex Machina
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First point :
Well, although it's kind of a stretch, enabler / backup are roles that make your role change through the course of the game
And then, i think that a very gated scum vanillaiser wouldn't be so bad (like, night 1 or night 4)
And town could use it to remove power "just in case" from suspicious VT claims, i don't think there's a need for scum to be OP for vanillaiser to exist
(Like :
Tracker
Vanillaiser
5 VT
Vs
Mafia night 2 rolecop
Mafia 2-shot ninja
Seems like a fine setup to me, at first glance)
so that's fine for both sides imo
Anyways, i'm totally fine with vanillaiser staying abnormal, but if it were to be normalized, it would have to be the announcing variant i thinkbottom text- Gypyx
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Gypyx She/HerVirtute Ex Machina
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hey so, i've been about normal roles recently, especially finder, (don't know what it is? yeah don't worry, no one used it in a setup yet, basically you're an investigative who only gets a positive if the player you visit is a specific role)
the problem with it imo, is that it generally has low appeal because
- peoples already know what they're finding, so if they find a town role, that's a pretty good confirm imo, and if they find a scum role, a investigation working on a single person kinda sucks
- the role peoples find only exist for one person most of the time, if the guy who has this role dies, congrats you're a VT
so how about this : aUniversal Finder, which would be derivated from that like we have a Universal backup derived from Backup
this role may target a player while naming a role, if the targeted player is said role, the universal finder gets a positive result
it could be used to confirm claims as town, or as a weak PR hunting tool for scum (which would need some support, like a mafia informed of setup and a universal finder would be quite fun imo)
Or is it just a bad idea?bottom text- Gypyx
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i'd say thatIn post 605, Umlaut wrote:This still seems to be the usual thread for general questions about Normal rules, so here's a general question.
If a Traffic Analyst targets a Night 2 Mailman on Night 1, or an X-Shot Mailman who has used all their shots, my understanding is they should get a negative result. Is this understanding correct?
night 2 : positive, as he still posesses the ability to mail, just that he can't do it yet
all shots used : the mailman can't use his abilty anymore, so it's a negativebottom text- Gypyx
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such a role was refused in a previous normal review though, and i don't think the stance has changed on thatIn post 643, TemporalLich wrote:A Backup Traitor would be a very odd role to add to a game but it would be theoretically possible - if a Traitor dies a Backup Traitor loses access to the Mafia kill and the Mafia PTbottom text- Gypyx
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well, yeahIn post 663, Cook wrote:can you even attach modifiers to roles that have no powers (e.g. vanillas)?
Mafia Multitasking is a legit role for instancebottom text- Gypyx
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normals don't follow the same rules are great ideaIn post 667, Gamma Emerald wrote:X-Shot Townie should not be allowed since in Great Idea it just becomes a Survivor after all the "shots" are expired
a Town 2-shot would be able to perform his non-existant ability twice basicallybottom text- Gypyx
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well, a Mafia combined cop would be forced to have the same target for a Factional Kill and Cop action right?In post 671, TemporalLich wrote:Combined Cop would technically be correct but also is wrong - You're meant to put at least two things in a Combined container but it's not like you're going to crash the game if Combined has 1 or 0 things in it.bottom text- Gypyx
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you can have modifiers applied to a single part of the role or the role as a wholeIn post 676, Umlaut wrote:Another example:- It seems mostly agreed that e.g. a Mafia Loyal Rolestopper can still carry out the factional kill against town, mostly because that's how everyone wants it to work. This means the Loyal modifier attaches only to the abilities of the role it modifies.
- There is precedent that Mafia Loud Goon is an acceptable normal role and that it will commit the factional kill loudly, implying the Loud modifier attaches to all active abilities including factional ones.
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bumping this cuz it kinda got ignored but i think the idea has potentialIn post 688, Gypyx wrote:also kinda off topic but i wondered, would allowing the scumteam to assign the roles among them has room them has room for design in normals?bottom text- Gypyx
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Normal games are about offering players a consistent experience though, and maybe it's a feature of normals, but i doubt many peoples are in for the "oh boy, can't wait to try to protect my teamate who happens to be important as scum !"In post 726, Dunnstral wrote:In my opinion that should stay in theme games, working with x player having y role should stay part of the normal experience
and Goon is the vanilla version of mafia, so it can't be enabled, just like you can't enable a serial killerbottom text- Gypyx
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isn't worthy of being a whole new role imo, we should aim at keeping the list of normal roles to a medium sizeIn post 749, TemporalLich wrote:
yeah but you still have Vigilante.In post 748, Kerset wrote:
You got Personal.In post 747, TemporalLich wrote:Perhaps Asceticizer (Rolestopper that doesn't stop kills) could be Normalized?bottom text- Gypyx
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nitpicky, but by normal guidelienes, membrers of a groupscum can't be soloIn post 770, TemporalLich wrote:
none of themIn post 768, Gamma Emerald wrote:What third parties would you see being potentially normalized?
Serial Killer is the sole exception because you can use a lone Werewolf to emulate it (unless you want to run a game that is both multiball and SKattic)bottom text- Gypyx
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cool for a theme, not really a normal imoIn post 808, Wake1 wrote:How about a Modifier where, if a player acts at Night, it leaves a token/marker/whatever on itself.
And then have a PR—or a modifier—that lets you check a player at Night to see if they have any of these tokens/markers on them.
How does that sound?bottom text- Gypyx
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well, no, your token makes the guy appear positive to THAT specific role, and that's it, which is imo, not good design for normal
like, basically, the token modifier works only in combination with your investigative, which isn't something you'd wanna have in a normal whitelist in my eyesbottom text- Gypyx
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Multiball-specific roles doesn't seem to me like how normals should work, or at least not how they work currently, but there could be discussion around that? (example : cop doesn't make a difference between werewolves / mafias)
additionally, i have another suggestion, how about an "anti-personal" modifier? Like it makes the role only affect factional abilities, could be useful as a buffing tool for manipulatives or a modifying in an interesting way some roles (anti-personal Role Watcher comes to mind for instance)bottom text- Gypyx
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maybe yeah, but given we have like visitor in the whitelist, i'd say it's not a huge problem to have less common modifiers like thatIn post 889, TemporalLich wrote:I'm suggesting Impersonal though it would be very niche in Normalsbottom text- Gypyx
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the only valid names for alternative multiball factions are Werewolves / or a mafia variationIn post 907, mastina wrote:
I'm opposed to this because the role name predates the faction name. Alien was a role before the Alien faction existed.In post 903, Cook wrote:can we aliasAlientoAbductorto help differentiate the faction and the role?
Also Alien as a faction is (mostly*) not Normal.
*(Itcouldbe done I believe because I believe it isn't a strict rule that multiball factions must be called 'mafia' and 'werewolves', but I could be mistaken. But, even if I'm not and it can technically be done through flavor, I would not recommend it.)bottom text- Gypyx
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