Frankly the ability to not have Joats reveal what abilities they are feels outside of what normal space should be. The idea of a scum glipping as joat without abilities means you can effectively hide whatever the scumteams power roles are even aftwr the relevant player is dead. This feels conterintuitive to the basic principal that when a player dies you learn what they could have done at night.In post 997, TemporalLich wrote:A JoAT can flip with its abilities redacted in Normals. That is probably the most meaningful difference between a JoAT and a hybrid of 1-shot roles. I'm not sure how a Multitasking JoAT would work, either one JoAT ability per Night or any amount of JoAT abilities per night make sense.
A Jack-of-All-Trades-Finder could also potentially exist.
As for a JoAT with multiple shots - yeah idk if that would be Normal but it wouldn't increase design space by much though seeing Jack-of-All-Trades (Neighborizer x2, Cop) or Jack-of-All-Trades (Neighborizer, Neighborizer, Cop) might be a bit strange.
If the only difference between a one shot cop, one shot doctor and a Joat (cop, doctor) is that in review the latter can be decided to not show their abilities, just that they had one rather than flip normally, than does that not make Joat essentially just a role that obscures your flip?
Would a role that effectively makes a player flip "power role" instead of their role be made normal? I wouldn't think so.
JOAT in general isn't well defined, and if it gets a more clear definition, I hope this part of it get's changed.