Mini 2011: Partition Mafia (Game Over)


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Mini 2011: Partition Mafia (Game Over)

Post Post #0 (isolation #0) » Thu May 10, 2018 9:35 am

Post by implosion »

Partition Mafia

Reviewed by Cheetory6, DeathRowKitty, and ErrantParabola
Spoiler: Players
  1. BuJaber
  2. DeasVail
  3. dramonic
  4. Eddie Cane
  5. havingfitz
  6. Kokichi Oma
  7. northsidegal
  8. Pine
  9. REALMEN ONLY JUNGLE
  10. riku
  11. SirCakez
  12. Wisdom
  13. zMuffinMan

Spoiler: Alive at endgame (including flips)
zMuffinMan,
Mafia 1-shot Bodysnatcher

havingfitz,
Mafia Goon

Kokichi Oma,
Mafia Goon

Spoiler: Dead
Killed Day One:

dramonic,
Vanilla Townie
.
Pine,
Vanilla Townie
.
riku,
Vanilla Townie
.
SirCakez,
Town 1-shot Free Walker
.

Killed Night One:

DeasVail,
Town 1-shot Protector
.

Killed Day Two:

northsidegal,
Vanilla Townie
.
Wisdom,
Town 1-shot Mindbender
.

Endgamed:

Eddie Cane,
Town 1-shot Beckoner
.
BuJaber,
Vanilla Townie
,
REALMEN ONLY JUNGLE,
Vanilla Townie
.

GROUPS AT ENDGAME
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE
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Post Post #1 (isolation #1) » Thu May 10, 2018 9:36 am

Post by implosion »

General Rules
  1. The Basics

  2. All site-wide rules apply.
  3. Play to your win condition.
  4. Do not privately communicate with other players about this game, except where explicitly allowed.
  5. Be respectful of other players; do not insult them. Attack the argument, not the person.
  6. Do not quote your role PM; do not quote any private communication with other players. Do not pretend to quote your role PM or any private communication, as doing so will be treated as if you actually quoted them. Paraphrasing either of these is fine.
  7. Do not use provable randomness.
  8. Do not use cryptography, robust steganography, invisible text, etc.
  9. As the moderator, I reserve the right to make any judgment call I deem fit, regardless of whether or not any explicit rule exists.
  1. During the Day

  2. Day phases will last 8 days.
  3. During the day, votes must be posted with either
    bold tags
    or VOTE: tags. Don't try to get tricky; if it looks like a vote and is bolded, I will count it as a vote. Any attempt to abuse voting with trick votes or fake votes will be punished harshly.
  4. Prods will be issued upon 48 hours of inactivity; if unanswered after 24 hours, I will begin seeking a replacement. If the player posts in thread before a replacement is found, they will retain their spot.
  5. I may or may not grant deadline extensions if asked.
  1. During the Night

  2. All nights will last 48 hours.
  1. Setup specifications

  2. This setup is confirmed to be 10 town players versus 3 mafia players.
  3. During each night phase (including night 0, which will precede day 1), the mafia must partition all living players into three groups, which they will number 1, 2 and 3. Each group must contain at least one player. There are no other restrictions on who may be in which group, the number of players in each group, etc.
  4. This game is pseudo-nightless. The mafia have a 1-shot nightkill that they may use any night after night 0. They may not use their kill if it would cause the mafia to have as many players alive as there are town players alive. There are no other killing abilities in the game. There are no other night actions in the game.
  5. Come daybreak, the groups will be publicly revealed, with members within each group listed alphabetically.
  6. You cannot vote for players; instead, you must vote for groups. Votes must be of the form VOTE: 1 or VOTE: Group 1, for instance. Any votes listed for players will be ignored.
  7. When a majority of votes is reached on a group, all players in that group will be lynched. If no majority exists at deadline, whichever group has the most votes will be lynched. In case of a tie at deadline, whichever group has the oldest most-recent vote (that is, whichever group was the first to reach its current number of votes) will be lynched. If no votes are placed when deadline is reached, the mafia will immediately win.
  8. When a group is lynched, all players in that group will die simultaneously, and all of their roles and alignments will be revealed.
  9. The town wins when all mafia members are dead and at least one town member is alive. The mafia win when there are at least as many mafia members alive as there are town members alive.


Spoiler: Sample Role PMs
Hello, and welcome to Partition Mafia, implosion!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, implosion!
You are a
Mafia Goon
.
Each night, you and your partners must partition the town into three groups. Each group must have at least one member; apart from this, you may partition players however you choose.
You have a 1-shot factional kill. You may not use this kill on night 0, and you may not use it if it would cause you to immediately win (i.e., if there is exactly one more town player alive than there are mafia players alive). If you use the kill, the killed player should not be listed in any groups for the day.
You can discuss the game at all times with your teammates here.
You win when there are at least as many mafia players alive as there are town players alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
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Post Post #2 (isolation #2) » Thu May 10, 2018 2:33 pm

Post by implosion »

Role PMs have been sent.
It is now night zero.
If 12/13 players have not confirmed within 48 hours, night zero will be extended as replacements are sought.

Night zero ends at 7 PM PST on the 12th, in (expired on 2018-05-12 22:00:00).
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Post Post #3 (isolation #3) » Sat May 12, 2018 3:46 pm

Post by implosion »

Day one dawns!

VOTE COUNT 1.1
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(0):
Group 2
(0):
Group 3
(0):
Not voting: 13 (BuJaber, DeasVail, dramonic, Eddie Cane, havingfitz, Kokichi Oma, northsidegal, Pine, REALMEN ONLY JUNGLE, riku, SirCakez, Wisdom, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #25 (isolation #4) » Sat May 12, 2018 5:42 pm

Post by implosion »

VOTE COUNT 1.2
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(2): SirCakez, dramonic
Group 2
(2): Pine, riku
Group 3
(1): Eddie Cane
Not voting: 8 (BuJaber, DeasVail, havingfitz, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, Wisdom, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).

zMuffinMan wrote:VOTE: DV('s group)
Note rule 5 in setup specifications:
You cannot vote for players; instead, you must vote for groups. Votes must be of the form VOTE: 1 or VOTE: Group 1, for instance. Any votes listed for players will be ignored.
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Post Post #37 (isolation #5) » Sat May 12, 2018 6:23 pm

Post by implosion »

In post 27, Eddie Cane wrote:
In post 25, implosion wrote:Deadline is in (expired on 2017-10-26 22:30:21).
Whoops. Deadline is in (expired on 2018-05-20 23:00:00), 8 days from the post opening the day at 8 PM PST.
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Post Post #152 (isolation #6) » Sun May 13, 2018 11:51 am

Post by implosion »

VOTE COUNT 1.3
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(3): SirCakez, dramonic, zMuffinMan
Group 2
(4): riku, BuJaber, Wisdom, Kokichi Oma
Group 3
(3): Eddie Cane, Pine, REALMEN ONLY JUNGLE
Not voting: 3 (DeasVail, havingfitz, northsidegal)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #300 (isolation #7) » Mon May 14, 2018 7:48 am

Post by implosion »

VOTE COUNT 1.4
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(3): SirCakez, dramonic, zMuffinMan
Group 2
(5): riku, BuJaber, Wisdom, Kokichi Oma, REALMEN ONLY JUNGLE
Group 3
(3): Eddie Cane, havingfitz, Pine
Not voting: 2 (DeasVail, northsidegal)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
dramonic wrote:@Mod: confirm/deny that this is mountainous?
Cannot confirm or deny.
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Post Post #419 (isolation #8) » Tue May 15, 2018 8:54 am

Post by implosion »

VOTE COUNT 1.5
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(3): SirCakez, dramonic, zMuffinMan
Group 2
(3): riku, BuJaber, Kokichi Oma
Group 3
(5): Eddie Cane, havingfitz, Pine, REALMEN ONLY JUNGLE, Wisdom
Not voting: 2 (DeasVail, northsidegal)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #557 (isolation #9) » Tue May 15, 2018 1:13 pm

Post by implosion »

VOTE COUNT 1.6
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(3): SirCakez, dramonic, zMuffinMan
Group 2
(4): riku, BuJaber, Kokichi Oma, Pine
Group 3
(3): Eddie Cane, havingfitz, REALMEN ONLY JUNGLE
Not voting: 3 (DeasVail, northsidegal, Wisdom)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1025 (isolation #10) » Wed May 16, 2018 5:46 am

Post by implosion »

VOTE COUNT 1.7
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaREALMEN ONLY JUNGLE
havingfitzPineSirCakez
northsidegalrikuzMuffinMan
Wisdom


Group 1
(2): SirCakez, zMuffinMan
Group 2
(3): Kokichi Oma, Pine, dramonic
Group 3
(4): Eddie Cane, havingfitz, REALMEN ONLY JUNGLE, riku
Not voting: 4 (DeasVail, northsidegal, Wisdom, BuJaber)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1067 (isolation #11) » Wed May 16, 2018 8:05 am

Post by implosion »


*********************************************************************************
**************************ATTENTION ATTENTION ATTENTION**************************
*********************************************************************************

Groups have changed. The vote count has been reset.


VOTE COUNT 1.8
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi Omariku
havingfitzPineSirCakez
northsidegalREALMEN ONLY JUNGLEzMuffinMan
Wisdom


Group 1
(0):
Group 2
(0):
Group 3
(0):
Not voting: 13 (BuJaber, DeasVail, dramonic, Eddie Cane, havingfitz, Kokichi Oma, northsidegal, Pine, REALMEN ONLY JUNGLE, riku, SirCakez, Wisdom, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1180 (isolation #12) » Wed May 16, 2018 9:12 am

Post by implosion »

VOTE COUNT 1.9
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi Omariku
havingfitzPineSirCakez
northsidegalREALMEN ONLY JUNGLEzMuffinMan
Wisdom


Group 1
(0):
Group 2
(2): Eddie Cane, dramonic
Group 3
(1): Wisdom
Not voting: 10 (BuJaber, DeasVail, havingfitz, Kokichi Oma, northsidegal, Pine, REALMEN ONLY JUNGLE, riku, SirCakez, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1512 (isolation #13) » Thu May 17, 2018 6:40 am

Post by implosion »

VOTE COUNT 1.10
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi Omariku
havingfitzPineSirCakez
northsidegalREALMEN ONLY JUNGLEzMuffinMan
Wisdom


Group 1
(0):
Group 2
(3): Eddie Cane, dramonic, zMuffinMan
Group 3
(4): Wisdom, REALMEN ONLY JUNGLE, BuJaber, Pine
Not voting: 6 (DeasVail, havingfitz, Kokichi Oma, northsidegal, riku, SirCakez)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
dramonic wrote:@Implosion: You wouldn't allow sexism or homophobia in a game and this is just a different flavor of the same type of bullshit. Do something about RMOJ
I don't believe any rules have been violated to the extent where action is needed, but will remind everyone:
Be respectful of other players; do not insult them. Attack the argument, not the person.
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Post Post #1610 (isolation #14) » Thu May 17, 2018 4:17 pm

Post by implosion »

VOTE COUNT 1.11
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi Omariku
havingfitzPineSirCakez
northsidegalREALMEN ONLY JUNGLEzMuffinMan
Wisdom


Group 1
(0):
Group 2
(3): Eddie Cane, dramonic, zMuffinMan
Group 3
(5): Wisdom, REALMEN ONLY JUNGLE, BuJaber, Pine, riku
Not voting: 5 (DeasVail, havingfitz, Kokichi Oma, northsidegal, SirCakez)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1614 (isolation #15) » Thu May 17, 2018 6:49 pm

Post by implosion »


*********************************************************************************
**************************ATTENTION ATTENTION ATTENTION**************************
*********************************************************************************

Groups have changed. The vote count has been reset.


VOTE COUNT 1.12
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaPine
havingfitzREALMEN ONLY JUNGLEriku
northsidegalWisdomSirCakez
zMuffinMan


Group 1
(0):
Group 2
(0):
Group 3
(0):
Not voting: 13 (BuJaber, DeasVail, dramonic, Eddie Cane, havingfitz, Kokichi Oma, northsidegal, Pine, REALMEN ONLY JUNGLE, riku, SirCakez, Wisdom, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
Deadline is in (expired on 2018-05-20 23:00:00).
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Post Post #1616 (isolation #16) » Thu May 17, 2018 6:58 pm

Post by implosion »

The listed deadline is correct.
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Post Post #1681 (isolation #17) » Fri May 18, 2018 6:25 am

Post by implosion »

VOTE COUNT 1.13 (FINAL)
1
2
3
DeasVailBuJaberdramonic
Eddie CaneKokichi OmaPine
havingfitzREALMEN ONLY JUNGLEriku
northsidegalWisdomSirCakez
zMuffinMan


Group 1
(0):
Group 2
(0):
Group 3
(7): BuJaber, DeasVail, REALMEN ONLY JUNGLE, riku, Wisdom, havingfitz, Kokichi Oma
Not voting: 6 (dramonic, Eddie Cane, northsidegal, Pine, SirCakez, zMuffinMan)

With 13 alive, it takes 7 votes to lynch.
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Post Post #1682 (isolation #18) » Fri May 18, 2018 6:28 am

Post by implosion »

Group 3 has been lynched on day one. It contained:

dramonic,
Vanilla Townie
.
Pine,
Vanilla Townie
.
riku,
Vanilla Townie
.
SirCakez,
Town 1-shot Free Walker
.

Spoiler: SirCakez's role PM
implosion wrote:
Hello, and welcome to Partition Mafia, SirCakez!
You are a
Town 1-shot Free Walker
.
Once, during the day, you may bold in thread: "
Join Group X
" where X is either 1, 2 or 3, and is not the group that you are currently in. If you do so, you will leave your current group and join that group. You may not use this ability if you are the only member of your group. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.


It is now Night One. Deadline will be 11:00 AM PST on Sunday, in (expired on 2018-05-20 14:00:00).
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Post Post #1683 (isolation #19) » Sun May 20, 2018 7:12 am

Post by implosion »

DeasVail has been killed on Night One. He was a
Town 1-shot Protector
.

Spoiler: DeasVail's role PM
implosion wrote:
Hello, and welcome to Partition Mafia, DeasVail!
You are a
Town 1-shot Protector
.
Once, during the day, you may bold in thread: "
Protect PLAYER
" where PLAYER is the name of a player other than yourself. If you do so, that player will leave their current group. They will not be a member of any group for the rest of the day, and will not die no matter which group is chosen. You may not use this ability on a player who is the only member of their group. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
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Post Post #1684 (isolation #20) » Sun May 20, 2018 7:12 am

Post by implosion »

Day two dawns!

VOTE COUNT 2.1
1
2
3
northsidegalEddie CaneBuJaber
WisdomKokichi Omahavingfitz
zMuffinManREALMEN ONLY JUNGLE


Group 1
(0):
Group 2
(0):
Group 3
(0):
Not voting: 8 (BuJaber, Eddie Cane, havingfitz, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, Wisdom, zMuffinMan)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #1737 (isolation #21) » Mon May 21, 2018 6:39 am

Post by implosion »


*********************************************************************************
**************************ATTENTION ATTENTION ATTENTION**************************
*********************************************************************************

Groups have changed. The vote count has been reset.


VOTE COUNT 2.2
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(0):
Group 2
(0):
Group 3
(0):
Not voting: 8 (BuJaber, Eddie Cane, havingfitz, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, Wisdom, zMuffinMan)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #1776 (isolation #22) » Mon May 21, 2018 10:06 am

Post by implosion »

VOTE COUNT 2.3
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(0):
Group 2
(1): BuJaber
Group 3
(1): Wisdom
Not voting: 6 (BuJaber, Eddie Cane, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, Wisdom, zMuffinMan, havingfitz)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #1827 (isolation #23) » Mon May 21, 2018 8:44 pm

Post by implosion »

VOTE COUNT 2.4
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(1): Wisdom
Group 2
(0):
Group 3
(0):
Not voting: 7 (BuJaber, Eddie Cane, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, Wisdom, zMuffinMan, havingfitz, BuJaber)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #1874 (isolation #24) » Tue May 22, 2018 7:58 am

Post by implosion »

~
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Post Post #1875 (isolation #25) » Tue May 22, 2018 7:58 am

Post by implosion »

VOTE COUNT 2.5
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(1): Wisdom
Group 2
(1): BuJaber
Group 3
(0):
Not voting: 6 (Eddie Cane, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, zMuffinMan, havingfitz)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).


Prodding REALMEN ONLY JUNGLE.
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Post Post #1953 (isolation #26) » Wed May 23, 2018 7:55 am

Post by implosion »

VOTE COUNT 2.6
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(1): Wisdom
Group 2
(1): BuJaber
Group 3
(0):
Not voting: 6 (Eddie Cane, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, zMuffinMan, havingfitz)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #2025 (isolation #27) » Thu May 24, 2018 7:41 am

Post by implosion »

VOTE COUNT 2.7
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(2): Wisdom, havingfitz
Group 2
(1): BuJaber
Group 3
(0):
Not voting: 5 (Eddie Cane, Kokichi Oma, northsidegal, REALMEN ONLY JUNGLE, zMuffinMan)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #2142 (isolation #28) » Thu May 24, 2018 1:17 pm

Post by implosion »

VOTE COUNT 2.8
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(2): Wisdom, havingfitz
Group 2
(0):
Group 3
(2): Eddie Cane, northsidegal
Not voting: 4 (Kokichi Oma, REALMEN ONLY JUNGLE, zMuffinMan, BuJaber)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #2244 (isolation #29) » Thu May 24, 2018 3:01 pm

Post by implosion »

VOTE COUNT 2.9
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(3): Wisdom, havingfitz, BuJaber
Group 2
(0):
Group 3
(2): Eddie Cane, northsidegal
Not voting: 3 (Kokichi Oma, REALMEN ONLY JUNGLE, zMuffinMan)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #2327 (isolation #30) » Thu May 24, 2018 4:47 pm

Post by implosion »

VOTE COUNT 2.10
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(3): Wisdom, havingfitz, BuJaber
Group 2
(0):
Group 3
(2): Eddie Cane, northsidegal
Not voting: 3 (Kokichi Oma, REALMEN ONLY JUNGLE, zMuffinMan)

With 8 alive, it takes 5 votes to lynch.
Deadline is in (expired on 2018-05-28 15:00:00).
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Post Post #2330 (isolation #31) » Thu May 24, 2018 4:56 pm

Post by implosion »

Eddie Cane wrote:i don't think i'm voting mod
You are:
In post 2031, Eddie Cane wrote:VOTE: g3
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Post Post #2369 (isolation #32) » Thu May 24, 2018 5:57 pm

Post by implosion »

VOTE COUNT 2.11 (FINAL)
1
2
3
northsidegalEddie CaneBuJaber
WisdomzMuffinManhavingfitz
Kokichi Oma
REALMEN ONLY JUNGLE


Group 1
(5): Wisdom, havingfitz, BuJaber, Kokichi Oma, zMuffinMan
Group 2
(1): REALMEN ONLY JUNGLE
Group 3
(2): Eddie Cane, northsidegal
Not voting: Nobody

With 8 alive, it takes 5 votes to lynch.
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Post Post #2370 (isolation #33) » Thu May 24, 2018 5:57 pm

Post by implosion »

Group 1 has been lynched on day two. It contained:

northsidegal,
Vanilla Townie
.
Wisdom,
Town 1-shot Mindbender
.

Spoiler: Wisdom's role PM
implosion wrote:
Hello, and welcome to Partition Mafia, Wisdom!
You are a
Town 1-shot Mindbender
.
Once, during the day, you may bold in thread: "
Swap PLAYER1 and PLAYER2
" where PLAYER1 and PLAYER2 are two players, other than yourself, who are in different groups. If you do so, those two players will swap groups. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
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Post Post #2371 (isolation #34) » Thu May 24, 2018 5:57 pm

Post by implosion »

A win condition has been achievedEddie Cane,
Town 1-shot Beckoner
, endgamed.
BuJaber,
Vanilla Townie
, endgamed.
REALMEN ONLY JUNGLE,
Vanilla Townie
, endgamed.

The mafia team, consisting of:
zMuffinMan,
Mafia 1-shot Bodysnatcher
,
havingfitz,
Mafia Goon
,
and Kokichi Oma,
Mafia Goon

is victorious.
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Post Post #2372 (isolation #35) » Thu May 24, 2018 5:57 pm

Post by implosion »

In post 4, implosion wrote:
Hello, and welcome to Partition Mafia, BuJaber!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, Pine!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, dramonic!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, riku!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, northsidegal!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, REALMEN ONLY JUNGLE!
You are a
Vanilla Townie
.
Your only powers are your voice and your vote.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, SirCakez!
You are a
Town 1-shot Free Walker
.
Once, during the day, you may bold in thread: "
Join Group X
" where X is either 1, 2 or 3, and is not the group that you are currently in. If you do so, you will leave your current group and join that group. You may not use this ability if you are the only member of your group. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, Wisdom!
You are a
Town 1-shot Mindbender
.
Once, during the day, you may bold in thread: "
Swap PLAYER1 and PLAYER2
" where PLAYER1 and PLAYER2 are two players, other than yourself, who are in different groups. If you do so, those two players will swap groups. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, Eddie Cane!
You are a
Town 1-shot Beckoner
.
Once, during the day, you may bold in thread: "
Move PLAYER to Group X
" where PLAYER is the name of a player other than yourself, and X is either 1, 2 or 3, and is not the group that that player is currently in. If you do so, that player will leave their current group and join the group you indicate. You may not use this ability on a player who is the only member of their group. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, DeasVail!
You are a
Town 1-shot Protector
.
Once, during the day, you may bold in thread: "
Protect PLAYER
" where PLAYER is the name of a player other than yourself. If you do so, that player will leave their current group. They will not be a member of any group for the rest of the day, and will not die no matter which group is chosen. You may not use this ability on a player who is the only member of their group. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, zMuffinMan!
You are a
Mafia 1-shot Bodysnatcher
.
Once, during the day, you may bold in thread: "
Switch with PLAYER
" where PLAYER is a player in a different group from yourself. If you do so, you will swap groups with that player. When you use your ability, the votecount will reset, and the deadline will be extended to 48 hours from the next vote count if it is less than that.
Each night, you and your partners must partition the town into three groups. Each group must have at least one member; apart from this, you may partition players however you choose.
You have a 1-shot factional kill. You may not use this kill on night 0, and you may not use it if it would cause you to immediately win (i.e., if there is exactly one more town player alive than there are mafia players alive). If you use the kill, the killed player should not be listed in any groups for the day.
You can discuss the game at all times with your teammates here.
You win when there are at least as many mafia players alive as there are town players alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, havingfitz!
You are a
Mafia Goon
.
Each night, you and your partners must partition the town into three groups. Each group must have at least one member; apart from this, you may partition players however you choose.
You have a 1-shot factional kill. You may not use this kill on night 0, and you may not use it if it would cause you to immediately win (i.e., if there is exactly one more town player alive than there are mafia players alive). If you use the kill, the killed player should not be listed in any groups for the day.
You can discuss the game at all times with your teammates here.
You win when there are at least as many mafia players alive as there are town players alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.

Hello, and welcome to Partition Mafia, Kokichi Oma!
You are a
Mafia Goon
.
Each night, you and your partners must partition the town into three groups. Each group must have at least one member; apart from this, you may partition players however you choose.
You have a 1-shot factional kill. You may not use this kill on night 0, and you may not use it if it would cause you to immediately win (i.e., if there is exactly one more town player alive than there are mafia players alive). If you use the kill, the killed player should not be listed in any groups for the day.
You can discuss the game at all times with your teammates here.
You win when there are at least as many mafia players alive as there are town players alive, or nothing can prevent the same.
Confirm by sending me a PM stating your role and alignment.
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Post Post #2377 (isolation #36) » Thu May 24, 2018 6:07 pm

Post by implosion »

Dead topic
Scum topic (will publicize in 24h if no objections)
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Post Post #2385 (isolation #37) » Thu May 24, 2018 6:11 pm

Post by implosion »

I would also like to give a shout out to all of you for letting me run a game with 0 replacements and 1 prod :)
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Post Post #2408 (isolation #38) » Thu May 24, 2018 7:59 pm

Post by implosion »

The theory behind the setup's balance is this: the setup at 3:9 with scum having no nightkill is very probably exactly 50% EV. A proof has still eluded me, but alas. Adding one townie and giving scum one nightkill probably doesn't change that EV very much; initially I thought that it might not change it at all, but looking at your math, it's accurate; it does swing the EV, probably ever-so-slightly, in the direction of scum. Probably somewhere around 55-60%. Adding the power roles is a boon for the town, on average, overall, I think; partially this is because of DV's role however, because his role was quite likely to be seen as town and was one of the most effective at actually screwing with scum want to do in this setup, which is sometimes to pair themselves with town. What happened as a result of this in practice was that town used group-switching roles to move around someone that they weren't sure of, but with DV's role, you could have, for instance, taken Wisdom out of group one and then just lynched nsg, or taken out whoever was towniest from group 3 and lynched the other 3.

Of course, there's always the potential for scum to do something like 1-1-11, or 7-3-3, or some other manner of ludicrous split; the power roles were partially put into place to give town some counterplay to that. The choice to give muffin's power as the one for scum was actually almost entirely arbitrary; I came up with flavorful names for all of the roles and gave scum the one that sounded the most scummy. I think all of them are useful for both sides. Cakez's is probably the weakest just because obviously it's by far the least flexible since it's the only one that has no choice in who it's moving.

This is me from the setup design topic back when I first conceived of it (actually July last year):
Essentially, some of the ideas behind it:

-Nightless is balanced EV-wise when 1/4 of the player list is scum. Add in a townie and give scum a 1-shot non-game-ending nightkill, and that should remain close to true. From an EV standpoint I am actually extremely curious if the vanilla version of this would have a 0.5 EV at 3:9.

-Scum have many options: 1-1-11, which turns into wifom over "did scum put themselves in one of the 1s?" and will probably result in town lynching one of the 1s. One tactic could be to keep putting the groups as 1-1-(LARGE), forcing town to figure out the right time to "strike" and hit the big group. They could go for an even-ish distribution of 4-4-5 with one scum in each group; this leads to 2:6 or 2:7. They could go for one small, one medium, and one bigger group, and try to wifom from that. They could go for something like 3-3-7, either with all 3 scum in one of the 3s or with 2 in one and 1 in the other, so that town lynching the 7 would win them the game then and there, or they could all hide in the group of 7 together since town is pretty unlikely to lynch there. Etc etc.

-The hope is that the PRs give town just enough power so that almost all of it still resides with scum for choosing how to distribute players, but that town doesn't feel completely powerless. They could conceivably be extremely powerful. I'd likely give one to scum and the rest to town, so as to sort of imply "there's probably some of these in the town too!"

-It's definitely swingy, by design. Or rather, as you said, the mafia can make it such if they want. The game could easily end in a win for either faction on d1, although it'd be harder for the mafia to win on d1 than the town as they would have to convince the town to lynch a group of at least 7 people.
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Post Post #2409 (isolation #39) » Thu May 24, 2018 8:01 pm

Post by implosion »

I'm pretty sure your 5/9 calculation is accurate.

2:1:1 groups will still be exactly 50% EV. Town's optimal strategy isn't to lynch randomly, nor is it to always lynch one of the 1's; they can in fact choose any pair of people that they like as the two people to lynch, and then lynch both of those people. If both of those people are in the group of 2, they simply lynch it; if not, they lynch one of them that isn't in the group of 2, then lynch the other at 1:1:1.

At least that's one way to think of it.
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Post Post #2410 (isolation #40) » Thu May 24, 2018 8:02 pm

Post by implosion »

Serious bonus points to anyone who can prove (or disprove) that 3:9 (or generally n:3n) of this setup, vanilla, has a 50% EV.
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Post Post #2415 (isolation #41) » Thu May 24, 2018 8:30 pm

Post by implosion »

I have many many thoughts about this game in general but I am very happy with it as, at the very least, a proof of concept; I think ideas like this have a lot of potential to be generalizable as well. The idea of a pseudo-nightless game in which scum in some way control what sets of people the town is allowed to lynch all at once. Another example idea I had was imagine a 13-player setup where each night the scum arrange all living players into a circle, and the town has to lynch 3 consecutive players in the circle. Or where the scum puts player names into a grid, and the town has to pick either a row or a column. Etc, etc. I think this is probably more interesting than those ideas because scum are less likely to do things completely arbitrarily and are more likely to actually put interesting thought into how they're grouping people.

The issue with the d2 swap was that it put all of the groups in even numbers, analogous to putting a game in evens; a group of 1 is a great lynch for town in that situation because it at least will yield information, while a group of 3 is also very sensible because it only needs to contain 1 scum to be safe. Although it could also be said that the scum played around this very well - it was an effective tactic to rely on the swap to muddle groups that they made that were "bad" for scum.

Kokichi's role would never exist in this setup. It's far, far too strong if it gets a negative on a group of ~4 people; having 3 confirmed townies in a game that is effectively nightless, even if scum is able to kill one of them and group the others together with scum, is brutal. Interestingly if the town can find 2 confirmed townies and whittle the scum's numbers down to 1, they can always win by just lynching the group that contains neither of the confirmed townies. This gets more complicated if scum have multiple people alive, though. Though it would be similar with 3 confirmed townies vs 2 scum if there were 4 groups in the game instead of 3, for instance. 2 groups could also be very interesting; I enjoy that thought because it's basically a fair division problem with scum as the divider and town as the chooser.
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Post Post #2441 (isolation #42) » Fri May 25, 2018 7:04 am

Post by implosion »

I'm not aware of any other games with this gimmick that have been run.

Scum topic is now public.
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