Ircher's Large Normal Review, May 2018
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This game is currently not even close to balanced
as the numbers of confirmed town go up confirmed towns become exponentially more powerful, same with mafia
Rules say I'm supposed to immediately suggest a fix btu I don't ahve a fix to suggest right now, I need time to think.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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Implo as normal listmod we could use a verdict on this btw.In post 23, Ircher wrote:Oh yeah, can we clarify exactly how Enabler works in terms of the normal guidelines (especially in terms of backup enablers (Universal Backup here)).
My interpretation is that as long as at least one Enabler is alive, players can use their night action. (Thus, if the Mafia UB inherits the enabler ability, mafia can still use the Vanilla Cop ability). But that comes with a issue: the flip of an enabler leaves PRs affected by the Enabler in the dark about whether they can use their role. My solution here is to automatically return "No Result" to a role that is no longer enabled, but that has issues as well if players aren't aware of this.
If my interpretation here about enablers is wrong (i.e.: if an enabler dies, all roles enabled by it are disabled regardless of the existence of another enabler), then I'm fine with that as well; I just want to clarify.
If there's an enabler and a backup to said enabler it works as normal right? And you should specifically make sure enabled PRS know they're still active on an enabler flip.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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