Pine wrote:Decided to playtest recently-whitelisted stuff
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17 Players - 12 Town, 4 Mafia, 1 Serial Killer
Vengeful Townie
Detective
Psychologist
Hider
Loyal Fruit Vendor
Babysitter
Informed Townie: Knows all but one role was recently whitelisted (VTs)
5 VTs
Mafia Prime-Number-Night Jailkeeper (1 treated as prime)
Mafia Loud Tracker
Mafia Ninja (Effectively Goon)
2-shot Activated Bulletproof Goon
1-shot BP Serial Killer
Pine's Large Normal Review, May 2018
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Pine's Large Normal Review, May 2018
Last edited by implosion on Sun Oct 21, 2018 8:19 pm, edited 1 time in total.- implosion
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Primary reviewer: Firebringer
Secondary reviewer: mastina- Pine
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Hello friends! I have some changes to make already. First, 1 is not a prime number.
Second, I'm thinking I'd like to replace the Mafia tracker with a Disloyal Governor. No X-shot.
They can pardon Townies or the SK if they like for the WIFOM and Towncred, but with serious risk of it backfiring."Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Firebringer
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Hey Pine whats up!
I don't believe that you are allowed "Mafia Prime Number-Night Jailkeeepr (1 isn't prime)"
You could do "Mafia Novice Odd Night Jailkeeper" which does same thing.
Disloyal and Governor are not allowed either.
I don't know what Psychologist or Babysitter are, but again those aren't normal.
Informed isn't normal
Activated isn't normal for BP
Vengeful also.
Lots of not normal stuff here lol
What exactly are you going for and your objective with this game?Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Firebringer
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Okay I have been mistaken, and I guess I should read updates more often.
So I believe everything in here is now allowed.We will be removing the greylist rule, which previously allowed one non-whitelisted role in mini games and two in large games. The whitelist will be expanded to compensate. To begin, the following roles are immediately considered whitelisted:
Vengeful (normal for town only): if lynched, you may kill a player as you die.
Babysitter: target a player to protect them from kills. If you are killed that night, they will also die.
Fruit Vendor: target a player to give them a piece of fruit. They will be informed that they received it.
Psychologist: target a player to investigate them and determine if they are capable of killing anyone. If they have already killed someone or attempted to kill someone, this will return a negative result. Resolves after kills.
Detective: target a player to investigate them and determine if they have attempted to kill someone, successful or not. Resolves after kills.
Visitor: at night, you may target a player; this has no effect beyond targeting them.
The following modifiers are also immediately considered whitelisted:
Disloyal: if you target a player who shares your alignment, your action will fail.
Loud: if you target another player, they will be informed that you targeted them, but not what you did.
Ninja: your action cannot be detected by trackers, watchers, motion detectors, followers, or voyeurs. (Previously a mafia-only role, now whitelisted for all alignments as a modifier applying to any action that the ninja takes.)
Multitasking: you may use multiple abilities, including factional abilities, in the same night.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Pine
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Changed fruit vendor from loyal to disloyal. I was considering it a bit trollish, but a clever player can turn it into a cop by demanding that anyone who received a fruit claim it. Receiving fruit hard-clears recipient. No one claims, they know their target was scum.
Disloyal is more interesting, as it isn't an obvious investigative power."Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Pine
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I haven’t thought about balance at all, I will give you some input later today.
Tell Lady Pine happy Mother’s DayShow"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Pine
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Setup and Thoughts:
Question: I am confused on your wording of Informed Townie. Does he give the whole role list for town to player? Just the new whitelist roles? Not sure exactly the informed part of his role.17 Players - 12 Town, 4 Mafia, 1 Serial Killer
Vengeful Townie
Detective
Psychologist
Hider
Loyal Fruit Vendor
Babysitter
Informed Townie: Knows all but one role was recently whitelisted (VTs)
5 VTs
Mafia Prime-Number-Night Jailkeeper (1 treated as prime)
Mafia Loud Tracker
Mafia Ninja (Effectively Goon)
2-shot Activated Bulletproof Goon
1-shot BP Serial Killer
If Hider hides behind the Babysitter, and babysitter chooses someone else that night to guard. That means potentially three deaths in one night. I think the chances of this are remote but it does speak alot about the potential high kill count given we already have two killing roles and a possible night of four deaths. I think maybe if this game was larger have both a babysitter and hider.
Perhaps not both?
Town seems rather weak to me on the outset of things:
Like the strongest roles you have I think are the detective and maybe psychologist? It depends on how much information the informed townie has.
Hider is kind of weak and Babysitter is weaker than that. Vengeful townie is decent enough.
Scum team is too strong for this town especially. Mafia Ninja is like you said a goon, but still I don't see the need to give a BP to the mafia when that stops the crosskills.
I think you just need to up the town here.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Firebringer
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I think the best things for this game would be:
Replace the Babysitter or Hider with something with a little more ooomf
and taking out the Bulletproof Mafia
Then I think the setup would be fine to be run, might still be a bit scumsided but I think it would be alright.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Pine
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+ Informed Townie will receive the following information: "All roles in this game, aside from Vanilla Townies and/or Mafia Goons, have some element to them which was recently whitelisted for Normal games."
+ I didn't think of the Babysitter/Hider interaction, good catch. Perhaps replace Babysitter with a more robust protective role. Perhaps straight Doctor? Modify the Informed Townie to say "All roles but one." That would help with an unfortunate fakeclaim. Alternatively, drop 'Loud' from the fruit vendors and append it to the Doctor.
+Town is less weak than it looks. It has two complementary weak investigators, both of whom have a chance to catch the SK. The Loud Loyal Fruit Vendor, if they're clever, can also turn their role into an ad hoc investigator, countered by the Mafia version of same.
+Ninja is weaker than it looks, as the only tracking role is 2-shot from the SK. Most recent notes from me indicate that 1 is not a prime number, so it's essentially N2/N3/N5/N7 jailkeeper. The Bulletproof goon is only 2-shot activated; they choose which nights they're bulletproof on, max of two nights. Odds of that actually being relevant are scant. Does not work against vengeful townies, as it's night protection only.
+Tracking aspect of SK is weakened by the presence of a Visitor and two fruit vendors.
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- Firebringer
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I am not too woried about SK balance, I think having the scum having a BP even if it is activated is just lowering amount of possible cross kills that is usually to benefit of town.
I like the change of babysitter to Loud Doctor.
I kind of still think town is a little too weak here.....
I think I need to do a worst case scenario here for both sides.
I will do that in a bit, going out for a short walk.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Pine
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If you give a 2 shot activated BP to Town I am fine with the setup then.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Firebringer
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I would need to see the rules and exact role pms but you make that change and should be fine.Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown- Pine
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What follows is a sample Vanilla Townie role PM:
Spoiler: Vanilla Townie Role PM
Spoiler: Mafia Goon Role PM"Cry havoc, and let slip the wombat of war!"
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Spoiler: Vengeful Townie Role PM
Mod Note: Both Bulletproof roles specifically stopnightkills. Both are vulnerable to this shot.
Spoiler: Detective Role PM
Spoiler: Psychologist Role PM
Spoiler: Town Hider PM
Spoiler: Town Loyal Fruit Vendor Role PM
Spoiler: Town Loud Doctor Role PM
Spoiler: Town Visitor Role PM
Spoiler: Informed Townie Role PM
Spoiler: 2-shot Activated Bulletproof Townie Role PM
Spoiler: Vanilla Townie Role PM
==================================
Spoiler: Mafia Prime-Number-Night Jailkeeper Role PM
Spoiler: Mafia Goon Role PM
Spoiler: Mafia Ninja Role PM
Spoiler: Mafia Goon Role PM
Spoiler: 1-shot BP Multitasking 2-shot Tracker Serial Killer Role PM
===========================
Three small new matters: Should the Hider be made into the more-common Weak Hider, which dies if it targets non-Town? Does a Loud role still inform the target if the user is roleblocked/jailkept? Should the activated BP Townie die if both the Mafia and SK target them on an activated night? Pending counsel by reviewers, I have written the role PMs as if the answer to both questions is 'No.'"Cry havoc, and let slip the wombat of war!"
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Okay so as the secondary reviewer I can't give an answer toIn post 21, Pine wrote:Three small new matters: Should the Hider be made into the more-common Weak Hider, which dies if it targets non-Town?thisquestion unless Firebringer specifically defers to me, BUT, I believe I'm not overstepping my bounds as the secondary reviewer to answer these:
Think of a Loud modifier as being quite similar to something which can be Tracked: if a tracker tracking a player who is roleblocked sees the roleblocked player visit, this would be the way I'd handle the Loud and thus the player would be informed. However, this is I believe not the standard.In post 21, Pine wrote: Does a Loud role still inform the target if the user is roleblocked/jailkept?
The standard, I am fairly certain, is that a tracker tracking a player who is roleblocked sees the roleblocked player visit nobody. As a consequence, a Loud player who is roleblocked will not have their target be informed of the visit because the visit never happened.
Since the Role PM as written specifies "all night kills", no.In post 21, Pine wrote:Should the activated BP Townie die if both the Mafia and SK target them on an activated night?- Firebringer
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You need ot change the "Prime Number Jailkeeper" to something normal.
I suggested Novice Odd Night Jailkeeper (which i wouldn't be able to act night 2)Show"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown - Firebringer
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