I'm me so i get to make this topic in advance hahahahaha
Role PMs to use can be found in post 12 (don't use the ones from earlier in the thread, the informed neighborizer is slightly different).
Town:
Loyal Jailkeeper
Gunsmith
Vigilante
Informed Neighborizer ("You know that (Vigilante player) is town, and that they aren't a vanilla townie")
Ascetic Townie
5x Vanilla Townie
Mafia:
Detective
2x Goon
Posted: Tue May 22, 2018 8:04 am
by RadiantCowbells
fuck is detective again
Posted: Tue May 22, 2018 8:07 am
by implosion
Sees if someone has attempted to kill someone, resolving after kills. Though it looks like the wiki differs from what I said when I whitelisted it slightly which should be resolved probably
Basically it can find the vig.
Posted: Tue May 22, 2018 8:07 am
by RadiantCowbells
ok
80% sure that i'm willing to pass it on balance.
role pms?
Posted: Tue May 22, 2018 8:23 am
by implosion
i guess we should probably provide those ugggggh fine mom
i'll write them later
Posted: Tue May 22, 2018 2:43 pm
by RadiantCowbells
Bring me more photos Parker
Posted: Tue May 22, 2018 3:09 pm
by implosion
Gonna specify daytalk is on bc it makes the neighborizer more interesting, borrowing a bunch from the wiki.
Posted: Tue May 22, 2018 3:14 pm
by RadiantCowbells
Something really dicey about this setup that just occurred to me
.if the informed claims D1 the jk might sit on the vig.
Posted: Tue May 22, 2018 4:08 pm
by implosion
Well, but then they don't get to shoot. They can 50/50 it or they can turn the vig into an innocent child if they want but I don't think either of those options are broken.
Posted: Tue May 22, 2018 4:12 pm
by RadiantCowbells
Yeah but the point is it's bad for town.
A little iffy about it.
If the informed flips does the vig bring town flip too?
Posted: Tue May 22, 2018 4:38 pm
by implosion
oh i see. I'm hoping the neighborizer will see the fact that they're a neighborizer as a clue that they're not supposed to do that. If you prefer, it can change to "You know that PLAYER is town, and that they are not a vanilla townie" or "You know that PLAYER is town, and that they have a night action." I had it like that before, idr exactly why I changed it. Those (particularly the latter imo) make it explicit that the neighborizer isn't supposed to claim their info.
I wrote on the wiki normal page that any roles with hidden info flip without it, which I think is the way it should be. So if the informed neighborizer dies they'll flip just as an informed neighborizer without the info.
Posted: Tue May 22, 2018 7:34 pm
by RadiantCowbells
I would be vvery interested in the town + not a vanilla townie variant maybe.
Posted: Sun Jul 01, 2018 8:22 pm
by implosion
Never actually finished this lol.
Here are role PMs for that version you said was more interesting that I agree is:
Posted: Tue Jul 10, 2018 12:38 pm
by implosion
You good with this?
Posted: Tue Jul 10, 2018 1:29 pm
by RadiantCowbells
Oh I didn't see one sek
Posted: Tue Jul 10, 2018 1:39 pm
by RadiantCowbells
Jailkeeper protects against all nightkills not just one
Posted: Tue Jul 10, 2018 1:39 pm
by RadiantCowbells
Otherwise fine
Posted: Tue Jul 10, 2018 1:54 pm
by implosion
Edited it in.
This setup should be next up, going to Jackal.
Posted: Mon Jul 23, 2018 5:29 am
by Jackal711
Checking in. I have reviewed the setup and Role PMs, and am ready to go.