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implosion's 13-player Pre-Designed setup

Posted: Mon May 21, 2018 10:45 am
by implosion
I'm me so i get to make this topic in advance hahahahaha

Role PMs to use can be found in post (don't use the ones from earlier in the thread, the informed neighborizer is slightly different).

Town:
Loyal Jailkeeper
Gunsmith
Vigilante
Informed Neighborizer ("You know that (Vigilante player) is town, and that they aren't a vanilla townie")
Ascetic Townie
5x Vanilla Townie

Mafia:
Detective
2x Goon

Posted: Tue May 22, 2018 8:04 am
by RadiantCowbells
fuck is detective again

Posted: Tue May 22, 2018 8:07 am
by implosion
Sees if someone has attempted to kill someone, resolving after kills. Though it looks like the wiki differs from what I said when I whitelisted it slightly which should be resolved probably

Basically it can find the vig.

Posted: Tue May 22, 2018 8:07 am
by RadiantCowbells
ok
80% sure that i'm willing to pass it on balance.

role pms?

Posted: Tue May 22, 2018 8:23 am
by implosion
i guess we should probably provide those ugggggh fine mom

i'll write them later

Posted: Tue May 22, 2018 2:43 pm
by RadiantCowbells
Bring me more photos Parker

Posted: Tue May 22, 2018 3:09 pm
by implosion
Gonna specify daytalk is on bc it makes the neighborizer more interesting, borrowing a bunch from the wiki.

Vanilla TownieWelcome, [Player]! You are a
Vanilla Townie.


Abilities:
  • You have no abilities other than your voice and your vote.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Loyal JailkeeperWelcome, [Player]! You are a
Town Loyal Jailkeeper.


Abilities:
  • Each night, you may target a player to jailkeep them. They will be prevented from using any active abilities, and will be protected from a single kill. This ability will only work on players who share your alignment.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town GunsmithWelcome, [Player]! You are a
Town Gunsmith.


Abilities:
  • Each night, you may target a player. You will be told a result indicating whether or not that player has a gun, or no result.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town VigilanteWelcome, [Player]! You are a
Town Vigilante.


Abilities:
  • Each night, you may target a player to attempt to kill them.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Informed NeighborizerWelcome, [Player]! You are a
Town Informed Neighborizer.


Abilities:
  • Each night, you may target a player. That player will join a private neighborhood with you and any other players you have successfully targeted. Your neighborhood can communicate at day and night.
  • You know that [VIGILANTE PLAYER'S NAME] is aligned with the town.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Ascetic TownieWelcome, [Player]! You are an
Ascetic Townie.


Abilities:
  • All abilities other than kills that target you will fail.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Mafia DetectiveWelcome, [Player]! You are a
Mafia Detective.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Each night phase, you may target a player. You will be told a result indicating whether or not that player has successfully killed someone, or no result.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia GoonWelcome, [Player]! You are a
Mafia Goon.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Posted: Tue May 22, 2018 3:14 pm
by RadiantCowbells
Something really dicey about this setup that just occurred to me
.if the informed claims D1 the jk might sit on the vig.

Posted: Tue May 22, 2018 4:08 pm
by implosion
Well, but then they don't get to shoot. They can 50/50 it or they can turn the vig into an innocent child if they want but I don't think either of those options are broken.

Posted: Tue May 22, 2018 4:12 pm
by RadiantCowbells
Yeah but the point is it's bad for town.

A little iffy about it.

If the informed flips does the vig bring town flip too?

Posted: Tue May 22, 2018 4:38 pm
by implosion
oh i see. I'm hoping the neighborizer will see the fact that they're a neighborizer as a clue that they're not supposed to do that. If you prefer, it can change to "You know that PLAYER is town, and that they are not a vanilla townie" or "You know that PLAYER is town, and that they have a night action." I had it like that before, idr exactly why I changed it. Those (particularly the latter imo) make it explicit that the neighborizer isn't supposed to claim their info.

I wrote on the wiki normal page that any roles with hidden info flip without it, which I think is the way it should be. So if the informed neighborizer dies they'll flip just as an informed neighborizer without the info.

Posted: Tue May 22, 2018 7:34 pm
by RadiantCowbells
I would be vvery interested in the town + not a vanilla townie variant maybe.

Posted: Sun Jul 01, 2018 8:22 pm
by implosion
Never actually finished this lol.

Here are role PMs for that version you said was more interesting that I agree is:

Vanilla TownieWelcome, [Player]! You are a
Vanilla Townie.


Abilities:
  • You have no abilities other than your voice and your vote.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Loyal JailkeeperWelcome, [Player]! You are a
Town Loyal Jailkeeper.


Abilities:
  • Each night, you may target a player to jailkeep them. They will be prevented from using any active abilities, and will be protected from all kills. This ability will only work on players who share your alignment.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town GunsmithWelcome, [Player]! You are a
Town Gunsmith.


Abilities:
  • Each night, you may target a player. You will be told a result indicating whether or not that player has a gun, or no result.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town VigilanteWelcome, [Player]! You are a
Town Vigilante.


Abilities:
  • Each night, you may target a player to attempt to kill them.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Informed NeighborizerWelcome, [Player]! You are a
Town Informed Neighborizer.


Abilities:
  • Each night, you may target a player. That player will join a private neighborhood with you and any other players you have successfully targeted. Your neighborhood can communicate at day and night.
  • You know that [VIGILANTE PLAYER'S NAME] is aligned with the town, and that they are not a vanilla townie.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Ascetic TownieWelcome, [Player]! You are an
Ascetic Townie.


Abilities:
  • All abilities other than kills that target you will fail.
Win Conditions:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Mafia DetectiveWelcome, [Player]! You are a
Mafia Detective.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Each night phase, you may target a player. You will be told a result indicating whether or not that player has successfully killed someone, or no result.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia GoonWelcome, [Player]! You are a
Mafia Goon.


Abilities:
  • Factional Communication: At all times, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Posted: Tue Jul 10, 2018 12:38 pm
by implosion
You good with this?

Posted: Tue Jul 10, 2018 1:29 pm
by RadiantCowbells
Oh I didn't see one sek

Posted: Tue Jul 10, 2018 1:39 pm
by RadiantCowbells
Jailkeeper protects against all nightkills not just one

Posted: Tue Jul 10, 2018 1:39 pm
by RadiantCowbells
Otherwise fine

Posted: Tue Jul 10, 2018 1:54 pm
by implosion
Edited it in.

This setup should be next up, going to Jackal.

Posted: Mon Jul 23, 2018 5:29 am
by Jackal711
Checking in. I have reviewed the setup and Role PMs, and am ready to go.