Ircher's micro normal review, July 2018


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callforjudgement
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Post Post #11 (isolation #0) » Tue Jul 03, 2018 5:32 pm

Post by callforjudgement »

The second setup is scumsided even without the scum neighbours.

As for the original setup, I don't think it's possible to balance it because it depends too strongly on players outguessing the mod. I had players very upset at me once for putting a Mafia Neighbouriser into a game, as they were under the impression (for whatever reason) that Neighbourisers were automatically confirmed town. If players think that when there's no theory reason to do so, it's very highly likely that they'll think a Neighbour pair won't be all-scum when there
is
a theory reason to do that. (And Mason-pair, Neighbour-pair isn't implausible as a setup with town/town or town/scum neighbours; it's probably slightly townsided but not by so much it wouldn't be approved if that's what the mod wanted.)

Or to think about it another way: a sizeable minority of players would likely consider this setup to be bastard (even though it isn't by the site's definition), and that's not the sort of thing players are likely to be looking for in Normals.

I'd recommend you do one of the following:
  • Throw out the setup and run an entirely different setup (we have pregenerated setups available, including at Micro size);
  • Run this setup modified in a way that balances it, at the cost of missing the point behind the setup (changing a VT to a Town Neighbour and a Mafia Neighbour to a Mafia Rolecop would work, for example);
  • Add a couple of mechanics that don't really change how the game works and just serve to obfuscate things (e.g. an ability to screw with deadlines), then run it as a bastard Theme (this is likely to be the only way to make your original idea work as is). You might need to add a bit more town power to balance that, if the setup's going to be balanced against the player's mod-outguessing skills.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #14 (isolation #1) » Wed Jul 04, 2018 3:38 am

Post by callforjudgement »

I think town would likely guess that there was one scum in the neighbours, but think zero scum to be a reasonable possibility and two scum to only be a possibility if they're in different neighbourhoods.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #16 (isolation #2) » Wed Jul 04, 2018 4:47 am

Post by callforjudgement »

I don't think "multitasking" does anything on a player with only one active ability, so you should remove that. (Leave it on the Roleblocker, obviously.)

The setup's almost certainly townsided (statistics show that Cop/Doc/RB as a 9p variable-open is townsided and this is more townsided than that; making the setup fully Closed doesn't make a huge difference to win rates given that most scum are fairly uncreative with their fakeclaims). I think it might actually be too townsided to run (imagine what happens if the Cop gets run up D1 and claims).

I'd say that to balance the setup, scum need something that lets them deal with early claims. My suggestion is to make the Goon into an N1 Strongman, although there are probably other solutions that would work.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #19 (isolation #3) » Wed Jul 04, 2018 6:33 am

Post by callforjudgement »

A Novice Motion Detector is only of very marginal use in a Micro, because there's usually a massclaim D3 (making the results, which are also first obtained D3, almost useless). So I'd suggest taking that out.

Making the Cop and Doctor Loud is probably not enough of a nerf to town by itself? The Doctor is unlikely to protect scum, and if the Cop scans scum, they're likely to claim the guilty. So scum are unlikely to learn much of use from it.

If you take the Novice off the Roleblocker, and replace the Motion Detector with a Goon (or non-Novice Motion Detector), the setup's likely within acceptable balance bounds.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #21 (isolation #4) » Wed Jul 04, 2018 10:35 pm

Post by callforjudgement »

Yes, that should work.
scum
· scam · seam · team · term · tern · torn ·
town
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