Umlaut wrote:Sure, here it is.
Roles:
2xMafia Loud Goon
1xTown Neapolitan
1xTown Bodyguard
1xTown Visitor
4xVanilla Townie
No daytalk, no plurality lynch, nothing unusual in the rules or mechanics.
(Will provide role PMs on demand; my experience says roles often change during review, so I prefer to wait until the setup passes for balance.)
Notes:
- My understanding is that a Loud Goon should commit factional nightkills loudly (that is, the targeted player will be alerted that they were targeted and by whom).
- "Town Visitor" could be replaced with any nearly-zero-utility town role; its purpose in the game is to investigate to the Neapolitan as non-vanilla.
Spoiler: Full rules post
Umlaut's micro normal review, July 2018
Forum rules
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Umlaut's micro normal review, July 2018
Last edited by implosion on Sun Oct 21, 2018 8:19 pm, edited 1 time in total.- implosion
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Primary reviewer: RadiantCowbells
Secondary reviewer: Ircher- RadiantCowbells
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From mastina's review (the second) which featured a Mafia Loud Fruit Vendor:In post 2, RadiantCowbells wrote:I need to check but I believe precedent is to not apply loud to factionao actions like nightkills
(I think they passed it using the above definition.)In post 11, mastina wrote:In post 9, Empking wrote:
PMs seem fine, save for it being ambighious whether "Loud" applies to the kill also (if he is the killer).
The role specifies "any" action, and the nightkill counts as an action, so yes. When the Loud Fruit Vendor makes a nightkill, the player targeted for the nightkill is informed. (Not that it matters, since there is no kill prevention method so if they get nightkilled by the Loud Fruit Vendor, they die no matter what, but if the mafia ask about it this will be my answer.)Links: User Page | Player Ratings | GTKAS | Test
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I actually think this setup might be balanced?
Like if anything, I'm worried that it is too town-sided, but Neopolitan is strictly weaker than Cop, and going by the Matrix6 results with Cop + 6 VTs vs. 2 Goons, I think this setup is balanced by the fact that the mafia are loud and at least one of them is almost certainly going to be lynched due to a visitor CC (really likely). I don't think both will by the virtue of their roles though....Links: User Page | Player Ratings | GTKAS | Test
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I'm here.
If it's decided this is a bit townsided I could change the Visitor to something explicitly negative-utility like Macho Townie, since all I really care about is that it's not vanilla. Or if it's a bit scumsided I could make it something mildly useful like Voyeur.“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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It's not necessarily a question of balance so much as the interactions in this setup are terrible
I'm not a fan at all of the nea getting outed D1 and that feeding town a guilty via bodyguard2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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I'd counter that Mafia knowing they're both loud have enough information to guess that making the incredibly obvious move of killing an outed investigative is a Bad Idea, and if they don't realize that then being outed by the protect is a fair punishment for bad nightplay. But if you disagree after consideration then I can rework to avoid that.“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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Yeah... it seems like the basic issue here is that there's no detriment to town for the nea to be outed.
Don't know if making him macho would fix that, given the popularity of minimal claims like "I'm an investigative" that wouldn't actually even tell BG or scum he was macho. Could instead give Mafia a 1-Shot Strongman, so they have a counterplay available but it's still up to them to use it properly. This would potentially reveal to the BG in that situation there's a strongman but I don't think the information would actually be actionable for Town.“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- Umlaut
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Actually I really like that; that set of roles pretty much screams to the Mafia "If you shoot at someone you'd better be sure that someone actually dies; you get one shot where that's guaranteed; you're on your own for the rest."“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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Yeah but like strongman and bodyguard is such overkill
I think it's much more enjoyable for all parties if the nea simply cannot be protected but the bodyguard gets a guilty for correctly protecting town off of play merits
The strongman version is balanced but feels bad for scum2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- RadiantCowbells
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Feels bad for the bodyguard, sorry
Otherwise you're talking a guaranteed 1/2 of the nightkills before lylo made unprotectable and I think the bodyguard would be really mad if they blocked correctly but strongman, it's better if the unprotectable is tied to the PR itself imo2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Umlaut
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I see what you mean. My only remaining worry in the macho case is that if the nea derpclaims as unmodified, this actually goes better for town than if he claimed fully since either a goon will get outed or the mafia will avoid the kill for fear of that. If you don't think that's a serious problem then I'll run the version you suggested. I'll start working on Role PMs in a bit.“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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No, your point about "but Strongman!" being unfun for the Bodyguard is well taken. I'll go with your version.
2xMafia Loud Goon
1xTown Macho Neapolitan
1xTown Bodyguard
1xTown Visitor
4xVanilla Townie
Spoiler: Role PMs
What is some reasonably in-flavor yet unambiguous wording for a "you were targeted by" message? (I hate using the word 'targeted by' since it sounds more like a game mechanic than an "in-universe" description of what the character saw, but I'm worried that something like 'visited by' might imply a Visitor specifically.)“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- Umlaut
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Night result PMs
There are no mechanics that can block an investigation so a "no result" PM is unnecessary.
Is there anything else I need before this is passed?“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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Planning to add the following section to the top of the rules post
This is just consolidating information already in the post. I don't see any reason it would be a problem but I'm quoting the edit here for thoroughness' sake.Tl;dr- This game is Normal.
- Days are 240 hours (10 days); nights are 48 hours (2 days).
- Standard 48/24 prod timers.
- Standard lynch mechanics.
- No default daytalk.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- Umlaut
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This game has ended and this thread can be safely made public.“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- RadiantCowbells
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