OLD Micro Game Queue

For archiving signup threads after their corresponding games are complete.
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Post Post #198 (isolation #0) » Fri Sep 14, 2018 6:53 pm

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/in rob14
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Post Post #562 (isolation #1) » Thu Dec 27, 2018 12:52 pm

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/in nsg
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Post Post #685 (isolation #2) » Sun Feb 03, 2019 9:50 pm

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/in nsg
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Post Post #995 (isolation #3) » Wed Apr 03, 2019 11:25 am

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/news
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Post Post #1290 (isolation #4) » Sat Jun 01, 2019 9:43 pm

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/in liars
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Post Post #1334 (isolation #5) » Mon Jun 10, 2019 2:31 pm

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plz sign up for psyche game lovelies <3
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Post Post #2001 (isolation #6) » Fri Nov 22, 2019 5:33 pm

Post by OkaPoka »

/in to Mod, first time

Game Name:
Dayvig Deactivators
Game Type:
Open
Game Size:
6

Co/Backup Mod:
Will look for one, pm me if interested~ (First Time Mod)
POPSOFCTOWN THANK YOU

Reviewed By:
https://forum.mafiascum.net/viewtopic.p ... #p11188102 August Monthly Challenge People

Hydrae Allowed?:
Will you allow hydra to sign-up?
Sure
Other Restrictions?:
Are there restrictions for who can play your game?
Nope
Deadlines?:
What Day/Night deadlines will you use for your game?
7*24 Hour Days, 48 Hour Nights, Dayvig will reset the time
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
No

Description:
Is there any other information players should know about your game?
https://forum.mafiascum.net/viewtopic.php?f=115&t=80637 Will run setup with Godfather, dayvig GF = win for town as well
Last edited by OkaPoka on Mon Nov 25, 2019 7:35 pm, edited 2 times in total.
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Post Post #2021 (isolation #7) » Wed Nov 27, 2019 2:20 pm

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no preins
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Post Post #2036 (isolation #8) » Tue Dec 03, 2019 2:02 pm

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I think that's a fill

I'll need to get perms since I'm first time
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Post Post #2038 (isolation #9) » Tue Dec 03, 2019 3:42 pm

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I'll start putting threads up in like 3 hours
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Post Post #2057 (isolation #10) » Wed Dec 11, 2019 11:14 am

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Spoiler: 906 has ended
scum win
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Post Post #2449 (isolation #11) » Tue Mar 03, 2020 3:12 pm

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/reporter
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Post Post #2465 (isolation #12) » Fri Mar 06, 2020 3:09 pm

Post by OkaPoka »

/in to Mod

Game Name: Permanent Marker

Game Type:
Open?

Game Size:
9


Co/Backup Mod:
PM me if you want to backup-co/mod /shrug

Reviewed By:
January Challenge


Hydrae Allowed?:
Sure

Other Restrictions?:
be human

Deadlines?:
7/2 except Day 1 will be 10 Days, prods every 36 hours ISH

Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game

NO


Description:
Is there any other information players should know about your game?



Spoiler: SETUP
In post 35, OkaPoka wrote:
Permanent Marker
7 Vanilla Townies

2 Mafia Goons



Normal Day/Night cycle, majority lynches end the day instantly.
All players may also vote to HEAL: as many players as he/she/zhe wants. HURT: to undo the heal.
Once a majority of players have agreed to heal a player, all heals are removed from that player (but the player in question may still heal other player) and may no longer be healed or hurt. That player is now
Marked
. The town may heal as many players as they want per day phase.

Heals reset only on the end of each day.

Town wins when all threats to the town have been eliminated.
Scum wins when they have parity with town or when more than half of all living players are marked.

Scum have daytalk and a factional nightkill but may not kill marked players.
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Post Post #2485 (isolation #13) » Tue Mar 10, 2020 11:43 am

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no preins
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Post Post #2560 (isolation #14) » Tue Mar 31, 2020 1:10 pm

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/in tbone
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Post Post #2569 (isolation #15) » Thu Apr 02, 2020 10:34 am

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is there any way we can move the marathon game offsite
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Post Post #2576 (isolation #16) » Thu Apr 02, 2020 12:07 pm

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/out for saturday
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Post Post #2608 (isolation #17) » Thu Apr 09, 2020 12:16 pm

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micro 928 ends in a
Spoiler:
town win!
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Post Post #2669 (isolation #18) » Mon Apr 20, 2020 4:58 am

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/in coc
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