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Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
I am not trying to clog the queue thread - your submission was incorrect:In post 713, BNL wrote:I think the easiest way to put it is
The winner of each subgame wins one point
And each faction tries to get as many points as possible
And I’ll count a town win on Day 1 as town getting 2 points.
Let’s not clog the queue thread. If you want to break my game, do it in my game
I added the red text - there ARE alignment changes mid-game, de facto, and in a very very unpleasant way that is 100% bastard.In post 707, BNL wrote:Is it possible your game has any of the following bastard roles or mechanics? cults,mid-game alignment changes,moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the gameNo
Let me rephrase that: If the Town fails to lynch Mafia Day 1(a common occurence) then not only the lynched Townie has to win 2 LYLO's instead of one, butThis is a tricky part of the setup
I want town to play to their win condition, so townies must try to win their subgame,but they win if town wins either subgame,and they get a double win if they win both subgames.
. They cannot sacrifice one to win the other.
The wincon of the treestumped townies is to get town to win in both subgames
The Mafia’s wincon is trickier, they must indepentently try to win their subgames but they win if either one wins, and they get a double win if they both win.thewho have to win two LYLO's they can neither vote in nor hear, only speak via the moderator, while the others have to win only one LYLO and get full alignment information about the other LYLO in addition.mafia can convert two other townies at their own pleasure into massively role and wincon disadvantaged players-
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Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
/in to Mod
Game Name:Collective Sleepwalking
Game Type:Themed
Game Size:9
Co/Backup Mod:No, but I might get one.
Reviewed By:No
Hydrae Allowed?: Strictly forbidden.
Other Restrictions?:WOTM
Deadlines?: 7days/2 days
Is it possible your game has any of the following bastard roles or mechanics? cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
Yes.
Description:All people in this game only know their alignment powers(including associations), and any results they get due to their roles. Alignments will always flip, but their powers don't. Role powers WILL flip, and they are always truthful.
There might be other hidden mechanics.-
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