Once more, a mastina 13-player pre-designed setup


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Once more, a mastina 13-player pre-designed setup

Post Post #0 (isolation #0) » Thu Sep 13, 2018 8:57 am

Post by implosion »

mastina wrote:13p mini:

TOWN:
Mason x2
Neighbor x2
Neighborizer
VT x5

vs.

SCUM:
PT Cop
Goon x2

All PTs have daytalk.

Note:
This setup can be viewed as one of two ways: neighbors as basically-VT, or neighbors as if they are PRs.
By the latter definition, the town shouldn't need anything; by the former, they MAY be a bit light on power, and if so, the role I'd default to adding is a fruit vendor. Something to give just that
small
extra push.
I want to avoid a big info-getter, e.g. cop, gunsmith, neapolitan, tracker, watcher, follower, (dis)loyal modifier, weak modifier; I want to avoid adding killstopping power to the town, beit protectives, blocking, or kill immunity. So if the town needs something more than what they have, it needs to be something SMALL.

If the scum are considered weak, I can buff them slightly by making the PT Cop Multitasking, but it shouldn't be necessary given three members.
Last edited by implosion on Fri Aug 02, 2019 10:13 pm, edited 2 times in total.
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Post Post #4 (isolation #1) » Thu Sep 13, 2018 9:24 am

Post by implosion »

What do you think is the overall utility/power level of neighbors? I personally consider them nil or very close to nil from a balance perspective, and I'd consider neighborizers very weak positive utility. So I glance at this and I think that there are 2 "real" power roles in the town in the masons, and that they need significantly more, but I'm open to persuasion on that. I like schadd's idea of some kind of rolecop as a possibility though even a full rolecop is ultimately not really that strong here (neighbors are going to claim eventually anyway, masons are a nice find but not strictly the most useful thing in the world, and it has no real guilties unless the pt cop fakeclaims).
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Post Post #6 (isolation #2) » Thu Sep 13, 2018 9:30 am

Post by implosion »

that's actually kind of a neat role in isolation too since it can find out someone doesn't have a power role then motion detect them the next night.
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Post Post #8 (isolation #3) » Thu Sep 13, 2018 9:33 am

Post by implosion »

how about a ninja odd-night cop even-night psychologist traitor?
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Post Post #12 (isolation #4) » Thu Sep 13, 2018 11:43 am

Post by implosion »

I'm skeptical that it can be predicted that towns will definitely react with "Oh, the neighbors must be a second masonry." I could easily see reactions of "Oh, the neighbors are contrasted with the masons, so one might be scum", or "Well, there's masons and probably two town neighbors, so it would make sense if the neighborizer was scum" or "if the PT cop claim is fake, then the town has no real power at all, and this game was reviewed, right? So it must be real."

Basically I'm just skeptical of design where we assume people will see a set of claimed information and react to it in a given way.
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Post Post #23 (isolation #5) » Sat Sep 15, 2018 1:04 pm

Post by implosion »

hmmm i will just start listing the designer of pre-designed setups in the signup announcement. Probably should have been doing that, just an oversight.
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Post Post #26 (isolation #6) » Tue Nov 06, 2018 7:41 pm

Post by implosion »

Good chance this will go into signups pretty soon - can we get role PMs?
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Post Post #27 (isolation #7) » Tue Nov 06, 2018 8:03 pm

Post by implosion »

Actually. It occurs somehow that I didn't realize earlier: PT cop wasn't whitelisted, traffic analyst was. And I realize now that I said I would whitelist PT cop but never did, and now I kiiiiind of don't want to at this moment because people may speculate that it's because of this setup when it's running and assume the roleclaim is real as a result. I might anyway

Swapping to traffic analyst if we have to here shouldn't massively impact this setup's balance, since it's a scum role here and the most impactful balance difference is being unable to find the last scum. But it does impact it some.
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Post Post #28 (isolation #8) » Tue Nov 06, 2018 8:06 pm

Post by implosion »

after about three more minutes of thinking i have realized the solution:

i will whitelist PT cop now

this setup will run after the other 13-p setup that is also ready to run.

and things will look ever so slightly less sketchy to the incredibly theoretic incredibly observant onlooker.

nothing to see here. if you are reading this comment after this thread has become public you can pm me the magic phrase "vegetable soup" to be eligible for a free discount on an NRG membership, limited time offer expires april 2023 void if listmodship changes.
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Post Post #40 (isolation #9) » Sun Dec 16, 2018 8:54 am

Post by implosion »

Yeah I will give you modding privileges when your game is filled.

If you wanna start setting up private topics in advance, I can give them to you in advance.
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Post Post #46 (isolation #10) » Thu Dec 20, 2018 10:00 am

Post by implosion »

No real convention. Just don't name it something that implies things people aren't supposed to know, as you mentioned already.
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