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a cfj 9p pre-designed special

Posted: Fri Dec 07, 2018 9:20 am
by implosion
this had better be good!

Posted: Fri Dec 07, 2018 9:26 am
by mastina
Hmm, seems good so far, but I would get in trouble for approving it off of post 0 alone.



:P

Posted: Fri Dec 07, 2018 9:28 am
by implosion
who's gonna get you in trouble? the approving-setups police? bc that is me and i am one of the cool kids!

Posted: Fri Dec 07, 2018 9:29 am
by callforjudgement
Town Traffic Analyst
Town Tracker
5 VT
Mafia Multitasking Roleblocker
Mafia Goon

Posted: Fri Dec 07, 2018 9:33 am
by callforjudgement
Oh, and scum have daytalk.

Posted: Fri Dec 07, 2018 11:22 am
by mastina
In post 3, callforjudgement wrote:Town Traffic Analyst
Town Tracker
5 VT
Mafia Multitasking Roleblocker
Mafia Goon
Inherently rather swingy because the scum are super-reliant on the roleblocker living and while the town isn't reliant on its roles per se you can definitely see how they would be at an advantage or disadvantage depending on how hidden they are and how effectively they locate scum.

But it is also dead on the mark balance-wise I'd say. I don't think the setup's scumsided; I don't think the setup's townsided. By both metrics to judge by (well definitely by the theoretical/purely-by-numbers way, and probably also by-play), I'd call this setup either right on the balance mark or so close to it that any change which would be made would royally fuck up the balance to the detriment of the setup.

So assuming the inherent swinginess is okay with your design intention, then yeah, I'm
/pass
ing this as-is.

Posted: Fri Dec 07, 2018 11:30 am
by implosion
oh man it was in fact good!

Posted: Fri Dec 07, 2018 11:36 am
by callforjudgement
Right, I don't think it's possible to make small changes to make this more balanced, so it's in a local optimum as it is (and a 9p is always going to be somewhat swingy).

Posted: Fri Dec 07, 2018 11:52 am
by callforjudgement
Do we need role PMs?

Welcome to
game
! You are a
Vanilla Townie
.

You have no night actions.

You win when all the Mafia have been eliminated.

Confirm by replying to this PM with a summary of your role.


Welcome to
game
! You are a
Town Traffic Analyst
.

Each night, you may choose a player. You will learn whether that player shares a private topic with another (i.e. that player is a member of a private topic, and another living player is also a member of that private topic; a player who is alone in a private topic will give the same results as a player who cannot access a private topic at all).

You win when all the Mafia have been eliminated.

Confirm by replying to this PM with a summary of your role.

Results: "
target
shares a private topic with someone."; "
target
does not share a private topic with anyone."; (if roleblocked) "Your action failed, and you did not receive a result.".

Welcome to
game
! You are a
Town Tracker
.

Each night, you may choose a player. You will learn who (if anyone) that player targeted that night.

You win when all the Mafia have been eliminated.

Confirm by replying to this PM with a summary of your role.

Results: "
target
targeted
player
last night."; (if targeting the Multitasking Roleblocker, who in turn targeted two different people) "
target
targeted
player
and
player
last night."; "
target
did not target anyone last night."; (if roleblocked) "Your action failed, and you did not receive a result.".

Welcome to
game
! You are a
Mafia Multitasking Roleblocker
.

Your partner is
name
; you may communicate with them at any time (confirmations, day phases, and night phases) in
this thread
.
Each night, one member of your faction may shoot another player (post your choice of target in your factional communication thread); that player will be eliminated.
Additionally, each night, you may choose a player; that player's night actions will fail. Because you are Multitasking, you may perform this action and a factional action at the same time.

You win when all townies have been (or inevitably will be) eliminated.

Confirm by replying to this PM with a summary of your role.


Welcome to
game
! You are a
Mafia Goon
.

Your partner is
name
; you may communicate with them at any time (confirmations, day phases, and night phases) in
this thread
.
Each night, one member of your faction may shoot another player (post your choice of target in your factional communication thread); that player will be eliminated.

You win when all townies have been (or inevitably will be) eliminated.

Confirm by replying to this PM with a summary of your role.

Posted: Fri Dec 07, 2018 12:09 pm
by mastina
Works for me!

And do agree, setup's pretty neat!

Posted: Fri Dec 07, 2018 12:12 pm
by implosion
In post 8, callforjudgement wrote:Do we need role PMs?
They're always nice to have, and thanks for them~

Posted: Fri Dec 07, 2018 12:14 pm
by implosion
And this setup will, in fact, be next up after schadd_'s game, to be run by Thespio.

Posted: Fri Dec 07, 2018 12:15 pm
by callforjudgement
Come to think of it, the win conditions accidentally confirm non-multiball (although that's unlikely to have a huge balance impact at all).

It should be "You win when all non-town players have been eliminated.", "You win when all non-Mafia have been (or inevitably will be) eliminated.". Of course, if the mod chooses to confirm 7:2 anyway, it won't matter.

Posted: Sat Dec 08, 2018 10:48 am
by mastina
In post 12, callforjudgement wrote:Come to think of it, the win conditions accidentally confirm non-multiball (although that's unlikely to have a huge balance impact at all).
Actually, since the rule change to Normals, not an issue as the game is under the size of 14; any game with 13 or fewer cannot be multiball and cannot have a serial killer.

Posted: Sat Dec 08, 2018 11:05 am
by callforjudgement
Oh, in that case it doesn't matter, and we may as well be clear.

Posted: Wed Dec 12, 2018 5:35 pm
by Thespio
I’ll adjust them, appreciate the build!