Slaxx wrote:Hey Implosion! Long time no see. I think I have everything needed to mod a mini here. Put in spoliers and sectioned off for my sanity.
Spoiler: SetupVanilla Townie x 7
Town Mason x 2
Town JOAT (1-Traffic Analyst, 1-Bodyguard, 1-Commuter)
Mafia Traitor
Mafia Goon
Mafia 2-shot Rolecop
Spoiler: Town Role PMsVanilla Townie Role PM:Town Mason PM:Welcome, [Player]! You are a.Vanilla Townie
Abilities:
You have no abilities other than your voice and your vote.
Win Conditions:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.Town JOAT PM:Welcome, [Player]! You are a.Mason
Abilities:
You and [Partner] know each other to be town. You may communicate anytime here: [QT Link]
Win Conditions:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.Welcome, [Player]! You are a.Town Jack of All Trades
Abilities:
Each night, you may chooseoneof the following actions to attempt to perform. Each action may only be attempted once:
-Bodyguard:Choose a person to protect. If they were to be killed that night and your action is successful you will die in their place.
-Commuter:You become immune to all night actions and night kills for a single night.
-Traffic Analyst:Choose a person to investigate. If you are successful, you will find out if they have the ability to communicate with another player via a private topic. You will receive "Positive" if that player has access to a private topic with another player in it. If that player is the last one alive in their private topic, or does not have access to a private topic, you will receive a "Negative" result.
Win Conditions:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Spoiler: Mafia Role PMsMafia Traitor Role PM:Mafia Goon Role PM:Welcome to game! You are a.Mafia Traitor
Your team-mates are [Player] and [Player]. You do not share a private topic with them and they do not know your identity, but they are aware your role exists.
Abilities:
You have no abilities other than your voice and your vote.
Win Conditions:
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying to this PM with a summary of your role.Mafia Loyal Rolecop PM:Welcome to game! You are a.Mafia Goon
Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity.
You have the following active ability, but may use only one per night:
Abilities:
-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
Win Conditions:
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying to this PM with a summary of your role.Welcome to game! You are a.Mafia 2-shot Rolecop
Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity.
You have the following active abilities, but may use only one per night:
Abilities:
-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
-Each night, twice during the game, you may target a player. Assuming no interference with your action, you will learn that player's role.
Win Conditions:
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying to this PM with a summary of your role.
Spoiler: RulesRules:
(Mostly copied from Chibi with Slaxxy edits)
General:
-All site-wide rules apply.
-I want to remind you and emphasize the site's stance against racial/homophobic/gender-related/ablest slurs.
-Heated discussion is a favorite tactic of mine, but consistent harassment or non-game related insults won't be tolerated.
-If you pretend to break rules, you actually break rules. Don't pretend to break rules.
-Do not quote any game-related message I send you. No Role PMs, messages about night actions, etc. When in doubt, just ask please.
-If you need to get my attention, please include "@mod" in your post or PM me.
-(#4040BF) is my color. It is calming and it is beautiful and you do not get to use it.This
-Do not use encryption, hidden text or excessively small text in your posts.
-Each Day phase will last for (1/2n+7) days where n= number of players, rounded up. 13 players yields 14 days. Every additional two FATALITIES cuts that by a day. A 3 player group would have a 9 day deadline.
-Night phases are 48 hours. You may post after a lynch, but not after the thread is locked and the flavor has been written.
-On any given Night, if all living players PM me to request a ‘Fast Night’, the next Day phase will begin as soon as I can resolve actions and unlock the thread.
-NO BAH POSTS.I will modkill you for this. I hate it. Death is final. Do not post after death.
-If you have the ability to edit your posts, don't.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-I reserve the right to alter/remove/add any rules as I see fit. You will, of course, be notified if that happens.
-Please point out any mistakes and they will be corrected where possible. For serious mistakes that may affect the outcome of the game, please PM me.
Voting:
-All votes and unvotes must be inboldor in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers or quotes will not be counted.
-For ease of counting, please place all votes at the start of a line. On a separate line by itself would be even better.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Unvotes are helpful, but not necessary.
-Please refrain from engaging in any kind of voting trickery. If it looks like a vote, I'm counting it as a vote.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch. The number of votes needed to hammer will be included with every vote count.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "Twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.
Activity:
-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without making a game-relevant post will be prodded.
-If you are prodded, you have 24 hours to make at least one game-relevant post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate 3 prods, you will be replaced at my discretion.
-Prod dodging will result in you being replaced at my discretion.
-Due to the relatively short deadlines, you may be V/LA only once per Day/Night rotation.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 4 days or longer you will be replaced at my discretion. Please announce your V/LA at least 24 hours in advance.
-You may ask for exceptions to be made for activity requirementswithin reason. Eg. Adding an extra 12 hours to your prod timer. Requests are approved at my discretion, and will not count as V/LA.
Mechanics:
-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the Night, I will assume that you are not making one. If you have a Night action, but do not want to perform it during a particular Night phase, you may instead submit a "No Action" PM.
-Mafia will be able to communicate with each other during day phases.
<<Example VT Role PM>>
Slaxx's Mini Normal Review, January 2019
Forum rules
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Slaxx's Mini Normal Review, January 2019
Slaxx wrote:Hey Implosion! Long time no see. I think I have everything needed to mod a mini here. Put in spoliers and sectioned off for my sanity.
Spoiler: Setup
Spoiler: Town Role PMs
Spoiler: Mafia Role PMs
Spoiler: RulesLast edited by implosion on Fri Aug 02, 2019 9:48 pm, edited 1 time in total.- implosion
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This setup is kinda weird and I don't think it's too imbalanced?
The JOAT's powers seem kinda useless, though. The bodyguard really shouldn't be used because there's no good town player to protect other than the masons, which isn't worth protecting unless we get to massclaim and the JOAT is being suspected. The commuter doesn't achieve much because there are no other kill-stopping roles in the setup, so it doesn't help town save for possibly protecting a TA result. The traffic analyst is really the only town power here. If a Mafia non-traitor dies early, this makes the traffic analyst useless. I don't necessarily think this is a bad thing (if town lynch Mafia early, they're already in good shape), but if players are unaware that the setup this may lead to a false clear on the Mafia which I don't like, in addition to making the whole JOAT useless IMO.
I think the setup may be slightly scumsided, but I don't know how much the traitor affects the balance here. Personally, I like the buffed version of the JOAT (PT Cop/Doctor/Commuter), as it solves the problems with the JOAT stated above.
By the way, I believe 3 Goons vs 3 Masons 7 VTs is generally accepted as balanced. I think the scum 2-shot rolecop somewhat cancels nerfing another goon to a traitor, but changing a Mason to the original JOAT may be a significant nerf, depending on how other players read the JOAT's claim as.- BNL
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Having said that, I don't think the setup is too imbalanced to run.
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I think the rules and role PMs are fine, except that the Mafia, especially the traitor, should be told that the traitor is endgamed if all other Mafia die.- mastina
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Setup is close to the mark eyeballing it; I'd not modify much, here. Can give more thoughts tomorrow, but you're definitely in the right zone!- Slaxx
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I'll pass that with a final role/result list (plus rules check).- Slaxx
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Strict technicality: they shouldn't get alignment information, just role, for consistency with what a town rolecop would get.
So Vanilla Townie should be something like "the vanilla role for their alignment". Mafia traitor should be traitor and town mason should be mason, TECHNICALLY, for consistency, even though those roles are only ever those alignments. And the JoaT should just be JoaT instead of Town JoaT, and I believe the rolecop does get to know what abilities they have (rolecops in normal games get the equivalent of a role PM with alignment/factional information redacted).- implosion
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(obviously they will know that vanilla townies are vanilla townies, but you don't want the rolecop claiming and saying "I'm a rolecop, X is a vanilla townie" and someone calling them on it)- mastina
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Question 1: will you be flipping full role PMs, or just listing the roles?
If the former, then this:
Would give away that it's a two-man masonry. Similarly, then this:You and [Partner] know each other to be town. You may communicate anytime here: [QT Link]
Would give away the nature of the scumteam if you're not careful. (Just saying "your team-mate is [Redacted]" would itself give it away, which you don't want to do.)Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.
If the latter, then: will you be listing the JOAT powers?
Speaking of the JOAT:
While I personally prefer this standard for Doctors, I have to point out the rules for Normals even if I don't like them; Doctors protect only from a single kill. So this needs to be "If they were to be killed that night and your action is successful, you will protect them from one attempt on their life." [/quote]You will receive "Positive" if that player has access to a private topic or "Negative" if they do not have access to a private topic. Players with access to a private topic, but are the only one remaining, will also show up as "Positive".[/quote] You also need to specify that No Result is a possible result; I'd do it this way:Choose a person to protect. If they were to be killed that night and your action is successful they will not die.
"You will receive "Positive" if that player has access to a private topic, "Negative" if they do not have access to a private topic, or "No Result" if your action fails for any reason."
I believe the standard for this is to give the rolecop the same result as you would for a flip--thus my question above.I assume rolecop just gets JOAT role and not powers for normal?
I don't believe we have a standard for what the flip is, but I always PERSONALLY recommend that you include the powers, since JOAT can be an incredibly broad/wide role, with as little as two powers or as many as five (hey it happens) and different JOATs have vastly different play and appropriate responses to the play.- Slaxx
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No Role PMs but I will flip JOAT powers.
I’ll fix rolecop stuff when I’m not like six drinks deep, I probably shouldn’t be posting in games but lol
So action items:
1. Fix Doc to protect from 1 kill
2. Remove alignment from rolecop and give JOAT specs (Vanilla/Traitor/Mason/JOAT 1-Com 1-Doc 1-PT Cop)
3. Add “No Result” option for PT Cop- Slaxx
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The 2-shot Rolecop is labelled as a Loyal Rolecop in your Role PMs, but there isn't anything wrong with the Role PM.
You might also want to know that the Rolecop will return "Vanilla" if they investigate the Mafia Goon, the same as investigating a VT, in the rare event that they do so.
But otherwise, you're good.Copyright © MafiaScum. All rights reserved.
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