13p pre-design courtesy of Bin-Lop A K A BulletNLynchProof
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3 Mafia Goon
1 Town Miller 1-shot Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies- BNL
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I'll just let you know how I created this setup:
I like the idea of using a Loyal Neighbouriser as something like a Masoniser, it's even better than the old Weak Neighbouriser
I like the idea of attaching Miller to a town PR
I like the idea of using Loyal Jailkeeper that can protect town only but shouldn't block the town PRs.
Then I realised all these ideas worked well together, so I put them together.
And I thought if this was balanced, and decided that putting the 1-shot BP would make it more balanced.- BNL
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Eh it's a bit scumsided I think
How about
3 Mafia Goon
1 Town Miller Loyal Neighbouriser
1 Town Odd Night Gunsmith
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies- BNL
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Yeah I’m intersted in why this is balanced- BNL
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Btw this is something that I found that's similar?
https://forum.mafiascum.net/viewtopic.php?f=123&t=76330- BNL
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On second thoughts I am afraid this is may be too townsided, because I feel the loyal neighbouriser recruiting any town PR, even the BP, will create too much synergy- BNL
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What was your reasoning for dropping the BP, and what made you change your mind?
Although, this would be one of the possible things to drop if I want to balance the setup. The town can, at best, get 3 clears by D3; 5 if both claims are trusted, which quite toes the line. Additionally, if town get lucky they can recruit a BP which stops a kill, and maybe the JK gets to stop a kill as well.
But all these are really only analyzing the best cases, and it probably doesn't play out in practice. But removing the BP does push this in the right direction.
Eh maybe it's slightly townsided but a townsided setup isn't that bad once in a while.- BNL
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Actually the problem is that the loyal neighbouriser is better than Cop, because the innos can out themselves even if the neighbourisers die without claiming.
How about moving the odd Night from the Gunsmith to the Neighbouriser, so that it becomes:
3 Mafia Goon
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies
I have not mentioned this, but Mafia will be having daytalk because of potential townsideness of the setup, and the Neighbourhood will have daytalk too.- BNL
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I think I’m still a bit unconvinced on the balance and I want to call in another reviewer- BNL
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ActuallyIs this setup balanced?
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Idk
I think I’m running the risk of too many innos here- BNL
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I think I want your opinions on the setup in 1 but otherwise I’m thinking about this:
3 Mafia Goon
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
7 Vanilla Townies- BNL
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The issue I have with the first setup is that there’s a lot of random swing that can lose the game for town: the gunsmith dying early or the JK blocking the loyal neighbouriser are really bad for the town. On the other hand, I feel like promoting the 1-shot to odd-night is too much a boost to the town.- BNL
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What do you think about giving scum a Rolecop?- BNL
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I’ll just say this: I’ve never seen 1.5 cops in an all goon setup.
Rolecop isn’t as powerful as it seems because of tempo loss.- BNL
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Hi I forgot about this
2 Mafia Goon
1 Mafia Watcher
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies
How does this look?- BNL
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With the recent spate of townsided setups I'm getting worried about this setup that it may be on the townsided side- BNL
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I've mulled it and I've realized what I didn't like most about the setup was the potential for the bulletproof to get inno'd. As such, I would like to make the BP ascetic to make that impossible. I also feel like it'll add negative utility to town in a way that will balance the setup out.
New setup:
2 Mafia Goon
1 Mafia Watcher
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Gunsmith
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
Is this acceptable?- BNL
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Somehow I was thinking that Millers investigated guilty to gunsmiths, which I revolved the setup around.
I just checked the wiki and realised this wasn't the case.
Uh...- BNL
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It makes arguing out of the guilty much harder though
Can we upgrade the Watcher to a Rolecop in that case- BNL
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2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies
Unrelated: I just realised that Jailkeepers do not have a gun- BNL
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I don't want Neapolitan, it defeats the point of the setup- BNL
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Alternatively I can buff both sides and run
2 Mafia Goon
1 Mafia Roleblocker
1 Town Miller Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town 1-shot Bulletproof
6 Vanilla Townies- BNL
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How about this? You suggested an alternative but never actually assessed this.In post 34, BNL wrote:2 Mafia Goon
1 Mafia Rolecop
1 Town Miller Odd Night Loyal Neighbouriser
1 Town Cop
1 Town Loyal Jailkeeper
1 Town Ascetic 1-shot Bulletproof
6 Vanilla Townies- BNL
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I was fine with the Jailkeeper being an inno. I just wanted a Miller PR + Cop combination.
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I forgot something:
Result PMs:
Spoiler: Mafia Rolecop
Spoiler: Town Cop
Spoiler: Town Miller Odd-Night Neighbourizer- BNL
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Oh, you're rightIn post 47, StefanB wrote:Just looking trough, shouldn't the rolecop get Player is a Miller Odd-NightLoyalNeighbourizer instead of Player is a Miller Odd-Night Neighbourizer?- BNL
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What were you trying to say with this?In post 45, StefanB wrote:Hello, I was assigned this setup by Implosion. I understand the roles and the interaction.
I like that every cop has a miller, the cop the miller, and the neighborizer the 1-shot BP.- BNL
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They are not informed, this is the standard.In post 46, StefanB wrote:To question: BP normally told if they loose their BP or not? I think not but I have seen both versions.
It's already written here that I created the setup. As for whether you want to reveal the reviewer, it's up to you. Some mods do, some don't.Second when do I reveal who design the setup pre or post-game? - BNL
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