[JANUARY CHALLENGE]

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Post Post #3 (isolation #0) » Thu Jan 17, 2019 4:41 am

Post by mith »

Question: Would a combination role of Traitor or Neighborizer with something else fill the requirements?
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Post Post #5 (isolation #1) » Thu Jan 17, 2019 4:59 am

Post by mith »

Ok. This is the setup I had in mind:

Spoiler: Updated Below
Rogue Agent

2 Mafia Goons
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
8 Vanilla Town

The Mafia do not have a factional night kill. The Mafia Goons know who the Rogue Agent is, but the Rogue Agent does not know who the Mafia Goons are. At the beginning of each Night, the Mafia Goons may decide to "Activate" the Rogue Agent - if they do so, the Rogue Agent becomes a Mafia Goon and the game is Nightless.


EV is 34.35% - might bump it up a little bit with some town power. (It also jumps up to ~37% if the Activation option is removed
and
win condition isn't checked until start of day - this allows for cases like a town lynch at 2:1:4 not quite being a loss because the RA could still shoot Mafia and take it to 1:1:3. Otherwise, it is always better for Mafia to not Activate as far as EV is concerned, but may be necessary if they think the RA is reading the game wrong.)

[edit]I thought of a somewhat amusing scenario where town has a single named role (ignoring powers for the moment): It is obviously in Mafia's best interest to claim this role if they are up for lynch. If the named role doesn't counterclaim, thinking the RA will just kill the fake claimed Goon at night, Mafia could potentially claim Mafia right at the end of day (after the lynch is decided) and direct the RA kill to ensure a town kill. For extra giggles, the named role could
also
try to do this, possibly directing a Goon kill and thereby proving their innocence, or even directing the kill at the RA, at which point the Mafia would have to step in and activate (which means they should probably activate some percentage of the time when the named role directs the kill to a townie, for more WIFOM fun).
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Post Post #7 (isolation #2) » Thu Jan 17, 2019 5:45 am

Post by mith »

Updated Version

Rogue Agent

2 Mafia Goons
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante Flag Bearer)
8 Vanilla Town

The Mafia do not have a factional night kill. The Mafia Goons know who the Rogue Agent is, but the Rogue Agent does not know who the Mafia Goons are. If the Rogue Agent is lynched, Town wins.


EV is 49.72%, with the Flag Bearer and removing activation. (Mafia should activate immediately after a town lynch D1, to get rid of the FB, if they are allowed to do so.)

More emphasis on a single slot than I would prefer, but still interesting.
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Post Post #13 (isolation #3) » Thu Jan 17, 2019 9:01 am

Post by mith »

Rogue Agent WIFOM Variant

2 Mafia Goons (No Factional Kill)
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
1 Town Neighborizer
7 Vanilla Town

I am far too lazy to figure out the EV for this. Even if it's just a Named Townie, it's a nightmare. But it's probably not too bad balance-wise.
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Post Post #18 (isolation #4) » Fri Jan 18, 2019 7:49 am

Post by mith »

In post 16, northsidegal wrote:
In post 13, mith wrote:
Rogue Agent WIFOM Variant

2 Mafia Goons (No Factional Kill)
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
1 Town Neighborizer
7 Vanilla Town

I am far too lazy to figure out the EV for this. Even if it's just a Named Townie, it's a nightmare. But it's probably not too bad balance-wise.
the thing about a town neighborizer in an open setup is that you
know
that it's town

which i think could be pretty powerful. it essentially becomes both a neighborizer and a friendly neighbor
Yeah, this wasn't a serious suggestion. It's particularly strong in this setup since the Rogue Agent is the only one that can take it out (and ICs in Nightless are way OP). Making it Weak might be interesting. (Or Weak only to Mafia Goons, but the Rogue Agent could be recruited, so that neighbors aren't totally confirmed.) It would throw off the parity though, so you'd need other tweaks.

Or make it:

1-2 Mafia Goons
0-1 Mafia Compulsive Neighborizer
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
0-1 Town Compulsive Neighborizer
7-8 Vanilla Town

Pre-Game, the Mafia must determine the alignment of the Neighborizer.


[edit]You'd have to add some restriction about neighborizing the Rogue Agent though. I could see Mafia just taking the Neighborizer and recruiting the Rogue Agent that way. Maybe just "If a Mafia Neighborizer recruits the Rogue Agent, the Rogue Agent becomes a Mafia Goon and loses the ability to kill."

FWIW, I'm not particularly a fan of the Neighborizer role in the first place. Only using it here because of the challenge. I think the Rogue Agent Flag Bearer version of this setup is way better.[/edit]
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Post Post #141 (isolation #5) » Mon Feb 04, 2019 10:49 am

Post by mith »

Oops. Forgot to check back to vote. New thread is up anyway, and whoever wants to run my setup (if anyone) can feel free to. :)
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