[JANUARY CHALLENGE]
Forum rules
- mith
-
mith Godfather
- mith
- Godfather
- Godfather
- Posts: 9053
- Joined: March 27, 2002
- Location: McKinney, TX
- Contact:
- mith
-
mith Godfather
- mith
- Godfather
- Godfather
- Posts: 9053
- Joined: March 27, 2002
- Location: McKinney, TX
- Contact:
- mith
-
mith Godfather
- mith
- Godfather
- Godfather
- Posts: 9053
- Joined: March 27, 2002
- Location: McKinney, TX
- Contact:
Updated Version
Rogue Agent
2 Mafia Goons
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante Flag Bearer)
8 Vanilla Town
The Mafia do not have a factional night kill. The Mafia Goons know who the Rogue Agent is, but the Rogue Agent does not know who the Mafia Goons are. If the Rogue Agent is lynched, Town wins.
EV is 49.72%, with the Flag Bearer and removing activation. (Mafia should activate immediately after a town lynch D1, to get rid of the FB, if they are allowed to do so.)
More emphasis on a single slot than I would prefer, but still interesting.- mith
-
mith Godfather
- mith
- Godfather
- Godfather
- Posts: 9053
- Joined: March 27, 2002
- Location: McKinney, TX
- Contact:
- mith
-
mith Godfather
- mith
- Godfather
- Godfather
- Posts: 9053
- Joined: March 27, 2002
- Location: McKinney, TX
- Contact:
Yeah, this wasn't a serious suggestion. It's particularly strong in this setup since the Rogue Agent is the only one that can take it out (and ICs in Nightless are way OP). Making it Weak might be interesting. (Or Weak only to Mafia Goons, but the Rogue Agent could be recruited, so that neighbors aren't totally confirmed.) It would throw off the parity though, so you'd need other tweaks.In post 16, northsidegal wrote:
the thing about a town neighborizer in an open setup is that youIn post 13, mith wrote:Rogue Agent WIFOM Variant
2 Mafia Goons (No Factional Kill)
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
1 Town Neighborizer
7 Vanilla Town
I am far too lazy to figure out the EV for this. Even if it's just a Named Townie, it's a nightmare. But it's probably not too bad balance-wise.knowthat it's town
which i think could be pretty powerful. it essentially becomes both a neighborizer and a friendly neighbor
Or make it:
1-2 Mafia Goons
0-1 Mafia Compulsive Neighborizer
1 Rogue Agent (Mafia Traitor Compulsive-Vigilante)
0-1 Town Compulsive Neighborizer
7-8 Vanilla Town
Pre-Game, the Mafia must determine the alignment of the Neighborizer.
[edit]You'd have to add some restriction about neighborizing the Rogue Agent though. I could see Mafia just taking the Neighborizer and recruiting the Rogue Agent that way. Maybe just "If a Mafia Neighborizer recruits the Rogue Agent, the Rogue Agent becomes a Mafia Goon and loses the ability to kill."
FWIW, I'm not particularly a fan of the Neighborizer role in the first place. Only using it here because of the challenge. I think the Rogue Agent Flag Bearer version of this setup is way better.[/edit]Copyright © MafiaScum. All rights reserved.
- mith
- mith
- mith
- mith
- mith