Not Known 15 wrote:4 Vanilla Townies Group A
Spoiler:
3 Vanilla Townies Group B
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1 Town Night 1-2 Disloyal Informed Vigilante
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1 Bulletproof Informed Innocent Child
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2 Mafia Encryptor Group B
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1 Informed Mafia Group A
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1 Mafia Encryptor Group A
Spoiler:Not Known 15 wrote:Welcome to my Mini Normal.
Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything there here. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 36 hours of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission) is forbidden. Don't do it.
Setup information:
8.Length of day phases: Day 1: 10 days
Day 2+:7 days
9.Length of nights: 2 days
10. Lynching:A lynch necessiates more than 50% of all possible votes. You may vote for No Lynch. A No Lynch needs 50% of all possible votes.
11:Hammer:As soon as the required number of people for a Lynch or NoLynch is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered lynch target, may continue to post until the flip.
13:Flip: After the flip, if there is no one to replace, the game descends into Night.
If there is a replacement, the game will be locked(do not post). The game descends into Night after the lynch.
14:Daychat: No evil faction has daychat unless specified otherwise.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color and Vanilla Role PM:
At least one person recieved this Role PM.
#BF8080). Do not use it.
This is my color
17:Breaking rules can result in any kind of punishment. Do not break the rules.
In addition to what I asked you to provide you in your confirmation elsewhere you must add"People often forget to read the rules".
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Not Known 15's mini normal review circa January 2019
Forum rules
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Not Known 15's mini normal review circa January 2019
Last edited by implosion on Sun Mar 24, 2019 8:14 am, edited 1 time in total.- implosion
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Not Known 15
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So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).- mastina
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^A more wordy way of what I was getting at, basically.In post 4, implosion wrote:So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).-
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Not Known 15 Mafia Scum
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Fair point. I will think on how to change that.In post 4, implosion wrote:So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).-
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Not Known 15 Mafia Scum
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Alright, so I recycled another idea and removed Bulletproof.
2 Vanilla Townies
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3 Town Macho Neighbor
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1 Town Informed Night 3+ Vigilante
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1Informed Macho Innocent ChildSpoiler:
1 Town Macho Neighbor Night 1 Cop
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1 Disloyal Informed Macho Neighbor Ninja Night 1-2 Babysitter
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2 Mafia Encryptor
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1 Informed Mafia
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1 Mafia Macho Neighbor Traitor
Spoiler:- Performer
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Performer Mafia Scum
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1. For the n3+ vig - wouldn't the below be "Disloyal" as a modifier instead of "Informed?"
"Modifiers:Informed:You know that if you target Mafia, your target will die. This information will be redacted upon your flip."
2. I count 6 people in a neighborhood? Interesting.
What is the intent of the Babysitter having the Ninja modifier?I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.-Jingle
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No, this is very valuable information. It essentially says that no one can protect Mafia or stop a mafia kill or roleblock Town on Night 3+
It is NOT disloyal; if they target town then town can(and will) die, too.
Yes, 6 people... quite a bit!2. I count 6 people in a neighborhood? Interesting.
What is the intent of the Babysitter having the Ninja modifier?
The Ninja is a red herring.
1 Informed Mafia
I forgot to change the cop to modifiers; here is the repaired RolePM.
Spoiler:-
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Not Known 15
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I realize people tend not to consider Neighbors as roles in the design world, but I'm a bit concerned that from the play perspective, the setup only has two VTs?
Yes, there's essentially-vanilla-neighbors, but they aren't actual bona fide VTs.-
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Not Known 15 Mafia Scum
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Well, the rule is.... minimum of 1 VT in normal games.In post 11, mastina wrote:I realize people tend not to consider Neighbors as roles in the design world, but I'm a bit concerned that from the play perspective, the setup only has two VTs?
Yes, there's essentially-vanilla-neighbors, but they aren't actual bona fide VTs.
This has a pretty low amount of night actions for a Mini Normal, because despite 2 VT's there are no very complicated night actions nor is the game completely dominated by night actions(although it is, due to the number of Mafia, a bit more reliant on Night actions than normal).
We have three possible actions Night 1, and two for the rest of the game, including the Mafia kill.
However, I just noticed a problem with the setup- potentially - the interaction of Macho with Babysitter - (or a Jailkeeper). Erm. So please don't sign it off yet- I need to ask implosion about that.-
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They wouldn't be protected from kills.
If a jailkeeper targets a macho player, that player will be roleblocked but not protected.
If a babysitter targets a macho player, the macho player will still die if they are killed and will also die if the babysitter is killed.- Performer
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@NK 15: the setup as of your post 7 , seems good so far. I had nothing else to add....
But based off the newer posts, were you contemplating further altering the setup ?I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.-Jingle
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Another thought - the setup with the 2 vts , 4 neighbors, and IC - makes me think this is focused largely on day play .I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.-Jingle
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Well... no, I think it should be fine.In post 15, Performer wrote:But based off the newer posts, were you contemplating further altering the setup ?
Well, dayplay is significant, yes - as it should be always for Normal games. The Nightkill is also important, however.In post 16, Performer wrote:Another thought - the setup with the 2 vts , 4 neighbors, and IC - makes me think this is focused largely on day play .-
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Me - no , I'm fine with it.In post 18, Not Known 15 wrote:Are you still thinking about the setup?
mastina, any additional thoughts..?..I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.-Jingle
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I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.-
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Would removing the Macho modifier from everyone except the Traitor, the IC and the Babysitter work? The information from the Babysitter would have to be altered to "Two people in the neighborhood have the Macho modifier".In post 20, mastina wrote:I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.- mastina
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It'd be better, yes.In post 21, Not Known 15 wrote:
Would removing the Macho modifier from everyone except the Traitor, the IC and the Babysitter work? The information from the Babysitter would have to be altered to "Two people in the neighborhood have the Macho modifier".In post 20, mastina wrote:I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.-
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2 Vanilla Townies
Spoiler:
3 Town Neighbor
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1 Town Informed Night 3+ Vigilante
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1Informed Macho Innocent ChildSpoiler:
1 Town Neighbor Night 1 Cop
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1 Disloyal Informed Macho Neighbor Ninja Night 1-2 Babysitter
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2 Mafia Encryptor
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1 Informed Mafia
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1 Mafia Macho Neighbor Traitor
Spoiler:Copyright © MafiaScum. All rights reserved.
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