Not Known 15's mini normal review circa January 2019
Forum rules
-
-
Not Known 15
-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Fair point. I will think on how to change that.In post 4, implosion wrote:So I'll step in and say:
This game is technically normal; it fits the strict requirements of a normal game.
However, it will not fit the expectations, I suspect, of a good majority of players entering the normal queue.
Having a single nearly all-powerful role like a bulletproof IC that is given a free division of the player list in half goes against the expectation of a "normal game of mafia." If that person shares the information publicly then the game turns into "hunt the two scum from each subgroup" which feels distinctly like a theme mechanic because it becomes the entire focus of the game. If they don't share that information, then the game becomes essentially one person playing solitaire and directing all of the lynches while everyone else is forced to blindly follow (and in fact, this is probably the optimal way to play the role, as it prevents scum from knowing how the groups are laid out and planning nightkills around it).-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Alright, so I recycled another idea and removed Bulletproof.
2 Vanilla Townies
Spoiler:
3 Town Macho Neighbor
Spoiler:
1 Town Informed Night 3+ Vigilante
Spoiler:
1Informed Macho Innocent ChildSpoiler:
1 Town Macho Neighbor Night 1 Cop
Spoiler:
1 Disloyal Informed Macho Neighbor Ninja Night 1-2 Babysitter
Spoiler:
2 Mafia Encryptor
Spoiler:
1 Informed Mafia
Spoiler:
1 Mafia Macho Neighbor Traitor
Spoiler:-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
No, this is very valuable information. It essentially says that no one can protect Mafia or stop a mafia kill or roleblock Town on Night 3+
It is NOT disloyal; if they target town then town can(and will) die, too.
Yes, 6 people... quite a bit!2. I count 6 people in a neighborhood? Interesting.
What is the intent of the Babysitter having the Ninja modifier?
The Ninja is a red herring.
1 Informed Mafia
I forgot to change the cop to modifiers; here is the repaired RolePM.
Spoiler:-
-
Not Known 15
-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Well, the rule is.... minimum of 1 VT in normal games.In post 11, mastina wrote:I realize people tend not to consider Neighbors as roles in the design world, but I'm a bit concerned that from the play perspective, the setup only has two VTs?
Yes, there's essentially-vanilla-neighbors, but they aren't actual bona fide VTs.
This has a pretty low amount of night actions for a Mini Normal, because despite 2 VT's there are no very complicated night actions nor is the game completely dominated by night actions(although it is, due to the number of Mafia, a bit more reliant on Night actions than normal).
We have three possible actions Night 1, and two for the rest of the game, including the Mafia kill.
However, I just noticed a problem with the setup- potentially - the interaction of Macho with Babysitter - (or a Jailkeeper). Erm. So please don't sign it off yet- I need to ask implosion about that.-
-
Not Known 15
-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Well... no, I think it should be fine.In post 15, Performer wrote:But based off the newer posts, were you contemplating further altering the setup ?
Well, dayplay is significant, yes - as it should be always for Normal games. The Nightkill is also important, however.In post 16, Performer wrote:Another thought - the setup with the 2 vts , 4 neighbors, and IC - makes me think this is focused largely on day play .-
-
Not Known 15
-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Would removing the Macho modifier from everyone except the Traitor, the IC and the Babysitter work? The information from the Babysitter would have to be altered to "Two people in the neighborhood have the Macho modifier".In post 20, mastina wrote:I'm still uncomfortable with how there's only two legitimate VTs--even the neighbors aren't just neighbors; they have a modifier which makes them stand out even more than just being a neighbor would. It still feels like a theme more than a normal with that mechanic.-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
2 Vanilla Townies
Spoiler:
3 Town Neighbor
Spoiler:
1 Town Informed Night 3+ Vigilante
Spoiler:
1Informed Macho Innocent ChildSpoiler:
1 Town Neighbor Night 1 Cop
Spoiler:
1 Disloyal Informed Macho Neighbor Ninja Night 1-2 Babysitter
Spoiler:
2 Mafia Encryptor
Spoiler:
1 Informed Mafia
Spoiler:
1 Mafia Macho Neighbor Traitor
Spoiler:-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
No. There are three players that are Macho - the IC, the Babysitter and the Traitor. But the IC is not part of the neighborhood.In post 25, mastina wrote:"Informed: You know that two members of the Neighborhood are Macho." Shouldn't that include, 'excluding yourself'?-
-
Not Known 15 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3280
- Joined: September 15, 2017
Implosion will have access anyways(in their case:mod access) and you can get access to most PT's on request, too - you have the info about the setup anyways, and you should be experienced enough to not compromise the game.In post 28, Performer wrote:Can we get access to the pt threads when the game begins? Hehe.Copyright © MafiaScum. All rights reserved.
-
-
-
-