Greatest Idea Mafia is a semi-open setup with a UPick-esque role choice mechanic that allows
players to choose their role and alignment given a set of options.
Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
Prods of missing players will be issued after 48 hours of no activity.
A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
A player who has been prodded 3 times is subject to possible replacement without further notice.
If you anticipate being unavailable for more than 48 hours please PM me or post in the thread to declare V/LA.
I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
Deadlines for this game will be 14 days for Day Phases and 2 days for Night Phases.
Extensions are given only in extreme circumstances.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Votes must be bolded or use the [.vote] tags to be counted (e.g.
Vote: Player
or VOTE: Player).
Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
I will use
Bolded Dark Blue
(#004080) for Mod posts. Don't impersonate me. No invisible/small/encrypted text is allowed.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
When the game begins, the cards numbered 1-146 (as listed on the 5th of May, 2017 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
You will receive a PM informing you of the three cards you have been dealt.
Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your ability. The third card, if the game's setup is valid, will be publicly discarded.
The game will be considered valid if a majority of alignments selected are town, and at least one non-town faction has multiple members. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
All private threads in this game are open for Daytalk.
Here is a sample Vanilla Townie Role PM:
Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Werewolf
: You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Cult
: You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.
Cards have been dealt to all players. Please try to send me your selections within 24 hours so that we can begin without too much delay. Once all selections are in I will determine if we have a valid setup. I'll send out full role PM's once the setup is valid.
Please remember that this is a Semi-Open setup that contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask me! I'm going to do my best to be prompt with responses to questions while card choices are being made.
Because of the special "choose 2" mechanic, many new and bastard roles are possible given certain role combinations. The following is a list of blacklisted combinations that should be advertised to players before a game.
Mafia Mason
Werewolf Lover
Mafia Innocent Child
Werewolf Innocent Child
Alien Innocent Child
Serial Killer Innocent Child
Survivor Innocent Child
Cult Innocent Child
Lyncher Innocent Child
Judas Innocent Child
Saulus Innocent Child
In post 22, OkaPoka wrote:if they dont need to claim right away what pressure is there
To see if their posting is scummy or not when there are votes on them
I don't get this question - do you always vote people to get them to claim right away? I find it hard to believe you don't understand the concept of a pressure vote