This actually seems really interesting. I would love to see scum theater a lynch onto town. Or one onto scum if someone was revealed as scum the prior day.In post 102, popsofctown wrote:If three town are spared and the daykill hit town, then day 4 (9-3-3-1):(3) so scum control the game thread 3:2, and day 4 is before the spared players get returned to the game. So that's why I put in the Purgatory trick that continues to ensure town controls the decision. (it is possible to let scum control the decision and let the spared players return and vengelynch them for doing that in a scummy way, but that's kind of Wild).
My one personal gripe is that I feel a lot of players would go for the white flag genocide route which seems relatively boring compared to the SPARE route, but might be more optimal EV-wise for town (question mark).
Maybe after New Home is reached for the genocide route:
- If one or two mafia were lynched, the players must play a genocide version of Baton Pass amongst the last 5 players. Aka, 1 person is voted to be handed a rusty knife. That person is dead and flipped, and they pass the knife onto someone else to kill them who then passes the knife to someone else and so on, until everyone has been killed. Mafia wins if one of them is the last person standing with the rusty knife. Otherwise, town wins.
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- If no mafia were lynched, mafia wins OR alternatively: the above scenario is played out with town winning if all town when given the rusty knife pick townover mafia when the option is presented. Aka, if a town is voted to be given the rusty knife which is the most likely scenario, they pick the town over the other 3 mafia for the win. If mafia is voted to be given the rusty knife, and they pick town, that town needs to pick the remaining town of the other 3 players to win.