- You may join at any time by posting /in.
- To gain levels, you must gain experience. To gain experience, you must kill monsters.
- To kill monsters, you must use the dice tag in accordance with the next section. If there are multiple monsters, you must indicate which monster you are attacking unless I specify otherwise.
- As you gain levels, you may gain new ways to play.
- (New from last time:)In general, you maynot change your actionafter posting it. This is moreso for my sake as certain abilities are order-dependent, and thus, changing your action may cause issues.That said, youSee next rule.may freely change your target(s)as that is generally not going to change anything.
- (New from last time:)Each time you change your target, you will receive a -1 penalty on your roll.
- (New from last time:)Unless otherwise specified, players may performonly one action per player per round. There are very few exceptions to this rule; it is important to note thatinitiative-granting actions do not bypass this rule.
- (New from last time:)If you have not posted in the thread within the past four days, I may send you a PM to remind you that the game exists.You are not required to act every day; however, you are encouraged to be active to keep the game going.If you do not wish to receive these PM's, you may /out of the game. You will become a Retired Player, but you will keep all of your stats in case you want to play again.
- This is not a game where players must strictly follow the rules. That is, I have the right to make exceptions to the rules, provided that these exceptions are within reason.
- Occassionally, I may challenge the players to guess something about the game. You are free to choose to participate or not; however, the first player to correctly answer the challenge may get a few bonus experience points. Players are only allowed one chance to answer the challenge. You are not allowed to consult outside resources for these challenges, although it's debatable how much that will help you.
- Post 1: Player Statuses, Standard Player Sheets, and Specialization Trees
- Post 2: Current Battle Status
- Post 3: Level Information
- Post 4: Ability Information
- Post 5: Glossary
- Post 6: Friendship System
- Post 7: Monster Codex
- OfficialLevel Up Discord Link: https://discord.gg/gQkR2Nv
- Planning PT: Here
- All players start at level one.New players now start at leveltwothreefourfive.
- Your level determines your offensive power (attack dice), defensive power (defense dice), as well as your hitpoints. It may also dictate other things such as abilities and spells.
- I determine the levels, attack dice, defense dice, hitpoints, and experience of monsters. I will do my best to keep the game reasonable, but I am no expert at balancing.
- (New from last time:)I also choose enemies' targets in battle and all their actions. I will try to be fair in my choices, and I will avoid actively targeting the same person several times in a row. Note that all monsters will heavily prioritize players that are participating in a battle over those who are not participating.
- (Modified from last time:)All dice are either 2-sided, 3-sided, 4-sided, 6-sided, 8-sided, or 100-sided.
- At level one, players start with 10 HP and 1d6 attack dice. They possess no defense dice. At level two, players start with 15 HP and 1d6 attack dice with no defense dice. At level three, players start with 15 HP, 3 MP, and 1d8 attack dice with no defense dice. At level four, players start with 15 HP, 4 MP, 1d6 + 1d2 attack dice, and 1d3 defense dice.
- When a group of monsters is defeated, all players that participated in attacking split the total XP of the group.
- Unless otherwise noted, if there are multiple monsters alive, players may freely choose which monster to attack. (Please be explicit.)
- To attack, just roll the dice as appropriate. Do not forget that if there are multiple enemies, you generally need to specify the name of which ever one you are targeting.
- To determine the amount of damage dealt to you or a monster, add up the values of the attack dice and the defense dice. If the total of the defense dice exceeds that of the attack dice, the target successfully defends against the attack. Otherwise, the target loses an amount of HP equal to the difference between the two.
- (Modified from last time:)If a monster's hitpoints reaches zero or less, the monster dies. Experience is awarded at the end of the battle. Note that while rare, some monsters may be able to be revived by other monsters.
- If a player's hitpoints that were above 1 HP before an attack drops to 1 HP or lower after an attack, they are left with 1 HP. This mechanic is known as Healing Grace.
- Spells require a separate defense roll from normal attacks (if applicable).
- Unless otherwise noted, if a player sustains damage at 1 HP, they die.If they reached a checkpoint level, they may re-/in at that level. Otherwise, they must re-/in as a level one character.
- Players that die may either respawn at the level that new players currently join at OR at their last checkpoint level, whichever is higher.
- Unless otherwise specified, all players with 1 HP regain 1 HP, and all players that have died may revive as according to the previous rule once a battle concludes.
- You must wait at least 3 rounds (i.e.: the enemies get to attack three times) or until the end of the battle (whichever comes first) before reviving at the last checkpoint level you've reached.
- (New from last time:)If five or more players are killed in a single battle, the battle immediately ends. (Note: It can also be one player dying five times in a single battle or some combination.)This is considered the equivalent of aNo one gains experience.game over.The battle restarts back at the beginning.The battle may restart from the beginning, or I may replace it with an easier encounter.All players who were still alive have their resources restored to their maximum values.
- A round is defined as the combination of the players' turns and the enemies' turns. A round ends once every action for the round has been resolved.
- (Modified from last time:)All battles will possess an action threshold value. Monsters will always attack after that many players submit actions. This action threshold value will be explicitly given at the start of every battle.
- (New from last time:)When NPCs exist in the party, the action threshold specifies two values in the form "X/Y" (without the quotes). The first number X specifies the number of player actions allowed while the second number Y specifies the number of NPC actions allowed. If either is zero, initiative-granting actions for that category are not allowed.
- Actions are resolved in the following order: a) players with the Quick Strike status b) monsters with the Quick Strike status c) players in the order they posted (only valid actions) and d) monsters in an order that I choose (it's not necessarily random or predefined).
- Players may team up against the same enemy when using normal attacks and skills. (Spells require a separate defense roll for each one if applicable.) When players team up against the same enemy, the enemy can only make a single defense roll (which is generally made at the time most in the enemy's favor); however, each player's attack is considered separate from one another. (This last part is important for enemies that have death mechanics similar to players.) Monsters follow similar rules when they attack the same player. That said, they do not suffer the penalty mentioned in the next rule.
- If a third or subsequent player teams up against the same monster (remember, spells are exempt from this definition), they will receive a -X modifier to their roll where X is the number of players attacking that monster minus two. For instance, if the worst is the fourth person to attack a monster named Alpha, they will have a modifier of -2 on their attack.
- (Modified from last time:)Initiative for players works by not counting towards the action threshold. That is, for each initiative action used, monsters must wait for an additional player to make an action before they get a turn.
- Initiative-granting actions generally use up a player's action for the round. As an example, one generally cannot use "Speed Slash" and cast "Fire" in the same round.
- You may not specify actions in advance.
- Initiative for monsters negates the effects of initiative for players.
- If, after 24 hours, no actions have occurred (and this is not due to the moderator being absent), the current round for players will end, and actions will be resolved, regardless of how many actions were left.In the interest of keeping the game moving, the moderator may impose a deadline at anytime. Players will get a minimum of 32 hours since the first action of the round was posted before the round ends.
- (New from last time:)If all players have acted, the monsters immediately get a turn so as to not delay the game unnecessarily.
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1. To join, post /in to the thread.
2. New players start at level 5 with 20 HP, 4 MP, 2d4 attack, and 1d3 defense. Please ask your fellow players for information/advice about your abilities.
3. New players also start with one stat point and the ability to choose a specialization path. Please ask the moderator or your fellow players about this.
4. New players can post the following to perform a normal attack:
Code: Select all
[dice]2d4[/dice]
5. The game gets more complex as you progress and level up.
6. This game requires cooperation to succeed. Ask first before jumping straight in and attacking.
7. Have fun!
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Now go out there and slay some monsters for experience!