pisskop's Large Normal Review, June 2019


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pisskop's Large Normal Review, June 2019

Post Post #0 (isolation #0) » Mon Jun 03, 2019 10:39 am

Post by implosion »

Oh I guess I said 17 players in the review queue but there were actually a couple of setups given. Not sure which one you want to run?
In post 1, Fuscosco wrote:- Double vote is activated by a pm to the mod. It is retroactive from the point the pm is sent, not when the mod installs it. Secret double vote is made public in VC with VOTE: as its placeholder, and a VC will follow shortly after every switch.
- SK won this last time, though maf was endgamed. it was close, and town took the game too lightly to be viable.
- Gunsmith gets a guilty on the bodyguard, the mafia, and the viggies. It does not get a guilty on the SK.


Spoiler: setup
16:4:1

2 goons
1 vig enabler
1 JoaT (1-Shot Ninja, 1-Shot Doctor, 1-Shot Cop)

1 SK with secret double vote and 1 shot bulletproof

11 VTs
1 weak bodyguards
1 odd night vig
1 even night vig
1 tracker
1 gunsmith


1: is this still balanced?
2: is this normal?
3: Can I change it to make it spicier?
In post 5, Fuscosco wrote:Enh?

17 players

13:4

2 Maf JoaT [1 shot Tracker, 1 shot Ninja, 1 shot Doctor]
1 Maf Encryptor and Vig Enabler
1 Maf 1shot rolestopper

8 Town Citizen
1 Town 2shot cop
1 Town 3shot tracker
1 Town 3shot Jailkeeper
2 Town JoaT [1 shot commuter, 1 shot neighborizor, 1 shot Bodyguard]
Last edited by implosion on Fri May 08, 2020 6:27 pm, edited 1 time in total.
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Post Post #1 (isolation #1) » Mon Jun 03, 2019 10:43 am

Post by implosion »

One thing I can immediately say is that a doublevote (secret or not) is not normal. Apart from that, at least strictly speaking, both setups are normal.
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Post Post #2 (isolation #2) » Mon Jun 03, 2019 10:43 am

Post by implosion »

Also,

Primary: Performer
Secondary: Ircher
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Post Post #18 (isolation #3) » Tue Jun 04, 2019 10:30 am

Post by implosion »

In post 14, Ircher wrote:
In post 13, pisskop wrote:Can a Maf Rolestopper target a townie, then have a teammate kill that townie in order to prevent a doc or bodyguard? hunh, that seems unorthodox but situationally useful.
I don't see any issues with this from a normality standpoint. (As to what the point of this would be, I'm not sure.)
No, the answer is no. Rolestoppers in normal games stop kills, so they'd be protected.
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Post Post #24 (isolation #4) » Thu Jun 13, 2019 10:23 am

Post by implosion »

and you're up.
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