Page 1 of 134

Role Call I (Game Over)

Posted: Wed Jul 03, 2019 9:22 am
by callforjudgement
Role Call I


Moderator:
callforjudgement
Backup moderator:
funkybike1
Reviewed by:
Something_Smart, Irrelephant11
Inspired by:
This Mafia Discussion thread

Playerlist:

Hidden Happiness (Shadoweh/MariaR hydra; prodded once)
Iconeum
popsofctown
Bingle
Jingle
Oversoul

apthet (prodded once)
Dunnstral
Gollum
Nero Cain

momo (prodded twice)
Vecna
CheekyTeeky (prodded once)
AP
Almost50

Gamma Emerald
Lil Uzi Vert (prodded twice)
pisskop
Saudade

Creature
Titus
Sothis Stefon Styx


Spoiler: Alive at endgame
Hidden Happiness,
Timid Scum Venge-Vanillaiser Revisor

popsofctown,
Town Neighbour² Psychologist

Bingle,
Scum Night 2 Bulletproof Deflector Day 3 King

apthet,
Town Neighbour Inventor Compulsive Visitor

Dunnstral,
Scum Day 5 Innocent Child Doublevoter Deadliner Setter

Gamma Emerald,
Chronomage Parity Cop Odd-Night Motion Detector

Lil Uzi Vert,
Macho Day 3 Post Restricted Strong-Willed Strongman

pisskop,
Ascetic
Night 1 Universal Backup
Backup Neighbour Even-Night Tracker

Spoiler: Dead
Iconeum,
Multitasking Town Compulsive Quitter
, quit Day 1
Vecna,
Multitasking Town Neighbour
, eliminated Night 1
Creature,
Town Miller Compulsive Quitter
, quit Day 2
momo,
Town Inactive Treestump
, treestumped Day 2
CheekyTeeky,
Town 1-shot Gladiator Night 3 Compulsive Role Caller
, eliminated Night 2
AP,
Town Captain Compulsive Quitter
, quit Day 3


Links (including role lists):

Posted: Wed Jul 03, 2019 9:24 am
by callforjudgement
Rules


First, if you haven't read the
sitewide rules
yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.

If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see
Callforjudgement's Standard Rules
for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.

And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.


Special rules for this game


Factions
: 11 Town versus 3 Scum
Phase Sequence
: Day Start
Deadlines
: Night deadline is 48 hours. Day deadlines are initially 192 hours, but extend by 72 hours whenever a proposal is made.
Prod timers
: 48+36, 48+24, 48+0
Voting method
: Proposal (
special for this game; see below
)
Daytalk
: Enabled for all Private Topics
Action limits
: Unlimited (i.e. all players are Multitasking)
Unusual rules
:

Players start out with alignments, but rather than existing at the start of the game, players gain their roles via voting during the game. Each Day, I will post a list of roles, 1 per player; they can potentially range from very powerful to vanilla to negative utility, but each role must be allocated to one player.

There can be no lynching in the normal sense. However, the role
Compulsive Quitter
will always be one of the options; giving this to a player causes them to leave the game and be eliminated, and thus is effectively equivalent to lynching them.

The roles are allocated as follows:
  • Each player can unilaterally, once per Day,
    Propose
    an assignment of those roles to players. This must pair up each role with a distinct player, or will be wasted with no effect. (Proposals also extend the deadline.)
  • Once a proposal has been made, no more proposals may be made until voting on that proposal ends (and attempts to do so will be ignored). Players vote VOTE: For and VOTE: Against.
  • If
    For
    gets a majority of vote weight, the Day will end (as soon as the moderator is online to lock the thread). Each player gets the role they were allocated.
  • If a majority for
    For
    becomes impossible without
    Against
    voters unvoting, the proposal will be discarded with no effect. Proposing becomes possible again, but the player who made it cannot propose again that Day.
  • If a player is
    the only player with a proposal left
    , their proposal will pass automatically; it will be treated as though players voted
    For
    it without any actual voting.
  • If the Day deadline passes without a proposal being accepted, the Scum get to unilaterally and anonymously decide who gets which role. Their choice will be publicly posted.
  • Proposing on any given Day does not prevent you proposing on future Days.
I will not be sending players an extra role PM every Day; all roles are publicly explained in-thread, and players are expected to see which roles they've gained from the day's proposal and use them without being prompted. (I will, of course, send you PMs if something non-public happens to you, e.g. you gain inventions, investigation results, or private topic links.) If you have an active role but wish to
not
use it, please let me know explicitly, so that I don't have to try to chase down what happened to you.

Setup Information


The setup initially consists of 11 Multitasking Townies and 3 Multitasking Scum. The Townies are just Vanilla Townies. The Scum have daytalk, and a factional Rolestop ability, but are otherwise identical to a typical Mafia or Werewolf team. The setup will, of course, get more complex over time as players gain additional roles from proposals; everyone gets a new role every day, on top of their existing roles.

Everyone will receive one of the following two role PMs:
Spoiler: Town role PM
Multitasking TownieYou are a
Multitasking Townie
.

Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when all the Scum are eliminated, or nothing can prevent this.
Spoiler: Scum role PM
Multitasking ScumYou are
Multitasking Scum
.

The other Scum are
name
and
name
. You may talk to them, day and night, in
this private topic
. Your faction has two active factional abilities, each of which may be used once per Night by one member of your faction:
  • Eliminate
    (
    Night
    ,
    Factional
    ). Choose a player. That player will be eliminated. This action is compulsive; one of your number
    must
    use it every night.
  • Rolestop
    (
    Night
    ,
    Factional
    ). Choose a player. All other actions targeting that player, except for
    Eliminate
    , will fail. Unlike most night actions, you may target this at yourself if you wish.
Each Day, I will post a list of roles; you, along with the other players, will decide which player gets which role. Once per Day, you may
propose
an assignment of roles to players in thread (as long as no proposal is being voted on); whenever a proposal is made, you may
vote
on whether to use that assignment or not. If only one player has a proposal left, that proposal will be automatically accepted, with no voting.

At the end of each Day, you will permanently gain the role you were assigned in the accepted proposal.
Please check the game thread at the end of each Day for specifics on your new role; I will not repeat it by PM.
You can gain multiple roles via this mechanism.

You are Multitasking; you may use multiple night actions on the same night, as long as they come from different roles.

You win when every member of the Town is eliminated, or nothing can prevent this.

Posted: Wed Jul 03, 2019 9:24 am
by callforjudgement
I'm currently getting the setup set up (alignment randomization, etc.). Please hold…

Posted: Wed Jul 03, 2019 9:34 am
by callforjudgement
The setup has been randomized. Now sending out role PMs.

Posted: Wed Jul 03, 2019 9:59 am
by callforjudgement
All role PMs have been sent out. The game will start when 11/14 players have confirmed.

So far, 11/14 players have confirmed. (I'll stop announcing confirmations publicly at this point, but if you haven't confirmed yet, please do so.)

Posted: Wed Jul 03, 2019 1:03 pm
by callforjudgement
Here are the roles you get to allocate for Day 1! Each role must be given to one player, and each player must get a role.

Day 1 Role Call
  • 1-shot Gladiator
    (
    Day
    ): Once in the game, during the Day when no proposal is being voted on, you may challenge a player via bold post in the game thread ("
    Challenge:
    player
    "). All proposals that day are invalid unless they give the Compulsive Quitter role either to you, or to the player you challenged.
  • Inactive
    (
    Passive
    ): For the rest of the game, proposals that give you a
    Day
    or
    Night
    action are invalid.
  • (
    Passive
    ): If you are Town-aligned, your alignment will be publicly revealed at the start of Day 5.
  • (
    Night
    ): Once each on four Nights in the game, you may grant a new night action to a player in the game (other than yourself). Each of these actions may be given once:
    Spoiler: Inventions
    • 1-shot Bodyguard
      (
      Night
      ,
      Protective
      ): Once in the game at Night, choose a player other than yourself. Any
      Eliminate
      actions aimed at that player will be deflected onto you.
    • (
      Night
      ): Once in the game at Night, choose a player other than yourself. If you are Town-aligned, the moderator will confirm that fact to the chosen player. (If you use this ability when not Town-aligned, it acts as a Visitor, i.e. it targets that player but has no further effect.)
    • (
      Night
      ): Once in the game at Night, you may activate this role. On the following Day only, if an accepted proposal would give you the Compulsive Quitter role, you swap places in that proposal with the player who proposed it (so they end up with the Compulsive Quitter role, and you take the role they gave themself).
    • (
      Night
      ): Once in the game at Night, you may send the moderator a message, who will forward it on to a player of your choice. The message will be marked as having come from a Mailman, but the moderator will not confirm who sent it (until after the game).
  • Day 3 King
    (
    Passive
    ): On Day 3, no other player will be able to propose; as the last remaining player with a proposal, your proposal will therefore be accepted automatically, without voting.
  • (
    Passive
    ):
    Protective
    roles will fail when used on you.
  • (
    Passive
    ): All other roles will interact with you as though you were Scum, regardless of your actual alignment.
  • (
    Night
    ): Once on each odd-numbered night, you may choose a player, and will learn whether or not there was motion involving that player that night. A player has motion involving them if they use a
    Night
    action, or if a
    Night
    action is used on them, or both.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • (
    Passive
    ): You will gain access to read and post in the Neighbour private topic, and may use it to discuss the game with the other players there.
  • Timid
    (
    Passive
    ): You cannot make proposals.
  • (
    Passive
    ): At the end of Night 1, you will automatically gain the role of the player who was eliminated Night 1.
  • Vanilla
    (
    Passive
    ): This role doesn't do anything.
  • (
    Twilight
    ): You immediately leave the game and are eliminated.
Game statusThere is no active proposal.
There have been no previous proposals.

Proposal available
(14): Hidden Happiness, Iconeum, popsofctown, Oversoul, apthet, Nero Cain, momo, Vecna, CheekyTeeky, Almost50. Gamma Emerald. Lil Uzi Vert, Saudade, Sothis Stefon Styx
Proposal unavailable
(0):
nobody


To end day with a particular role assignment, one player must propose it, and 8 players vote for it.
Deadline is currently 00:05 UTC on Friday 12 July (
automatic countdown: (expired on 2019-07-12 00:05:00)
). It will be extended when a proposal is made.

Posted: Wed Jul 03, 2019 1:10 pm
by CheekyTeeky
Firstly!

Posted: Wed Jul 03, 2019 1:12 pm
by CheekyTeeky
I suppose best practice is to play until we have some solid reads before proposing?

Posted: Wed Jul 03, 2019 1:52 pm
by Saudade
I propose to you, cheeky.

Posted: Wed Jul 03, 2019 1:53 pm
by Saudade
Im not taking theme games seriously so sorry in advance if I dont carry town like ive been doing lately

Posted: Wed Jul 03, 2019 1:59 pm
by CheekyTeeky
Hmm. I'm not sure I accept yet.

Posted: Wed Jul 03, 2019 2:02 pm
by Saudade
):

Posted: Wed Jul 03, 2019 2:03 pm
by Saudade
Is you is or is you ain't my baby
Maybe baby's found somebody new....

Posted: Wed Jul 03, 2019 2:08 pm
by CheekyTeeky
Scumbutt.

Posted: Wed Jul 03, 2019 2:29 pm
by Oversoul
These roles are lame. But I guess it is setting up for future days. I want the inventor or the neighbor.

Posted: Wed Jul 03, 2019 2:37 pm
by momo
In post 14, Oversoul wrote:These roles are lame. But I guess it is setting up for future days. I want the inventor or the neighbor.
I know it's early but I really don't like this post.

If I was scum there would be 3 roles I want. King, inventor, and neighbor. I wouldn't even think about asking for King because that's blatantly scummy. But neighbor can be presented as fun and inventor as a cool gimmick. The disinterested tone isn't great either.

Posted: Wed Jul 03, 2019 2:40 pm
by CheekyTeeky
Nice read momo. You can be town.

Posted: Wed Jul 03, 2019 2:45 pm
by Nero Cain
I kinda regret signing up b/c now I have read the mechanics and things.

Posted: Wed Jul 03, 2019 2:46 pm
by Oversoul
How does that make me scum for wanting Neighbor? :confused: I am very good at scumhunting in neighborhoods that’s why I want it

For reference, thought it would be a power heavy normal role game, but makes sense why that wouldn’t be the case :hitoshrug:

Posted: Wed Jul 03, 2019 2:55 pm
by momo
In post 18, Oversoul wrote:How does that make me scum for wanting Neighbor? :confused: I am very good at scumhunting in neighborhoods that’s why I want it

For reference, thought it would be a power heavy normal role game, but makes sense why that wouldn’t be the case :hitoshrug:
Doubt.

This meta dive was done really quick so I could be wrong but...

I checked your wiki. Only updated through 2012 but you weren't a neighbor ever in your first year. That's fine.

So I just went through your post history. The only time in the last three years you've said the word neighbor outside of this game was in this game.

You claimed to be an informed neighbor. Saying that in your eyes, alignment was mod confirmed, banking on your so called ability to read in a neighborhood.

You were scum.

Posted: Wed Jul 03, 2019 3:04 pm
by Oversoul
In post 19, momo wrote:
In post 18, Oversoul wrote:How does that make me scum for wanting Neighbor? :confused: I am very good at scumhunting in neighborhoods that’s why I want it

For reference, thought it would be a power heavy normal role game, but makes sense why that wouldn’t be the case :hitoshrug:
Doubt.

This meta dive was done really quick so I could be wrong but...

I checked your wiki. Only updated through 2012 but you weren't a neighbor ever in your first year. That's fine.

So I just went through your post history. The only time in the last three years you've said the word neighbor outside of this game was in this game.

You claimed to be an informed neighbor. Saying that in your eyes, alignment was mod confirmed, banking on your so called ability to read in a neighborhood.

You were scum.
My neighbor game was lost to the 2012 crash i believe but it was a Large Normal and I killed in it. Got 3/4 scum with my neighbors help

Posted: Wed Jul 03, 2019 3:05 pm
by Hidden Happiness
Ohayo gozaimasu everyone! Orihime head here! I hope we have lots of fun together!
Image
On first glance I think the roles I want most are: King or Uni back up. Neighbor seems fun but it depends on the neighbor!

Posted: Wed Jul 03, 2019 3:10 pm
by Oversoul
Momo giving me ptsd with that Kh game

Posted: Wed Jul 03, 2019 3:28 pm
by Lil Uzi Vert
Hey guys :)

What’s shaking?

Posted: Wed Jul 03, 2019 3:29 pm
by Hidden Happiness
What head am I? I legit don't know who the other person in this avatar is.

So some of these roles are more like punishments for bad boys? I could get behind this design tbh. I want the D5 revealer because I'm always alive until the last minute anyways and it would probably help Maria if people didn't paranoia lynch her at the last second like certain games that just happened. Whatever you do please don't tell her I'm disagreeing with her, she'll lock me back in the basement.