An 11-player Something_Smart pre-designed setup
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- Something_Smart
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Something_Smart HeSomewhat_Balanced
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Mafia Multitasking Rolecop
Mafia Informed (there is a town N1 watcher)
Town Night 1 Watcher
Town Even-Night Tracker
Town 1-shot Bulletproof Night 3 Doctor
Town Night 3 Loyal Jailkeeper
5x VTShame on a martyr claiming friends
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Something_Smart HeSomewhat_Balanced
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I don't really have a great metric for what balances 9:2 but the idea here is that the majority of town's power is in the tracker and the fact that scum are forced to make a suboptimal kill on N1 to ensure they don't kill into the watcher. Town has a good chance of stopping one kill but a terrible chance of stopping two, which is intentional, but it means the tracker's N4 shot is more likely to fire.
Adjustments in either direction are easy to make; the multitasking rolecop was originally a (non-multitasking) N2 rolecop which would fit very nicely in the setup if you think it balances better
I don't think the rolecop is that helpful for the scum though unless they hit the tracker, most of town's PR's are nonthreatening enough except for the watcher who will already have used their power by the time the rolecop could find them.Shame on a martyr claiming friends
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Cool. Didn't see the insta-pass coming, ngl
I should be able to get the role PM's done tomorrow, before I go out of town for the weekend.Shame on a martyr claiming friends
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Do you think it would be better if I nixed or nerfed the rolecop?
I wanted to find some way to put in a backup tracker but I think that causes setup spec problems because it and the tracker could potentially clear each other which I don't want.Shame on a martyr claiming friends
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Another idea I had was to change the doc to N2, which has the cute element of having one protective power each on the first three nights, but I think that allows town to setup spec all their PR's town way too easily.
How about if I gate the rolecop to N2 but keep it multitasking? That way they don't get screwed over too badly if the informed dies early.Shame on a martyr claiming friends
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I don't think there's any chance that the scum won't know everyone's roles by N4, so I don't think it's necessary And I kinda like keeping it N2 because scum can twist it to a plausible fakeclaim like N2 vanilla cop or N2 gunsmith and they won't be counterclaimed by another N2 role. (There's the tracker but I doubt they will treat that as any sort of counterclaim.)
Not that two N2 roles wouldn't exist, but it gives some credibility to the claim, which scum need in a game with this many PR's.Shame on a martyr claiming friends
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Something_Smart HeSomewhat_Balanced
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Something_Smart HeSomewhat_Balanced
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Great. Final setup:
Mafia Multitasking Novice Rolecop
Mafia Informed (there is a town N1 watcher)
Town Night 1 Watcher
Town Even-Night Tracker
Town 1-shot Bulletproof Night 3 Doctor
Town Night 3 Loyal Jailkeeper
5x VTShame on a martyr claiming friends
From either perspective of &- Something_Smart
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Something_Smart HeSomewhat_Balanced
- Something_Smart
- Something_Smart
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Something_Smart HeSomewhat_Balanced
- Something_Smart
He- Somewhat_Balanced
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- Posts: 22616
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- Location: Rochester, New York
Spoiler: Role PM's
Spoiler: Code
Fixed.
And yes, this game was intended to have daytalk. I don't think there's a standard for pre-designed games as to whether the designer or the mod decides if there should be daytalk, but I think all games should have daytalk so I would encourage whoever gets this setup to use it hereShame on a martyr claiming friends
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