TrueSoulEnergy's Mini Normal Review, February 2020


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Post Post #3 (isolation #0) » Sun Feb 16, 2020 10:10 am

Post by TrueSoulEnergy »

If you don’t like that one I did make an alternative.
TrueSoulEnergy wrote:
TrueSoulEnergy wrote:
implosion wrote:Alright - I'm setting up your review, but in the mean time, just to let you know, it's very unlikely that this kind of setup will pass review as a normal setup. Games in the normal queue are typically expected to fulfill a certain standard of "feeling" normal, beyond just technically fitting the requirements. If you want some examples to look at, I'd encourage you to look at some completed game setups from the normal game subforum.
If the setup gets rejected I’ll try this one instead.

Free my Innocents


Town Innocent Child
Town JOAT - Hider, Cop, Babysitter
Town Crucifer
Town Scout
3 Town Visitors
2 Vanilla Townie

Mafia JOAT - Mailman, Rolestopper, Jailkeeper
Mafia Hustler
Mafia Rolecop


Rolecards for Crucifer, Scout and Hustler:

Crucifer

Each night Target someone.
If they are visited by another player.
They will be Marked for Death.

If someone who’s Marked for Death is visited by anyone, They will be Crucified (Die).
Regardless if the Crucifer is alive or not.

Only the Crucifer will be aware if a player is Marked for Death.
They will receive the following:
Your target is now Marked for Death!

Scout
Target someone each night.
Their next action will be delayed if they performed an Action. (They will be Roleblocked the next night)

Hustler

Each night target a player and force them to do the same action on the same target they did the previous night. (This effect still works even if the player they previously targeted is dead)

If my custom roles get into the normal format for all to use. Don’t make Crucifer allowed to be used by mafia.
My suggestion is add “Ambusher” as a Mafia role with this ability: During the night target someone. If the target is visited by someone you will attack them.
If your target is visited by multiple targets (more then 1) you will instead do nothing.
This works right?
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Post Post #4 (isolation #1) » Sun Feb 16, 2020 10:11 am

Post by TrueSoulEnergy »

The setup of course will be closed.
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Post Post #6 (isolation #2) » Sun Feb 16, 2020 12:54 pm

Post by TrueSoulEnergy »

Alright then I’ll find one that will work.
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Post Post #7 (isolation #3) » Sun Feb 16, 2020 1:19 pm

Post by TrueSoulEnergy »

Question so is the Ninja Modification for SK’s Only or can Mafia Mailman’s use it?
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Post Post #9 (isolation #4) » Sun Feb 16, 2020 1:54 pm

Post by TrueSoulEnergy »

In post 8, implosion wrote:As the page says, the ninja modifier is legal for all alignments.
Nice!
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Post Post #10 (isolation #5) » Sun Feb 16, 2020 1:56 pm

Post by TrueSoulEnergy »

What’s the exact wording for the Win Con for Mafia?
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Post Post #11 (isolation #6) » Sun Feb 16, 2020 2:25 pm

Post by TrueSoulEnergy »

Mafia Master Scheme

Closed Setup
Day Phases are 1-2 Week/Weeks closest on Saturday.
(Whatever is closest to Saturday)
Mafia has Day Chat Regardless of Encryptor
Night Phases are Between 24 - 48 Hours.
End of Day Phase will Usually be on Saturdays unless a Majority is reached.

Rolecards

(5 Vanilla Townie)
Welcome to Mafia Master Scheme! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.


Town Compulsive Fruit Vender

Welcome to game! You are a Town Fruit Vendor.
You have the following active ability:
* Each Night, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
* If you don’t use your Night ability you will commit suicide.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.



Welcome, [Player Name], you are a Town Informed Odd Night Tracker.
Abilities:
• You are aware that (Player) is a Vanilla Townie.
* Each odd night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
* You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vengeful Neighbour
Welcome, [Player]! You are a Vengeful Neighbour Townie.
Abilities:
•Neighbourhood: You share a Neighbourhood with (?), (?) And (?)
* Kill: When you are lynched, you may target another player in the game to attempt to kill them.
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Town 1-Shot Novice Vigilante Neighbour

Welcome, [Player Name], you are a Town 1-Shot Novice Vigilante Neighbour
Abilities:
• You share a Neighbourhood with (?), (?) And (?)
* Once per game during the night phase, you may attempt to kill another player.
* You cannot shoot night 1.
Win condition:
* You win when all threats to the town have been eliminated.


Welcome, [Player]! You are a Town Indecisive Hider.
Abilities:
* Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.
* You cannot hide behind the same person twice in a row
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome [Player]! You are a Mafia Bulletproof Neighbour Roleblocker Traitor.
Abilities:
•You share a Neighbourhood with (?), (?) And (?)
•You know (?) and (?) are Mafia but they don’t know you are Mafia.
•They are aware there is a traitor but not that the Traitor is you.
•Each night you may choose someone to Roleblock.
•You are bulletproof.
Win Conditions:
* You win if all the town are eliminat



Welcome [Player]! You are a Mafia Ninja (change to Neighbour?) Mailman.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).
•Your Night Ability cannot be seen by Investigative Actions.
Win Conditions:


Welcome [Player]! You are a Mafia JOAT.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•You have a 1-Shot Watcher, 1-Shot Jailkeeper and 1-Shot Rolestopper
Win Conditions:
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Post Post #12 (isolation #7) » Sun Feb 16, 2020 2:25 pm

Post by TrueSoulEnergy »

Got everything except the Mafia Win Condition.
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Post Post #14 (isolation #8) » Sun Feb 16, 2020 5:16 pm

Post by TrueSoulEnergy »

In post 13, Ircher wrote:Mafia Win Condition: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Thx.
Can I run this new purposed setup instead?
It’s more Normal.
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Post Post #16 (isolation #9) » Sun Feb 16, 2020 6:02 pm

Post by TrueSoulEnergy »

In post 15, Ircher wrote:It's better than your first two; I agree with that.

Anyway, I'm the secondary reviewer; thus, I do not have the power to pass your setup. You'll have to wait fir RadiantCowbells to look at it and make his decision.
Sounds Good.
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Post Post #19 (isolation #10) » Mon Feb 17, 2020 11:14 am

Post by TrueSoulEnergy »

In post 18, RadiantCowbells wrote:setup as of most recent isn't awful but needs more town power
So remove 1 VT and add another PR?
Got it!
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Post Post #20 (isolation #11) » Mon Feb 17, 2020 11:26 am

Post by TrueSoulEnergy »

Mafia Master Scheme

Closed Setup
Day Phases are 1-2 Week/Weeks closest on Saturday.
(Whatever is closest to Saturday)
Mafia has Day Chat Regardless of Encryptor
Night Phases are Between 24 - 48 Hours.
End of Day Phase will Usually be on Saturdays unless a Majority is reached.

Rolecards

(4 Vanilla Townie)
Welcome to Mafia Master Scheme! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.

Welcome to Mafia Master Scheme! You are an Even-Night Commuter.

•Each Even Night you will leave the town, thus making you ineligible to be targeted by Night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.

Town Compulsive Fruit Vender

Welcome to Mafia Master Scheme! You are a Town Fruit Vendor.
You have the following active ability:
* Each Night, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
* If you don’t use your Night ability you will commit suicide.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.



Welcome, [Player Name], you are a Town Informed Odd Night Tracker.
Abilities:
• You are aware that (Player) is a Vanilla Townie.
* Each odd night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
* You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vengeful Neighbour
Welcome, [Player]! You are a Vengeful Neighbour Townie.
Abilities:
•Neighbourhood: You share a Neighbourhood with (?), (?) And (?)
* Kill: When you are lynched, you may target another player in the game to attempt to kill them.
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Town 1-Shot Novice Vigilante Neighbour

Welcome, [Player Name], you are a Town 1-Shot Novice Vigilante Neighbour
Abilities:
• You share a Neighbourhood with (?), (?) And (?)
* Once per game during the night phase, you may attempt to kill another player.
* You cannot shoot night 1.
Win condition:
* You win when all threats to the town have been eliminated.


Welcome, [Player]! You are a Town Indecisive Hider.
Abilities:
* Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.
* You cannot hide behind the same person twice in a row
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome [Player]! You are a Mafia Bulletproof Neighbour Roleblocker Traitor.
Abilities:
•You share a Neighbourhood with (?), (?) And (?)
•You know (?) and (?) are Mafia but they don’t know you are Mafia.
•They are aware there is a traitor but not that the Traitor is you.
•Each night you may choose someone to Roleblock.
•You are bulletproof.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Welcome [Player]! You are a Mafia Ninja (change to Neighbour?) Mailman.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).
•Your Night Ability cannot be seen by Investigative Actions.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Welcome [Player]! You are a Mafia JOAT.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•You have a 1-Shot Watcher, 1-Shot Jailkeeper and 1-Shot Rolestopper
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
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Post Post #21 (isolation #12) » Mon Feb 17, 2020 11:26 am

Post by TrueSoulEnergy »

This good?
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Post Post #24 (isolation #13) » Tue Feb 18, 2020 7:12 pm

Post by TrueSoulEnergy »

Edited the Commuter and Tracker.

Mafia JOAT has their abilities revealed.

WDYM by Ruleset?
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Post Post #26 (isolation #14) » Wed Feb 19, 2020 5:35 pm

Post by TrueSoulEnergy »

Rules

General Rules:

1. Site Rules apply. (Don’t ever think there will ever be a game where they don’t)
2. You are not allowed to quote your role PM as you also aren’t allowed to quote any other PMs from me.
3. I’ll be using a specific mod colour. Please don’t use that colour as it may confuse other participating players. You are welcomed to use any other colour if you feel it’s necessary.
4. If you have a questions or concerns (maybe even I mistake you think I made) do not hesitate to ask in-topic or by PM. (I prefer PM)
5. If you break any of these rules or something of similarity, you could be warned, force-replaced, or modkilled, depending on the severity of what you did. If a player is modkilled, they will die and will not be considered a winner of the winning faction but they can make it a personal win if they chose.
6. Please be respectful and respect other players. Bad behaviour such a Harassment, Spamming and being purposely rude to everyone you speak to is not allowed and will be punishable. Games are meant to be fun.
7. Once you die you may make one contentless “Bah” Post.
8. No encryption please. Breadcrumbing is fine, but things like encrypting your role into scrambled text are not. If you have any questions about what does and does not violate this rule, feel free to ask me, I don’t bite.
9. When playing as scum please remember to follow your win con and don’t openly claim your scum purposely and seriously as that’s not allowed in any context.
10. Don’t work against your win condition.

Voting, Lynching, and Deadlines:

11. As with any mafia game, you can vote for a player to get them lynched, you can vote for a No Lynch, or you can not vote at all.
12. Votes must use the bold tags or the vote tags, like this: VOTE: Mafia or this: Vote: Mafia However if it isn’t clear as to whom your voting for don’t be surprised if I get confused.
13. A lynch requires a majority (over 50%) vote. For example, when there are 9 players alive, it will take 5 votes to lynch, because that is the smallest number over 50% of the number of players.
14. Deadlines will be as follows:
- day phases: 7 Days
- night phases: 2 Days (may shorten it if needed)
I may extend Day Phase if I deem it appropriate. When the deadline expires, the day will end without a lynch.
15. When a lynch is reached or deadline expires, I will lock the thread and start the Night phase as soon as I can. Feel free to post after a deadline expires but once it’s locked it is set into night and you can no longer post.
16. All approved private topics included in any role PMs may be used for discussion at any time. That means that the mafia, may use their private topic during both day phases and night phases.

Prodding and Activity:

17. If a player fails to post for 36 consecutive hours, they will be prodded. If that player does not post for another 24 hours after they've been prodded, they'll be replaced.
18. If you know you will be busy and unable to post for a couple days notify me by pm or in-topic so that I know not to prod or replace you. The maximum amount of time you may go without posting due to V/LA is 120 hours (five days, maybe able to convince me to extend it to max of a week. Depending on your circumstance.)


Most Important Rule
19. Have Fun (never forget this rule!)
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Post Post #28 (isolation #15) » Thu Feb 20, 2020 2:31 pm

Post by TrueSoulEnergy »

In post 27, Ircher wrote:Rules look mostly fine. The only comment I have is you should only shorten nights if everyone (including VTs) send you a message requesting an accelerated night phase.
Ok.
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Post Post #29 (isolation #16) » Thu Feb 20, 2020 7:21 pm

Post by TrueSoulEnergy »

So is this all good to run?
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Post Post #32 (isolation #17) » Fri Feb 21, 2020 2:03 pm

Post by TrueSoulEnergy »

Mafia Master Scheme

Closed Setup
Day Phases are 1-2 Week/Weeks closest on Saturday.
(Whatever is closest to Saturday)
Mafia has Day Chat Regardless of Encryptor
Night Phases are Between 24 - 48 Hours.
End of Day Phase will Usually be on Saturdays unless a Majority is reached.

Rolecards

(4 Vanilla Townie)
Welcome to Mafia Master Scheme! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.

Welcome to Mafia Master Scheme! You are an Even-Night Commuter.

•Each Even Night you can choose to leave the town. This makes you ineligible to be targeted by Night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.

Town Compulsive Fruit Vender

Welcome to Mafia Master Scheme! You are a Town Fruit Vendor.
You have the following active ability:
* Each Night, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
* At the start of the game you will make a list. If you don’t use your Night ability your action will default to the player at the top of your list.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.



Welcome, [Player Name], you are a Town Informed Odd Night Tracker.
Abilities:
• You are aware that (Player) is a Vanilla Townie.
* Each odd night, you may investigate one player in the game and you will discover which player they targeted (if any).
Win condition:
* You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Vengeful Neighbour
Welcome, [Player]! You are a Vengeful Neighbour Townie.
Abilities:
•Neighbourhood: You share a Neighbourhood with (?), (?) And (?)
* Kill: When you are lynched, you may target another player in the game to attempt to kill them.
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Town 1-Shot Novice Vigilante Neighbour

Welcome, [Player Name], you are a Town 1-Shot Novice Vigilante Neighbour
Abilities:
• You share a Neighbourhood with (?), (?) And (?)
* Once per game during the night phase, you may attempt to kill another player.
* You cannot shoot night 1.
Win condition:
* You win when all threats to the town have been eliminated.


Welcome, [Player]! You are a Town Indecisive Hider.
Abilities:
* Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself immune to all nightkills that phase. However, if your target dies that phase, you also die.
* You cannot hide behind the same person twice in a row
Win Conditions:
* You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome [Player]! You are a Mafia Bulletproof Neighbour Roleblocker Traitor.
Abilities:
•You share a Neighbourhood with (?), (?) And (?)
•You know (?) and (?) are Mafia but they don’t know you are Mafia.
•They are aware there is a traitor but not that the Traitor is you.
•Each night you may choose someone to Roleblock.
•You are bulletproof.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).



Welcome [Player]! You are a Mafia Ninja (change to Neighbour?) Mailman.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).
•Your Night Ability cannot be seen by Investigative Actions.
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Welcome [Player]! You are a Mafia JOAT.
Abilities:
•Your partner is (?) an you share a chat with them.
•You know there is a Mafia Traitor.
•You have a 1-Shot Watcher, 1-Shot Jailkeeper and 1-Shot Rolestopper
Win Conditions:
•You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
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Post Post #33 (isolation #18) » Fri Feb 21, 2020 2:05 pm

Post by TrueSoulEnergy »

Rules


General Rules:

1. Site Rules apply. (Don’t ever think there will ever be a game where they don’t)
2. You are not allowed to quote your role PM as you also aren’t allowed to quote any other PMs from me.
3. I’ll be using a specific mod colour. Please don’t use that colour as it may confuse other participating players. You are welcomed to use any other colour if you feel it’s necessary.
4. If you have a questions or concerns (maybe even I mistake you think I made) do not hesitate to ask in-topic or by PM. (I prefer PM)
5. If you break any of these rules or something of similarity, you could be warned, force-replaced, or modkilled, depending on the severity of what you did. If a player is modkilled, they will die and will not be considered a winner of the winning faction but they can make it a personal win if they chose.
6. Please be respectful and respect other players. Bad behaviour such a Harassment, Spamming and being purposely rude to everyone you speak to is not allowed and will be punishable. Games are meant to be fun.
7. Once you die you may make one contentless “Bah” Post.
8. No encryption please. Breadcrumbing is fine, but things like encrypting your role into scrambled text are not. If you have any questions about what does and does not violate this rule, feel free to ask me, I don’t bite.
9. When playing as scum please remember to follow your win con and don’t openly claim your scum purposely and seriously as that’s not allowed in any context.
10. Don’t work against your win condition.

Voting, Lynching, and Deadlines:

11. As with any mafia game, you can vote for a player to get them lynched, you can vote for a No Lynch, or you can not vote at all.
12. Votes must use the bold tags or the vote tags, like this: VOTE: Mafiaor this: VOTE: Mafia However if it isn’t clear as to whom your voting for don’t be surprised if I get confused.
13. A lynch requires a majority (over 50%) vote. For example, when there are 9 players alive, it will take 5 votes to lynch, because that is the smallest number over 50% of the number of players.
14. Deadlines will be as follows:
- day phases: 7 Days
- night phases: 2 Days (with Night Skip Option)
I may extend Day Phase if I deem it appropriate. When the deadline expires, the day will end without a lynch.
15. When a lynch is reached or deadline expires, I will lock the thread and start the Night phase as soon as I can. Feel free to post after a deadline expires but once it’s locked it is set into night and you can no longer post.
16. All approved private topics included in any role PMs may be used for discussion at any time. That means that the mafia, may use their private topic during both day phases and night phases.

Prodding and Activity:

17. If a player fails to post for 36 consecutive hours, they will be prodded. If that player does not post for another 24 hours after they've been prodded, they'll be replaced.
18. If you know you will be busy and unable to post for a couple days notify me by pm or in-topic so that I know not to prod or replace you. The maximum amount of time you may go without posting due to V/LA is 120 hours (five days, maybe able to convince me to extend it to max of a week. Depending on your circumstance.)


Most Important Rule
19. Have Fun (never forget this rule!)
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Post Post #34 (isolation #19) » Fri Feb 21, 2020 2:27 pm

Post by TrueSoulEnergy »

I’m allowed to add flavour to my day/night openings/closing and vote counts right?
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Post Post #36 (isolation #20) » Sat Feb 22, 2020 12:29 pm

Post by TrueSoulEnergy »

@RCB

It good to go now?
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Post Post #39 (isolation #21) » Sat Feb 22, 2020 1:49 pm

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In post 38, RadiantCowbells wrote:I've been sick and this has been absolute bottom prio for me
I’m sick as well.
I feel yeah.
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Post Post #41 (isolation #22) » Sun Feb 23, 2020 5:17 pm

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In post 40, RadiantCowbells wrote:Hmm

Now that I think of its a little townsided

Can we cut something out
Wait what?
How?
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Post Post #42 (isolation #23) » Sun Feb 23, 2020 5:17 pm

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And what would I cut out.
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Post Post #43 (isolation #24) » Sun Feb 23, 2020 5:19 pm

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Wait I added too many for the Neighbourhood (?)’s.
Ima fix that.
I could change the Vengeful to be Odd Day or Even Day If that’s even allowed?
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Post Post #44 (isolation #25) » Sun Feb 23, 2020 5:21 pm

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I mean I could add a fourth member to the Neighbourhood like the Mafia JOAT.
Would that make it more scum sided?
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Post Post #47 (isolation #26) » Mon Feb 24, 2020 1:40 pm

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Here’s an idea if you wanting a town balance.

-Make Hider a 2 Shot
-Change from Vengeful Neighbour to Bodyguard Neighbour
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Post Post #48 (isolation #27) » Mon Feb 24, 2020 1:40 pm

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I mean a scum balance so it becomes balance.
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Post Post #50 (isolation #28) » Mon Feb 24, 2020 2:54 pm

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In post 49, RadiantCowbells wrote:It's fine. The issue isn't balance so much as the game's just got problematic interactions whereby town or scum can easily just lost if things go wrong.
So keep it or do those 2 changes?
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Post Post #52 (isolation #29) » Mon Feb 24, 2020 4:49 pm

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In post 51, RadiantCowbells wrote:just keep it
Ok
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Post Post #53 (isolation #30) » Mon Feb 24, 2020 6:57 pm

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@Implosion

My game is now ready for sign ups!
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Post Post #54 (isolation #31) » Tue Feb 25, 2020 5:05 pm

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!
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Post Post #55 (isolation #32) » Wed Feb 26, 2020 7:02 pm

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80 Years Later...
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Post Post #56 (isolation #33) » Fri Feb 28, 2020 5:50 pm

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Big Long Pole If Steel.
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