I think I'm willing to pass this as-is. While at first glance, gunsmiths don't seem too powerful, in this particular setup they are because the only false result they get is on each other. Furthermore, I doubt that either gunsmith will get lynched on a guilty when they claim. I do think this setup is a little scumsided because while the gunsmiths are strong, the even night gunsmith counts as like half a role, and the general rule of thumb for 10-3 is to have three moderately strong PRs, and this seems more like 2 1/2 strong PRs.
I do have some suggestions for changes for you to consider, but like I said, I'm willing to pass the original:
1) Drop the 6-shot restriction on the gunsmith. I don't think this makes a real difference and it feels gimmicky.
2a) Consider adding a weak town role like maybe a Fruit Vendor.
OR
2b) Consider turning some of the voyeurs to goon. (I don't exactly understand why mafia needs three of them.)
(P.S.: It's 2020 now!)
schadd_'s Mini Normal Review, March 202020
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand Idea
- Ircher
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