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Not Known 15's Mini Normal Review, March 2020

Posted: Thu Mar 26, 2020 8:45 pm
by implosion
Not Known 15 wrote:
6 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Complex 1-shot Cop

Town Complex 1-shot CopYou are a Town Complex 1-shot Cop.

Abilities:

Investigate:Once in the game, at night, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result". If your target is Vanilla your attempt to target that player will fail.

Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

2 Town Millers

Town MillerYou are a Town Miller.

You return "Anti-town" to all cop checks

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Encryptor

Town Ascetic EncryptorYou are a Town Ascetic Encryptor.

Actions that target you, other than kills, will fail as if roleblocked.

You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Innocent Child

Town Innocent ChildYou are a Town Innocent Child.

You will be confirmed as town at the start of the game.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

2 Mafia Goons

Mafia GoonYou are a Mafia Goon.
Your team-mate is
name
. You may talk to them
here
during night phases and confirmations only.
Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days .
9.Length of nights: 2 days

10. Lynching:A lynch necessiates more than 50% of all possible votes. You may vote for No Lynch. A No Lynch needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for a Lynch or NoLynch is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered lynch target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: No evil faction has daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#BF8080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cop targets Mafia Goon, Vanilla Townie, Town Ascetic Encryptor -> No Result
Cop targets Town Miller ->Anti-town
Cop targets Innocent Child -> Town

Posted: Thu Mar 26, 2020 8:46 pm
by implosion
Primary: RadiantCowbells
Secondary: Ircher

Posted: Thu Mar 26, 2020 9:12 pm
by RadiantCowbells
umm

Posted: Thu Mar 26, 2020 10:23 pm
by RadiantCowbells
can we just make it a regular one shot cop and call it a day

Posted: Fri Mar 27, 2020 2:27 am
by Not Known 15
In post 3, RadiantCowbells wrote:can we just make it a regular one shot cop and call it a day
Are you sure you are looking at this correctly? Town already got an IC and they will probably believe 1-2 of the less credible claims plus the cop. That`s already three to four mandatory nightkills. And there are just two scum! If all three people claim then the potential selection gets more narrow and will return a guilty or innocent with high probability(unless cop dies). That doesn`t sound too good.

Posted: Fri Mar 27, 2020 10:01 am
by Ircher
I think it's a bit strange to have a town-aligned encryptor that isn't in any private topics. The encryption part of the role is thus effectively useless. Are you sure this is the intended behavior?

Posted: Fri Mar 27, 2020 6:21 pm
by Not Known 15
In post 5, Ircher wrote:I think it's a bit strange to have a town-aligned encryptor that isn't in any private topics. The encryption part of the role is thus effectively useless. Are you sure this is the intended behavior?
Yes, it is.

Posted: Sat Mar 28, 2020 1:34 pm
by RadiantCowbells
Man

Besides for the complex cop and the IC all the claims look like shit.
It's possible town figures out they're all legit but then town just wins anyway

There's really not a lot of positive stuff I can say about the complex cops interaction with the setup and I'd rather see like a one shot role cop

Posted: Sat Mar 28, 2020 9:56 pm
by Not Known 15
Not Known 15 wrote:
6 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town 1-shot Rolecop

Town 1-shot RolecopYou are a Town 1-shot Rolecop

Abilities:

Once in the game, at night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment).

Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

2 Town Millers

Town MillerYou are a Town Miller.

You return "Anti-town" to all cop checks

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Encryptor

Town Ascetic EncryptorYou are a Town Ascetic Encryptor.

Actions that target you, other than kills, will fail as if roleblocked.

You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Innocent Child

Town Innocent ChildYou are a Town Innocent Child.

You will be confirmed as town at the start of the game.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

2 Mafia Goons

Mafia GoonYou are a Mafia Goon.
Your team-mate is
name
. You may talk to them
here
during night phases and confirmations only.
Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days .
9.Length of nights: 2 days

10. Lynching:A lynch necessiates more than 50% of all possible votes. You may vote for No Lynch. A No Lynch needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for a Lynch or NoLynch is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered lynch target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: No evil faction has daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#BF8080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Rolecop targets Mafia Goon, Vanilla Townie -> Vanilla
Rolecop targets Town Miller ->Miller
Rolecop targets Ascetic Encryptor ->No Result
(Rolecop targets Innocent Child ->Innocent Child)

Posted: Sun Mar 29, 2020 7:01 am
by RadiantCowbells
pass