Mini 2133: XP Mafia II (Game Over)


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Mini 2133: XP Mafia II (Game Over)

Post Post #0 (ISO) » Thu Apr 09, 2020 4:55 pm

Post by Professor Moriarty »

Mini 2133: XP Mafia II!

Moderators: Something_Smart and the worst

Reviewed by Jingle and Skygazer



Alive Players:

Spoiler:
Albert B. Rampage
Pine
,
Town Alchemist
, survived
TrueSoulEnergy
Ginngie
,
Vanilla Townie
, survived
Alisae
momo
,
Town Adventurer
, survived
Raven Branwen
springlullaby
,
Town Voyeur
, survived
Titus
Hectic
,
Vanilla Townie
, survived
Ame,
Town Rogue
, survived


Dead Players:

Spoiler:
Flight of the Conchords,
Town Lord
, killed Night 1
Farkset,
Mafia Watcher
, treestumped Night 1
Knightmare491
mastina
,
Mafia Teacher
, lynched Day 2
Creature
Lady Chloe
,
Town Cleric
, lynched Day 3
Raya36,
Town Autofarmer
, killed Night 3
Not Known 15,
Vanilla Townie
, lynched Day 4
Pink Ball,
Mafia Bard
, lynched Day 5


Public Mechanics Currently in Play:

Spoiler:
[Capture]
All players may vote to block another player using
Capture: Player
or HURT: Player. Once a majority is reached, the day ends and that player is captured. The captured player will be unable to take any actions (personal or factional, including Training) the following night, and if they are aligned with the Mafia, they will lose 1 XP.


[Quest]
During the day, any player may PM us to choose to join the quest. They may change their mind at any time. At the end of the day, if more than half of the living players have chosen to do so, the quest will succeed; otherwise, it will fail. If the quest succeeds, a PT will be created for the following night with all players who joined it, and during the first half of the night they must vote in that PT on one player on the quest to become the Leader, chosen by plurality. Then, the quest PT will be locked and the Leader will be shown an item which gives a special power, and the Leader must choose any other player on the quest to receive the item (they will be secretly informed that they received it and what it does). This does not count as an action. The Leader will also gain 1 XP, which can be used that night. Players participating in a Quest may still Train or take other night actions, as normal.
However, if the quest succeeds, the Mafia will learn who is on the quest and may choose one player on the quest to sabotage that night, preventing all actions they take and removing all XP they have. XP they spend or earn that night is not lost.


[Upgrade]
During any day or night, any player may PM us to spend some XP to upgrade their role. Each role has a different unique upgrade, and each role has an upgrade cost that is between 2 and 4 (and is known to the player). When a player upgrades during a phase, they will learn their new role at the end of that phase. Players who upgraded will flip with their upgraded role, but it will not be visible to rolecops.


[Disable Strongman]
The Mafia no longer have access to their 2 XP strongman ability.


[Gift]
During the night, any player may choose to give any amount of XP to another player. The person using this action loses that much XP, and the target gains that much. If the target dies that night, the action fails, but if the user dies, it succeeds.

[Lynch]
All players may vote to lynch another player using VOTE: Player or
Vote: Player
. Once a majority is reached, the day ends and that player dies.


[Lightning Rod]
During the night, any player may pay 2 XP to activate a lightning rod ability. If successful, all actions taken by other players will be redirected to the user. If multiple players attempt to do this in one night, the player who is latest in the player order in the OP will succeed. All other players will not pay the 2 XP.


[Punish]
Whenever a player is lynched, they may target another player. If the target has less XP than the lynched player, the target will die as well.


[Bodyguard]
During the night, any player may pay 1 XP to protect any other player. If the target of this action is targeted for a kill, they will survive, and the user of this action will die unstoppably.


Spoiler: VoteCount Settings
ducky plz halp :0
Last edited by Professor Moriarty on Sun May 24, 2020 3:21 pm, edited 14 times in total.
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Post Post #1 (ISO) » Thu Apr 09, 2020 5:01 pm

Post by Professor Moriarty »

The Rules:

1. All site rules apply.
2. Be nice. Mafia games can get heated but remember never to attack the person.
3. Play to your wincon.
4. Days are approximately 10 days long, nights are approximately 48 hours long.
5. Failure to post at least once every 36 hours will result in a prod. If you do not pick up your prod in 24 hours, or if we have to prod you four times total or twice in one day phase, we will look for a replacement.
6. Voting in this game is unusual. Pay close attention to the setup-specific rules.
7. No vote trickery. Votes inside spoiler tags and obviously broken quotes will not be counted. Don't attempt to confuse other players over whether your vote was valid.
8. If you have a question for us, put it in bold and say
@Mod
or
@Professor Moriarty
. If it's not something you want made public, feel free to shoot us a PM. Please send all PM's to this hydra, rather than to our individual heads. If you'd like to copy our heads in, that's fine too. If you need us in a pinch, you can reach us on Discord under
Tom#4827
(the worst) and
Something_Smart#8109
(Something_Smart).
9.
This spooky shade of orange (#4F2200) is the mod color.
Do not use it. Do not impersonate us.
10. Do not discuss this game in any other thread except in PT's created specifically for this game. Do not discuss any other ongoing game in this thread.
11. Do not quote any out-of-thread communications with us or with any other player.
12. Do not post if you are dead.
13. Do not pretend to break any of these rules. Pretending to break a rule is punishable just as harshly as actually breaking it.
14. Our word is law. Just because it is not stated here does not mean that it is acceptable. We are generally nice people (except for the duck), and will give you a warning if you do something we don't approve of, but it's always better to ask than risk the consequences (see rule 8).
15. All private topics have daytalk. Any private topics are welcome to request a Discord server.
16. This game is
10 town-aligned players
versus
3 mafia-aligned players.

17. Sample VT pm:
Spoiler: Vanilla Townie
Vanilla TownieWelcome, XXXX, to Mini 2133: XP Mafia II. Your role is
Vanilla Townie.
Your role costs
# XP
to upgrade.

You have no special powers.

You win when all mafia members are dead and at least one town member remains alive.

Please respond to this PM indicating you understand your role and your win condition.
The game thread is here.
Last edited by Professor Moriarty on Thu Apr 09, 2020 5:41 pm, edited 1 time in total.
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Post Post #2 (ISO) » Thu Apr 09, 2020 5:04 pm

Post by Professor Moriarty »

Setup Specific Rules:

I. XP
Each player in this game will have a certain amount of XP. XP can be gained by some night actions, and can be spent to power abilities. Each player starts with 1 XP unless otherwise specified, and players can never have less than 0 XP. Players are always aware of how much XP they have.
It is public knowledge that the Mafia's factional kill costs 1 XP to carry out.
The Mafia member making the kill may spend an additional 1 XP (for a total of 2) to make the kill a strongman kill, meaning it cannot be stopped by anything except for a commuter.

II. Training
Each player, by default, is allowed to Train during the night. This takes the place of another action and cannot be used alongside any action. When a player Trains, they gain 1 XP. This is an action and can be blocked or seen with Follower, but it is not considered a visit and therefore cannot be seen by Tracker, Motion Detector, Voyeur, or Watcher.

III. Public Mechanics
This game has a certain set of Public Mechanics. Public Mechanics are guaranteed to be in play for the whole game once they are put into play, and different game events may cause new Public Mechanics to go into play throughout the game. The following Public Mechanics are in play at the beginning of the game:

[Capture]
All players may vote to block another player using
Capture: Player
or HURT: Player. Once a majority is reached, the day ends and that player is captured. The captured player will be unable to take any actions (personal or factional, including Training) the following night, and if they are aligned with the Mafia, they will lose 1 XP.

[Quest]
During the day, any player may PM us to choose to join the quest. They may change their mind at any time. At the end of the day, if more than half of the living players have chosen to do so, the quest will succeed; otherwise, it will fail. If the quest succeeds, a PT will be created for the following night with all players who joined it, and during the first half of the night they must vote in that PT on one player on the quest to become the Leader, chosen by plurality. Then, the quest PT will be locked and the Leader will be shown an item which gives a special power, and the Leader must choose any other player on the quest to receive the item (they will be secretly informed that they received it and what it does). This does not count as an action. The Leader will also gain 1 XP, which can be used that night. Players participating in a Quest may still Train or take other night actions, as normal.
However, if the quest succeeds, the Mafia will learn who is on the quest and may choose one player on the quest to sabotage that night, preventing all actions they take and removing all XP they have. XP they spend or earn that night is not lost.

[Upgrade]
During any day or night, any player may PM us to spend some XP to upgrade their role. Each role has a different unique upgrade, and each role has an upgrade cost that is between 2 and 4 (and is known to the player). When a player upgrades during a phase, they will learn their new role at the end of that phase. Players who upgraded will flip with their upgraded role, but it will not be visible to rolecops.

These are the
only
Public Mechanics initially in play.
Voting to lynch is not initially available.
However it is still possible to vote to end the day with VOTE: End Day; this has the effect a No Lynch would have in a standard game.

IV. Actions
This game contains two types of night actions: standard actions and bonus actions. Unless otherwise specified, all actions are standard actions. Each player may carry out a maximum of one standard action and any number of bonus actions in one night, unless they Train, in which case they may take no other actions (standard or bonus).
The Mafia factional kill is a bonus action; this in effect means that all Mafia members are multitasking, as they may carry out the Mafia kill at the same time as taking a personal action.


Players may also have passive abilities, which are abilities that always trigger and cannot be roleblocked or interfered with.

This game also contains day actions. Any number of day actions can be taken during a day, but each day action can only be taken once per day unless otherwise specified.
Last edited by Professor Moriarty on Thu Apr 09, 2020 7:12 pm, edited 1 time in total.
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Post Post #3 (ISO) » Thu Apr 09, 2020 5:42 pm

Post by Professor Moriarty »

All role PM's are out! The game will begin when 11/13 players have confirmed.

Confirmed: 11/13
Last edited by Professor Moriarty on Fri Apr 10, 2020 5:00 am, edited 3 times in total.
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Post Post #4 (ISO) » Thu Apr 09, 2020 7:14 pm

Post by Professor Moriarty »

Note: we made an error in the description of the Quest mechanic, which has been fixed. If you read it before, just make sure you read it again.
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"because you're the worst... and you're smart." -Haschel Cedricson
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Post Post #5 (ISO) » Fri Apr 10, 2020 5:15 am

Post by Professor Moriarty »

Day 1 begins!


Today, you must vote to put one of the following Public Mechanics into play:

[Neighborizer]
During the day, any player may pay 1 XP to neighborize another player. They may choose whether to add the target to an existing neighborhood created with this ability or create a new neighborhood. There is no limit to the number of neighborhoods a player can be in.

[Train Cop]
During the night, any player may target another player and learn whether or not the target trained that night. If this action fails for any reason, you will receive "Your action failed, and you did not receive a result."

[Disable Strongman]
The Mafia no longer have access to their 2 XP strongman ability.

This mechanic will remain in play for the whole game.


Vote for a mechanic using VOTE: Mechanic. The mechanic with most votes (plurality) will be put into play at the end of the day.
Modding hydra of Something_Smart and the worst.
"because you're the worst... and you're smart." -Haschel Cedricson
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Post Post #6 (ISO) » Fri Apr 10, 2020 5:15 am

Post by Professor Moriarty »

VC 1.0
Not voting (13)- mastina, Pink Ball, Raya36, Pine, Ginngie, Lady Chloe, momo, springlullaby, Flight of the Conchords, Not Known 15, Farkset, Hectic, Ame

With 13 alive it takes 7 to reach a majority.

Deadline is in (expired on 2020-04-20 13:00:00)

Mod notes: Thank you for confirming so fast!

Public Mechanic Vote
Not voting (13)- mastina, Pink Ball, Raya36, Pine, Ginngie, Lady Chloe, momo, springlullaby, Flight of the Conchords, Not Known 15, Farkset, Hectic, Ame
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Post Post #7 (ISO) » Fri Apr 10, 2020 5:22 am

Post by Lady Chloe »

VOTE: Mastina
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Post Post #8 (ISO) » Fri Apr 10, 2020 5:22 am

Post by Ginngie »

VOTE: esteban julio ricardo montoya de la rosa ramirez
Shoutout to PJ and Nahdia for making my amazing new avi :)

Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi
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Post Post #9 (ISO) » Fri Apr 10, 2020 5:22 am

Post by Ginngie »

In post 7, Lady Chloe wrote:VOTE: Mastina
VOTE: lady chloe
Shoutout to PJ and Nahdia for making my amazing new avi :)

Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi
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Post Post #10 (ISO) » Fri Apr 10, 2020 5:25 am

Post by Pine »

VOTE: Disable Strongman

I hate strongman.

I’m going to try my best to stay current in this game, but my best isn’t great. Please consider this a request, a plea, that you limit your posting to important, game-related topics. You can shitpost elsewhere. When a game produces more than a dozen pages in a day, it gets really daunting, and those of us who have real lives and responsibilities have difficulty keeping up.

Please. For the love of god. I’m excited for this game - don’t make me dread it.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #11 (ISO) » Fri Apr 10, 2020 5:27 am

Post by Professor Moriarty »

God I'm getting deja vu from the first game. Read the setup specific rules, people. They are very important!
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Post Post #12 (ISO) » Fri Apr 10, 2020 5:53 am

Post by momo »

VOTE: Neighborizer

Train Cop is relatively useless as almost everyone is going to want to train their ability.

Honestly, I'm fine with scum retaining their strongman kill. The chances of the NK being protected by the doctor/equivalent role are low and if scum wants to spend an extra XP point on a strongman, that's on them. It would be a waste of XP for them to do so anyway, so we shouldn't waste our public mechanic on blocking it.

Neighborhoods will give us more information and help us get reads and in a came where we can't lynch yet, it's more important that we get town reads than scum reads, especially with the quest mechanic.
Transcend
-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
Boonskies
- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
TheGoldenParadox
As it stands, momo is a great player or maybe the most mislynchable player on the site right now
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Post Post #13 (ISO) » Fri Apr 10, 2020 5:54 am

Post by momo »

*game not came
Transcend
-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
Boonskies
- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
TheGoldenParadox
As it stands, momo is a great player or maybe the most mislynchable player on the site right now
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Post Post #14 (ISO) » Fri Apr 10, 2020 5:54 am

Post by Hectic »

The neighbourhood option is fun but probably not very helpful for ascertaining alignments, and might be an XP sink.

The Train Cop is very interesting. People using Train Cop in the night would show up as not Training to other people Train Copping them. It's useful if people hold onto info gained from copping on early nights, and then when mass-claims happen on a much later day or whatever, scum have to be very careful and potentially truthful about when they trained, and it's riskier to lie about actions and cover up kills essentially, since Train Cop that might've targeted them on past nights can catch them in the lie if they claimed to have Train on a night they didn't.

Disable Strongman is boring but probably a good idea. I like the idea of getting Train Cop first and the Strongman later though to open up another night of paranoia for scum.

@mod: Will any of these Public Mechanics show up on Day 2 as options, or are we not aware of that fact?
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Post Post #15 (ISO) » Fri Apr 10, 2020 5:57 am

Post by Hectic »

In post 12, momo wrote:Train Cop is relatively useless as almost everyone is going to want to train their ability.
Have you considered my logic as having Train Cops preventing Training from being a safe claim for scum on nights?
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Post Post #16 (ISO) » Fri Apr 10, 2020 5:57 am

Post by Pine »

In post 12, momo wrote:VOTE: Neighborizer

Train Cop is relatively useless as almost everyone is going to want to train their ability.

Honestly, I'm fine with scum retaining their strongman kill. The chances of the NK being protected by the doctor/equivalent role are low and if scum wants to spend an extra XP point on a strongman, that's on them. It would be a waste of XP for them to do so anyway, so we shouldn't waste our public mechanic on blocking it.

Neighborhoods will give us more information and help us get reads and in a came where we can't lynch yet, it's more important that we get town reads than scum reads, especially with the quest mechanic.
Bullshit, neighborhoods are often the opposite of helpful. I've seen them used by scum to privately influence and pocket a Townie
way
more than I've seen them useful as a means to investigate. I could envision the Train Cop being useful, but the Neighborizer is an absolute XP sink for nothing useful.

Hectic +Townpoints, momo +scumpoints
"Cry havoc, and let slip the wombat of war!"

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Post Post #17 (ISO) » Fri Apr 10, 2020 5:58 am

Post by Pine »

Let our protectives be effective. #Disablestronkman2020
"Cry havoc, and let slip the wombat of war!"

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Post Post #18 (ISO) » Fri Apr 10, 2020 5:58 am

Post by Ginngie »

everyone sheep pine
VOTE: train cop
Shoutout to PJ and Nahdia for making my amazing new avi :)

Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi
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Post Post #19 (ISO) » Fri Apr 10, 2020 5:59 am

Post by Hectic »

VOTE: Train Cop for now
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Post Post #20 (ISO) » Fri Apr 10, 2020 6:01 am

Post by Hectic »

In post 17, Pine wrote:Let our protectives be effective. #Disablestronkman2020
Depends if we know whether we can do it tomorrow. If we can't, then yeah, probably disable strongman is best.
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Post Post #21 (ISO) » Fri Apr 10, 2020 6:04 am

Post by Professor Moriarty »

In post 14, Hectic wrote:
@mod: Will any of these Public Mechanics show up on Day 2 as options, or are we not aware of that fact?
Not public information.
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Post Post #22 (ISO) » Fri Apr 10, 2020 6:05 am

Post by Ginngie »

In post 21, Professor Moriarty wrote:
In post 14, Hectic wrote:
@mod: Will any of these Public Mechanics show up on Day 2 as options, or are we not aware of that fact?
Not public information.
Private Universities are scam professor
Shoutout to PJ and Nahdia for making my amazing new avi :)

Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi
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Post Post #23 (ISO) » Fri Apr 10, 2020 6:08 am

Post by Pink Ball »

Lol neighborizer is by far the worst

In want to be a cop train
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Post Post #24 (ISO) » Fri Apr 10, 2020 6:08 am

Post by Pink Ball »

Choo choo're under arrest
"Your intentions are not defined by how things went, but how things could've gone." (Ball, 2019)
Locked